NaturalBornGriller, on 12 June 2018 - 11:26 AM, said:
This game is a group game, but it's hard to play with groups. Ironic isn't it.
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Imagine new player X goes to his buddy "hey you should get this game its fun" he says ok and downloads it.
Lets play together!
Group of two players is formed and drops
Wow this game is really bloody hard and I hate it. Quit game.
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Solaris has 2 vs. 2 and the Solaris Matchmaker should sort by Mech and Player Tier.
It's also possible to make a private match with a new player to get them through the basics without going into a real fight.
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Maybe the answer is for top tier/comp players to limit themselves to 4 man groups and the match maker to make sure they get pitted against each other? that would allow lower tier 4 mans to get in for some cannon fodder+learning time.
First of all:
MWO needs VOIP in the frontend - the Mechhangar and the Group Screen.
At the moment you need access to a Teamspeak Server to talk to your friends between the actual games.
And between the games you need to discuss the mechs you want to play and answer questions of new players, ect...
Fact: MWOs Ingame VOIP solution is based on Teamspeak 3.
At the moment the matchmaker creates a channel for each team in the match and connects the players to that channel. After the match the channel is deleted.
Creating a Subchannel for the group, connect the players to it and moving that sub channel or the players for the match into a team channel with a script should be possible (because it's possible in Teamspeak 3 for an admin).
Second:
A 4 vs 4 mode besides Scouting would be really helpful.
Maybe with a 3 Mech dropdeck to make the balancing easier (by max tonnage instead of mech class) and to give the player the chance to choose a fitting mech for the map.
A single lance of 4 Mechs don't need that much of coordination and the respawns allow a player to risk a Mech without risking a game over.
Respawns also improve the importance of winning by fulfilling the objective instead of winning by killing all enemies.
Some game modes like Escort & Incursion won’t work with only 4 players, but Domination, Skirmish or Assault and even Conquest (with less control points) should work. Even a 4 vs 4 Rush or Attack/Counter Attack mode with spawn waves and a new objective for each Wave should be possible.