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More Than One Clan Variant?


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#1 Tor Jorgensson

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Posted 07 January 2018 - 12:51 AM

The "Search" box on the forums isn't working for me, and I can't seem to find any solid, up-to-date info on whether or not there's any legitimate reason to buy more than one variant of a Clan mech, now that you don't need 3 to "Master" them.

Seems like the most you could possibly "need" is 4, and that's only if for some reason you were stacking that chassis for a drop-deck?

I feel like I could, say, just buy a Prime variant, and then load up on whatever OmniPods I want, to get whatever build I want since builds that actually use 8/8 OmniPods seem rare so quirks are irrelevant?

Or am I missing something here?

#2 Tor Jorgensson

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Posted 07 January 2018 - 12:55 AM

Hilariously enough, when I did a google search on this, the first result to come back ended up being the last forum post I made, which happened to be on this very same topic "pre-Skills tree era", which didn't EXACTLY answer my question.

This is less about whether or not to SELL extra variants and more about whether or not to BUY extra variants. Posted Image

#3 B0oN

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Posted 07 January 2018 - 01:37 AM

Hello there Tor !
You have answered your own questions pretty well already :)

You can still get multiples of the same variant if, for instance, :
1: you want to have a certain loadout in your dropdeck multiple times
2: you want to get a certain variants´ set-of-8-omnipods benefits (so no switching omnipods there)

Fyi: I´m owning 12 HBR´s as the most extreme case of mechhoarding in my garage, just because that mech is so hilariously flexible .

Hope that cleared it and good luck with the fighting !

#4 Tor Jorgensson

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Posted 07 January 2018 - 11:59 AM

Thanks BOon!

Side question, are there currently any respectable builds that DO capitalize on quirks by using 8/8 OmniPods on any of the Clan mechs?

Or any CTs that have differing fixed items/hardpoints that spring to mind?

P.S. That is a serious amount of HBR love! lol

#5 Jonathan8883

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Posted 07 January 2018 - 12:20 PM

The Ice Ferret P variant has ECM in the CT, so if you want ECM you have to buy that specific version.

#6 Tor Jorgensson

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Posted 07 January 2018 - 12:49 PM

View PostJonathan8883, on 07 January 2018 - 12:20 PM, said:

The Ice Ferret P variant has ECM in the CT, so if you want ECM you have to buy that specific version.


Interesting. Did not know that, thanks!

#7 Tor Jorgensson

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Posted 07 January 2018 - 02:26 PM

Bought an IFR-P and kitted it out with max armor, SRM-6+Artie, and 4 C-HSLs. Pretty sweet actually. Thanks for the tip!

#8 Brethren

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Posted 08 January 2018 - 06:03 AM

As mentioned before the basic 4 reasons to own more than one of a clan omnimech are:
  • you want more than one in a drop deck
  • there are mechs with different center hardpoints
  • you want to use set-of-8-quirks
  • you're too lazy to constantly rebuild your one mech Posted Image
Center hardpoints:
  • IFR (either 1 energy or 1 ECM)
  • TBR (either 1 energy, 1 ballistic or 1 jump jet)
  • WHK (either none, 1 energy or 1 missile)
  • DWF (either none, 1 energy, 2 energy or 1 missile + 1 jump jet)
(list probably not complete)


Set-of-8 quirks that I make use of (surely there's more out there):
  • KFX-S (-10% energy heat, +15% missile cooldown)
  • KFX-C (-10% energy cooldown, +10% energy range)
  • MLX-C (+20% ER laser cooldown, +10% ER laser range)
  • MLX-B (-10% missile cooldown, +10% acceleration/deceleration)
  • HMN-Prime (+10% ballistic cooldown, +10% energy heat)
  • NVA-Prime (+5% medium laser heat, -10% overheat damage)
  • EBJ-Prime (-10% ballistic, -15% energy, -10% missile cooldown)
  • HBR-Prime (-10% energy heat, -15% missile cooldown, +20% MG RoF)
  • MDD-A (-15% ballistic cooldown, +20% PPC velocity)
  • TBR-S (+30% torso yaw speed, +10% turn rate)
  • EXE-A (-10% energy heat, +10% energy range, +20% MG RoF)
  • WHK-Prime (-15% missile cooldown, +10% PPC velocity) on top of all the other sweet PPC quirks of the omnipods Posted Image


#9 B0oN

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Posted 08 January 2018 - 06:58 AM

HBR prime as laservomiter
WHK prime as pure ERPPC "suppressor/longrangesupporter"
and the most evil thing despite it´s agility nerf ... SMN Prime on 2xERPPC+TC7

BUT !

Except for the laservomit HBR neither the WHK or the SMN are what most people would call "meta" ... ERPPCs are still a very challenging weaponsystem but so very, very satisfying Posted Image
SMN is quite capable as longrange poptarter for Alpine Peaks / Polar Highlands/ Boreal Vault though .

Besides that ... maybe try a HBR with 2 ERPPC+ATM9(or LRM10)+Tag+Narc+ECM ... I had some highly hilarious matches in that loadout, acting more or less as an "area-denial" mech .

All in all and ton for ton I´d be so bold as to say that the HBR is one of the most versatile and close to being best clan heavy, only being rivalled by the massive laser-firepower an EBJ can field .

Hope that helps !

Edited by B0oN, 08 January 2018 - 06:59 AM.


#10 Tor Jorgensson

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Posted 08 January 2018 - 10:23 AM

Thank you all very much, this is all great info, and I appreciate it!

#11 Rogue Jedi

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Posted 08 January 2018 - 11:33 AM

here is (as far as I know) the complete list of Mechs with weapons or equipment in the center torso

Adder (all) have 1 Energy hardpoint, so all CTs are the same but here for completeness
Arctic Wolf ACW-1 has 1 Missile, ACW-2 has 2Mssile
Viper VPR-C 1Eeneergy, Medusa 1 AMS
ICE Ferret -a, -b, -c and -d all have 1Energy while the -p and -Rainbow Crow each have 1 ECM
Nova -s has 1 AMS
Linbacker -H 1Energy
Night Gyr -D 1Energy
Timber Wolf -S 1 Jumpjet (fixed) -Prime 1Balistic, -A, -C, -D 1Energy
Gargoyle -d 2Eenergy, -Prime and Kin Wolf 1Energy
Warhawk -B has 1 Missile, -C has 1 Energy
Dire Wolf -B has 1 Energy, -W has 2 Energy, the S and the Ultravilot have 1 Missile

#12 Yumoshiri

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Posted 09 January 2018 - 01:44 AM

do note that usually, when one variant has a weapon hard point in the CT, usually the other variants get armor or structure.

#13 vonJerg

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Posted 09 January 2018 - 02:16 AM

For mechlabing outside the game, go to: http://mwo.smurfy-net.de/

It also has a quirk list ( Battlemechs / Mech_Quirks)

#14 Brethren

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Posted 09 January 2018 - 05:13 AM

View PostvonJerg, on 09 January 2018 - 02:16 AM, said:

For mechlabing outside the game, go to: http://mwo.smurfy-net.de/

It also has a quirk list ( Battlemechs / Mech_Quirks)

smurfy is very handy indeed. Sadly the quirk list lacks all the set-of-9 quirks and it's quite a search to go through all the omnipods singehandedly, because quirks are not shown in the mechlab section.

#15 Spare Parts Bin

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Posted 16 January 2018 - 09:17 PM

I enjoy Direwolves so I own all but the Champion model. Besides lack of torso speed and running speed exceeding 51.5kph, my only gripe is the UV left&Dr arm omnipods are unavailable for sale at this time.





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