Koniving, on 15 January 2018 - 10:39 AM, said:
As for engine, 300 to 320 works best for me. Even in the Boar's Head where I could put up to a 400 engine, the highest I ever found to be useful was 330. Anything bigger and either your weapons are too weak, or everyone knows you've got an XL engine. I've never used an LE in one, but the heat issues of losing a side torso are too high to be worth while for me when thermal endurance is everything.
I find the absolute threshold of mobility to be about 54 kph. Any slower than that and you have serious issues (can't reach the fight in time, can't poke / peek quick enough to be worth the damage you take, can't reposition quickly without taking withering damage). 60 kph is quite good for fatties, in general.
Dakota1000, on 17 January 2018 - 08:51 AM, said:
The MRM stream duration is like half that of a medium pulse laser, its nearly fire and forget. Besides that, the Atlas's twisting days are far behind it, now its just sort of wiggling to spread damage between the torso hitboxes.
"tanking" is not really a thing any more. When the clans dropped and DPS doubled, things changed.
The fatlas can still work as a spearhead, dropping an arm first, spreading across the torso, and trying to drop the other arm, but you'll only get off one volley before you're more or less 50% alive. Autocannon assault boats simply do too much damage to tank it for any length of time. Your team must be coming in behind you or it's gg.
Edited by Water Bear, 17 January 2018 - 09:37 AM.