More Than One Clan Variant?
#1
Posted 07 January 2018 - 12:51 AM
Seems like the most you could possibly "need" is 4, and that's only if for some reason you were stacking that chassis for a drop-deck?
I feel like I could, say, just buy a Prime variant, and then load up on whatever OmniPods I want, to get whatever build I want since builds that actually use 8/8 OmniPods seem rare so quirks are irrelevant?
Or am I missing something here?
#2
Posted 07 January 2018 - 12:55 AM
This is less about whether or not to SELL extra variants and more about whether or not to BUY extra variants.
#3
Posted 07 January 2018 - 01:37 AM
You have answered your own questions pretty well already
You can still get multiples of the same variant if, for instance, :
1: you want to have a certain loadout in your dropdeck multiple times
2: you want to get a certain variants´ set-of-8-omnipods benefits (so no switching omnipods there)
Fyi: I´m owning 12 HBR´s as the most extreme case of mechhoarding in my garage, just because that mech is so hilariously flexible .
Hope that cleared it and good luck with the fighting !
#4
Posted 07 January 2018 - 11:59 AM
Side question, are there currently any respectable builds that DO capitalize on quirks by using 8/8 OmniPods on any of the Clan mechs?
Or any CTs that have differing fixed items/hardpoints that spring to mind?
P.S. That is a serious amount of HBR love! lol
#5
Posted 07 January 2018 - 12:20 PM
#7
Posted 07 January 2018 - 02:26 PM
#8
Posted 08 January 2018 - 06:03 AM
- you want more than one in a drop deck
- there are mechs with different center hardpoints
- you want to use set-of-8-quirks
- you're too lazy to constantly rebuild your one mech
- IFR (either 1 energy or 1 ECM)
- TBR (either 1 energy, 1 ballistic or 1 jump jet)
- WHK (either none, 1 energy or 1 missile)
- DWF (either none, 1 energy, 2 energy or 1 missile + 1 jump jet)
Set-of-8 quirks that I make use of (surely there's more out there):
- KFX-S (-10% energy heat, +15% missile cooldown)
- KFX-C (-10% energy cooldown, +10% energy range)
- MLX-C (+20% ER laser cooldown, +10% ER laser range)
- MLX-B (-10% missile cooldown, +10% acceleration/deceleration)
- HMN-Prime (+10% ballistic cooldown, +10% energy heat)
- NVA-Prime (+5% medium laser heat, -10% overheat damage)
- EBJ-Prime (-10% ballistic, -15% energy, -10% missile cooldown)
- HBR-Prime (-10% energy heat, -15% missile cooldown, +20% MG RoF)
- MDD-A (-15% ballistic cooldown, +20% PPC velocity)
- TBR-S (+30% torso yaw speed, +10% turn rate)
- EXE-A (-10% energy heat, +10% energy range, +20% MG RoF)
- WHK-Prime (-15% missile cooldown, +10% PPC velocity) on top of all the other sweet PPC quirks of the omnipods
#9
Posted 08 January 2018 - 06:58 AM
WHK prime as pure ERPPC "suppressor/longrangesupporter"
and the most evil thing despite it´s agility nerf ... SMN Prime on 2xERPPC+TC7
BUT !
Except for the laservomit HBR neither the WHK or the SMN are what most people would call "meta" ... ERPPCs are still a very challenging weaponsystem but so very, very satisfying
SMN is quite capable as longrange poptarter for Alpine Peaks / Polar Highlands/ Boreal Vault though .
Besides that ... maybe try a HBR with 2 ERPPC+ATM9(or LRM10)+Tag+Narc+ECM ... I had some highly hilarious matches in that loadout, acting more or less as an "area-denial" mech .
All in all and ton for ton I´d be so bold as to say that the HBR is one of the most versatile and close to being best clan heavy, only being rivalled by the massive laser-firepower an EBJ can field .
Hope that helps !
Edited by B0oN, 08 January 2018 - 06:59 AM.
#10
Posted 08 January 2018 - 10:23 AM
#11
Posted 08 January 2018 - 11:33 AM
Adder (all) have 1 Energy hardpoint, so all CTs are the same but here for completeness
Arctic Wolf ACW-1 has 1 Missile, ACW-2 has 2Mssile
Viper VPR-C 1Eeneergy, Medusa 1 AMS
ICE Ferret -a, -b, -c and -d all have 1Energy while the -p and -Rainbow Crow each have 1 ECM
Nova -s has 1 AMS
Linbacker -H 1Energy
Night Gyr -D 1Energy
Timber Wolf -S 1 Jumpjet (fixed) -Prime 1Balistic, -A, -C, -D 1Energy
Gargoyle -d 2Eenergy, -Prime and Kin Wolf 1Energy
Warhawk -B has 1 Missile, -C has 1 Energy
Dire Wolf -B has 1 Energy, -W has 2 Energy, the S and the Ultravilot have 1 Missile
#12
Posted 09 January 2018 - 01:44 AM
#13
Posted 09 January 2018 - 02:16 AM
It also has a quirk list ( Battlemechs / Mech_Quirks)
#14
Posted 09 January 2018 - 05:13 AM
vonJerg, on 09 January 2018 - 02:16 AM, said:
It also has a quirk list ( Battlemechs / Mech_Quirks)
smurfy is very handy indeed. Sadly the quirk list lacks all the set-of-9 quirks and it's quite a search to go through all the omnipods singehandedly, because quirks are not shown in the mechlab section.
#15
Posted 16 January 2018 - 09:17 PM
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