... you are delusional.
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We have over 30, 40 mechs, with 5-6 variants each. But the irony of upper tier combat is, meta mechs and mech builds, due to their effectiveness, are just used way more often in upper tier (1 and 2). As such, diversity is almost non-existence in high tiers.
So despite the vast possibility of diversity, the game is actually quite limited. And that's the true irony in all of this. Now, I am not saying that you can't make your 1 mg 2 ML 1 SRM 1 LRM mech to work. In fact, every once in a while, you might even get a 1k game out of a piece of crap like that. But, it's not as effective as someone that just straight laser boat, srm boat, or AC boat.
In this game, specialization is key. You want to fight good in mid range? Get all weapons that will complement mid range. You want to snipe? Convergence long range high alpha. These are forumlaic. Almost anyone you meet in T1-2 can memorize the builds and mechs right off the bat.
But occasionally, you want just want to compete with other wacky builds that you will see in tier 4-5 with your own wacky builds. And in T1-2, it's just not possible. (Unless you are proton-esque, then you kick *** no matter what, but that's an oddity, not a norm)
So borrowing from Solaris idea with the proposed mech classes (and if I interpret correctly, is bsaed on meta effectiveness), can we implement something like that in QP as well? Or maybe just expand the algorithm that if you are in a mech class below a certain class, you are allowed to be pair with tiers 3-5. Again, this shouldn't have much controversy as that's what you guys are planning on with Solaris already. That way, you guys are not pressured to make meta mechs either. Just release mechs that are funky and unique. You can please both meta chasers and lore fans at the same time without lore fans feeling like their 1 mg 1 srm 1 LRM 2 ML mechs are getting shafted.
Just throwing out ideas.
Edited by razenWing, 16 January 2018 - 08:02 AM.