Posted 13 January 2018 - 07:13 AM
I really dont see this happening simply because of the balance nightmare itd create. PGI would either need to make IS XLs survive on a ST loss, or give said mechs either crazy good ST hitboxes that rarely get hit from the front, or quirk them to the level of megaquirks both defensively and offensively. The latter i just dont see ever happeneing since PGI seems to have gone to the route of so-so quirks at most even on mechs that desprately need alot of quirks to get out of DOA status due to geometry (uzel, thanatos, ect).
Also, i have serious doubts that IS omnis, even with omnipod swapping, would be anywhere near meta. On clan, you can bring a few loadouts that boat stupid amounts of energy since clan weapons are very light and can be spammed en-mass effectively without taking away too many slots from DHS. On IS, even if you had 10-15 energy hardpoints itd be difficult to really take advantage of all of them since the most practical alfa strike (pure energy) a heavy can do is ~50, maybee 60 if you are willing to cook and run a XL). Thats what, at most 8 energy hardpoints (2LPL, 6ML, or 3LL, 5ML). You might be able to do something liek a 6+6 ML boat with an omni, but its worth relative to a clan 12 ERSL boat is fairly low since its still but 60 alfa strike spread out with ghost heat. Problem is, thats 12 slots out the door already for that loadout, and assuming that they go in the arms and torsos (i know lore has it, but no mech in game has leg mounts), means less DHS potential, something thats already limited to ~20-22 maximum depending on build. Since its omni, you cant even swap to SHS trolling builds and bring 50 of them to try and deal with the slot problem IS gets.
Outside of novelity or being cool, i see no good reason to bother with omnis on IS. Clan omnis are already subpar compared to IIc and other battlemechs, provided said mech comes out of the box with workable hardpoint counts, types, and locations. Just look at the mad2c, its the single best clan energy assault since it has good hardpoint count, workable locations (arms are a bit low but they aint terrible). The ONLY reason clan omnis are even good is because clan tech allows them to play around the limitations a bit better then IS, and due to superior weight and slot requirement, a clan omni can be armed with decent firepower despite carrying a engine that might be a bit larger then optimal. Timby prolly the best example, if i could id drop it to a 350, drop ferro for more DHS and bring heavier weapons (and move the slots around so i can stick more stuff in STs and less in arms), but as it is at least you can build something workable out of it since clan tech is so much more efficient. On IS, you are just gonna be super limited even with swappable hardpoint locations, since your slots are locked and unmovable, you cant drop endo or ferro for DHS space, you cant drop the engine for tonnage, or even change the engine to a different type if you want more survivability or speed or whatever. maybee if there is a IS omni that ships with a 100% optimized LFE engine, and good slot placement (all the locked endo slots used in legs, CT , head, where DHS wont fit), but none come to my mind with all those characteristics met.