Premade Bull
#1
Posted 30 December 2017 - 06:55 PM
#2
Posted 30 December 2017 - 07:08 PM
#3
Posted 30 December 2017 - 07:19 PM
#4
Posted 30 December 2017 - 10:10 PM
UrbanTarget, on 30 December 2017 - 07:19 PM, said:
The other houses always had mad respect for house no ***** given. I mean other factions did their thing but FRR was a different level of awesome.
Now not so much. Not since the mad old jarl well, Got mad and went full skyrim on his own TS population. I fear the faction that taught the game how to fight clams and win may well have finally had one too many arrows in the lore.
RIP Storm troopers.
As for the OP, Get in TS, listen learn, git gud.
#5
Posted 21 January 2018 - 08:19 PM
thankfully you do get some good C&C players from time to time and if your groups listens you can at least get those clanners to work for their win.
(on a side not I don't think the balance is all hat bad between IS and Clan perhaps a little tipped towards clan but nothing that can't be overcome with teamwork.)
#6
Posted 21 January 2018 - 09:16 PM
VeeOt Dragon, on 21 January 2018 - 08:19 PM, said:
thankfully you do get some good C&C players from time to time and if your groups listens you can at least get those clanners to work for their win.
(on a side not I don't think the balance is all hat bad between IS and Clan perhaps a little tipped towards clan but nothing that can't be overcome with teamwork.)
#7
Posted 22 January 2018 - 02:52 AM
#8
Posted 22 January 2018 - 04:28 AM
VeeOt Dragon, on 22 January 2018 - 02:52 AM, said:
This is one of the shortcomings of MWO. No "lobbies" to that would allow people to form up and discuss setups, at least for FP. In-game VOIP did not go live until a few months AFTER FP (community warfare) had gone live. It is likely though due to partially Cryengine scaleform and other issues, but definitely a failing.
#9
Posted 22 January 2018 - 04:43 AM
Chairoff, on 30 December 2017 - 06:55 PM, said:
Wrong question.
Why are you, a solo pug, trying to play in the Group/Unit Queue knowing full well what the queue is and who it is primarily made for when you are clearly not ready for it.
#10
Posted 22 January 2018 - 04:45 AM
Chairoff, on 30 December 2017 - 06:55 PM, said:
You are absolutely right.
But because there are some few but very very noisy "clap each others backs" guys that are prominently supported by some Twitch and Youtube squallers and that camp the forums and other channels and take turns to overspam opinions diverting from their own divine ivory tower points of view this will not reach PGIs ears.
#11
Posted 22 January 2018 - 04:51 AM
Chairoff, on 30 December 2017 - 06:55 PM, said:
Everyone of you has missed the big point here.Even though this post started at the end of last year, groups havent been dropping with pugs or vise versa for atleast a year. So if you are dropping pugs and you see 2 from the same team it is match maker. Not you dropping against a group.
#12
Posted 22 January 2018 - 04:54 AM
There is no pre allocated response protocol.
It's first in, best dressed to remind the silly solos that refuse the play the mode how it's designed.
Oh and Chairoff - we best a MS 12 man not 4-5 nights ago with 5 of us. Again, get in a team, work as a team, you'll win. Continue to avoid this very simple rule that PGI warned you about, continue to suffer the consequences of your actions
Edited by justcallme A S H, 22 January 2018 - 04:55 AM.
#13
Posted 22 January 2018 - 06:28 AM
JaegerDjinn, on 22 January 2018 - 04:51 AM, said:
not true.
#14
Posted 22 January 2018 - 08:25 AM
JaegerDjinn, on 22 January 2018 - 04:51 AM, said:
I think you have group qp and fp mixed up.
FP had a solo queu for a hot second before the solos *BEGGED* PGI to merge the queues again...
There are many kinds of pugs but they mostly boil down to 3 kinds:
1 - I have no friends on right now so i drop solo
2 - I have no interest in teamplay, i am just grinding swag
3 - I want to be carried, maybe an 11 man will appear and save me
There might be more flavors, but i suspect this makes up the majority.
#15
Posted 22 January 2018 - 02:35 PM
its a lot of hassle when you consider that you then have to sit there for a good 5 minutes before the match even gets to the drop deck select screen. I think Faction play as it is (with the prefab teams playing against randoms) simply makes most newer players just throw up their hands and say '**** this game'. I know that's how my one friend was. he played for about a month before trying his hand at Faction. after about a dozen or so matches in a row of random vs. prefab slaughters (think the best match we had was a 25-48 loss (though we did get close to winning by objective on that on)) he simply said **** this **** and deleted the game from his PC all together. the only real reason he tried in the first place was to earn some mech bays.
he even tried to get us a group, tried a number IS teams but no one wanted us because we had only been play for a month.
Edited by VeeOt Dragon, 22 January 2018 - 02:35 PM.
#16
Posted 22 January 2018 - 02:45 PM
VeeOt Dragon, on 22 January 2018 - 02:35 PM, said:
Therein lies the problem. It even warns you that it is not for new players... How many people would learn to ride a bike if they started on unicycles?
I am not at all trying to be dismissive of new players, however, it is very clearly not designed for new/solo players
#17
Posted 22 January 2018 - 04:12 PM
and to say it shouldn't be available for solo players, wow I guess after 3k posts we think highly of ourselves lol you maintain the whole server with your purchases? mine don't count?
Faction play should be approached and thought of as open to all players, and if its going to be viable it needs to be and it shouldn't be some special area for a tiny set of the server population to enjoy.
It makes no sense to spend money on a whole side of the game people are saying shouldn't be accessible to most players.
I wish faction play was the standard game somehow and quickplay as we know it didn't exist. I prefer multiple drops, tonnage limits, no 3rd person, the whole way it's played is more fun for me.
I remember when I was part of a big clan in FRR back before this civil war update when FRR was organized, and we would have coordinated drops, gave anyone a run for their money, If you could guarantee there was a good shot caller each match, I can show you PUGs win lol.
I think the whole why do PUGs have to play against competitive teams in faction play boils down to server population.
The game just doesn't have the players to do it.
I wish faction play was revamped into something else though, made way more enticing for individual players, not sure how all that would happen.......but the game developers changed the skill/mod system from the horrible "own 3 of a kind to master plus buy million dollar zooms for everything to the current much better system so I have hope they could overhaul faction play to be more enjoyable and accesible
but saying that its perfect and trying to invent arguments to protect it like "You're just not good enough or old enough for FP" is a weak defense of a flawed system, and I've been here from the beginning guys
Nowadays I play in PUGs for faction play, I have my own merc squad(of 2 people lol) so me and a friend might be dropping but sometimes its just me. I fall into the "none of my friends play this anymore" and I am thinking of recruiting people to drop with me but that requires me to be nice which is not one of my strong suits.
Faction Play is what I enjoy most in the game and when there isn't alarms going off for invasions I honestly don't play many quick plays before I get bored and get off.
I see alot of faction play groups fail because no one talks on voicechat, dead silence is a sure way to lose in FP
At the same time I have had many PUG upsets vs whatever clan you can name if the PUGs were talking, staying together, calling targets
I have noticed when I merc for IS I seem to see less faction play warning messages and the matches that I PUG in seem to be way more premades than when I merc for Clans, so I've been Mercing for clans now because of that.
I've been in matches recently where a 12 man of pugs basically had to wait nearly the whole 10 minutes before another group was formed.
I continue to think the real problem is server population limiting what we can do. I want more fulfilling faction play matches like the OP.
If there was a server check of tier levels and only appropriate tiered teams could fight each other, that would slow matchmaker even more.....that kind of thing would work only if we had appropriate player levels
Edited by DrKronic, 22 January 2018 - 04:13 PM.
#18
Posted 22 January 2018 - 04:58 PM
End game content
Massive fights of teams of twelve
Depth
Immersion
Yeah its none of that. A lot of that is due to implementation.
However, the op is stating that its horribly unfair that he has to face premade groups.
There is nothing inherently unfair about it. He was warned just like evetyone else.
I suppose next we should attack Blizzard b/c we can form a two man raid and get wiped instantly in their endgame content.
FP is the only mode that warns players that it will be more "tryhard".
Group QP doesn't warn you.
I don't even know if comp play warns you.
FP is the wild west of MW:O, i don't know that this will change anytime soon.
Many of us have tried to get it changed. I think the Jarl is still roaming the oceans in his viking ship, raving madness about stormtroopers and the fight against [EVIL]
When I say it is what it is, i am not apologizing, i am stating that this is what we have and it is highly unlikely a consensus for how to improve it will occur.
Edited by MovinTarget, 22 January 2018 - 05:02 PM.
#19
Posted 22 January 2018 - 05:06 PM
one thing I will say is that for the most part those that do use chat (both QP and FP) seem to be relatively friendly and often willing to help you if you are having troubles with something or your build could use some work (well other than hate for LRM, I find you can do really well with them if your team is working well together and you maneuver properly). you always have your salty sams but thats unavoidable. hell I took a break from faction and went to some QP only to find that I had improved immensely as a pilot both due to help from others and just having to go against tougher opponents.
in the end what we need is something that will keep new players interested longer so they can get more skilled before they feel the need to jump into the deep end so to speak. sort of wonder if some kind of PVE type thing would help but that might be a little to far.
#20
Posted 22 January 2018 - 05:25 PM
Johnathan Tanner, on 30 December 2017 - 10:10 PM, said:
Now not so much. Not since the mad old jarl well, Got mad and went full skyrim on his own TS population. I fear the faction that taught the game how to fight clams and win may well have finally had one too many arrows in the lore.
RIP Storm troopers.
>>
<<
Every time we came up with a way to beat the clans, PGI would nerf it. Like IS groups having a chance at winning was breaking the game...
Very frustrating!
I also tried to connect with PGI, see if we could take the events I did to the next level and they pretty much hung up on me.
Not to mention the million other issues with CW.
When you try to make things work in this game it feels like PGI actively works against you.
Enough to make a Jarl want to drop his spear and retire...
But...that's no attitude for a Norsemen.. we all know Ragnarok comes, yet the Gods teach us to hold our heads high and fight to the bitter end.
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