Jaegermech Help
#1
Posted 19 January 2018 - 03:56 AM
Anyway, I want to buy the Jaegermech next but I'm torn on both the variant and the Ballistic loadout I should take. The general concept I'd like to apply to said mech would be a quite mobile DPS machine fit for both long and mid range fights, that still retains armor but that also has a lof of ammo. Let me know what you think of the builds I'm considering, which one is better and how they could be improved.
JM6-S with four AC/2s
It has 4 AC2s, 7 tons of ammo, max armor on every component apart from the legs and an XL engine 315 with two double heats sinks in making it go at 78,5 without any skills. The Mech also has Ferro Fibrous armor and Endo Steel Structure
JM6-DD with four UAC/2s
It has 4 UAC/2s, 7 tons of ammo, max armor on every compotent apart from the legs and an XL engine 275 with one double heat sinks into it making it go t 68,5 without any skills. The Mech has Light Ferro-Fibrous armor and Endo-Steel Structure.
Thanks in advance
#2
Posted 19 January 2018 - 04:09 AM
To stay friendly: those are realy, realy bad builds.
PS: I'll look what I can come up with...I'll be back...
PS2:
--JM6-DD UAC10
--JM6-DD UAC 5
--JM6-S
Edited by The Basilisk, 19 January 2018 - 04:35 AM.
#3
Posted 19 January 2018 - 04:13 AM
The Basilisk, on 19 January 2018 - 04:09 AM, said:
To stay friendly: those are realy, realy bad builds.
PS I'll look what I can come up with...I'll be back...
Hey, that's called constructive criticism and I'll aways appreciate it! Looking forward with what you come up with!
P.S: Does it involve a light engine?
#4
Posted 19 January 2018 - 04:37 AM
And honestly either use a LE or SE on Jager Mech or sell that chassis....but this is only my opinion.
Also a hint: Take a look at the engine ratings and tonnages.
You may notice that there are sweet spots in engines that nearly any mech can put to use and that got "ideal" numbers for engine heatsinks versus tonnage versus ratings.
Edited by The Basilisk, 19 January 2018 - 04:40 AM.
#5
Posted 19 January 2018 - 05:01 AM
I changed this one for the machine gun event.
The Rifleman version....
Edited by LikeUntoGod, 19 January 2018 - 05:17 AM.
#6
Posted 19 January 2018 - 06:10 AM
As a Rifleman, ammo is a bit of an issue as 60 tons can only do so much... but a Jagermech can carry 65 tons.
So there's an idea.
#7
Posted 19 January 2018 - 06:29 AM
#8
Posted 19 January 2018 - 06:42 AM
Just a thought though.....why farm dmg on something you can just kill ?
Sure money.
Its sometimes one of the most aggravating things in this game.
Bad shooting gets rewarded.
Got 3 solokills in one match on my Wolfhound yesterday and walked away with 284dmg and 120k something c-bills
#9
Posted 19 January 2018 - 06:52 AM
#10
Posted 19 January 2018 - 08:50 AM
The Basilisk, on 19 January 2018 - 06:42 AM, said:
Just a thought though.....why farm dmg on something you can just kill ?
Sure money.
Its sometimes one of the most aggravating things in this game.
Bad shooting gets rewarded.
Got 3 solokills in one match on my Wolfhound yesterday and walked away with 284dmg and 120k something c-bills
You get both.
More damage to where you are hitting (since the LBX2 isn't spreading) means a FASTER kill.
#11
Posted 19 January 2018 - 08:55 AM
Above, a modest example of my quad LBX-2 Rifleman build.
As an alternative... This is an actual Jagermech build I'm using down below.
Edited by Koniving, 19 January 2018 - 08:57 AM.
#12
Posted 19 January 2018 - 09:10 AM
The best builds for the DD are 2 uac10s and 3 uac5s
I personally have one w/ an xl 255 w/ 2 uac10s and 4 lmgs with overkill ammo (its an fp mech)
I notice that lots of more comp players will lean towards less ammo and a lfe or std.
The way to do well in a jager is to put a boatload of ammo and to try and deplete it.
Take the risk. Go XL. You wont regret it.
Alternatively, you can also run a 2mrm40 jager A. Thats a fun mech.
#13
Posted 19 January 2018 - 09:21 AM
#14
Posted 20 January 2018 - 08:58 AM
The Basilisk, on 19 January 2018 - 06:42 AM, said:
Just a thought though.....why farm dmg on something you can just kill ?
To be specific
In my particular case, LBX2s are observed to not have any spread for 1,000 meters. Note that spread varies from mech to mech, as each has up to 5 different spread patterns either per hardpoint or per mech, and there's a total of 45 spread patterns for the LBX-10 as of 2013.
Now. Combine with LBX2 and IS LBXs getting 3x optimum range instead of 2 times optimum range.
Now 2 damage per crit..
4 AC/2 get between 8 and 11.6 damage against structure per volley.
4 LBX-2 get between 8 and 15.2 against structure with almost 20% increased chance of getting 10+ per volley.
So more damage, greater ranges, no spread til 1k meters, in the Legend Killer's case it is the superior weapon even without nodes.
(I say this because when I tried the same with the 3C Rifleman, it began spreading at 500 meters with no nodes.)
#15
Posted 24 May 2018 - 03:36 PM
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