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Grossly Lopsided Faction Play


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#1 Skippy The Danger Squirrel

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Posted 19 January 2018 - 07:20 AM

Is there any sort of tier matching that goes into choosing who your opponents are in Faction Play? I have over 800 FP drops and only 300 wins... Most of the time, I am on a team of randoms that gets completely overwhelmed by exceptionally well coordinated and skilled teams...

#2 Bud Crue

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Posted 19 January 2018 - 07:50 AM

No.

FP is intended by PGI to be team or unit emphasis. I don’t recall the language of the fintroductory warning sign, atm, but the main thrust is that the mode is intended for a higher level of play than found in QP and one that emphasizes organized teams and specialized builds The lack of MM reflects this game functionality. Some soloists can be very successful in the mode, but generally if you want to play against well organized groups you need to be in a well organized group yourself. As such, dropping as a rando with other randos who have nothing more than a vague hope that their collection of random mechs and random skills will spontaneously coalesce and function as an organized team, is perhaps the most unproductive way to play the mode. That’s just the way it’s set up, for good or ill.

#3 Hobbles v

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Posted 19 January 2018 - 07:50 AM

There is no matchmaker. Due to the way faction play was designed in its early itterations no matchmaker was possible as every faction was fighting for itself and dropping on specific planets (sometimes there was 20+ different queues)

Now the fp population is too low for one to work.

A long time ago they did try to make a solos only queue. It litterally had no matches played for the short time it existed as many people were finding quicker matches by dropping into the unit queue and hoping to li e up with a friendly team.

Truth is the mode absolutly cannot survive without pugs. If the queue was teams only every group would rarely find a match as most units rarely have a full team online or a full team of enemies waiting to fight. No pugs in the queue would see every 7 to 10 man group sitting around searching while the one 12 man dry drops all night.

If you dont believe me, check out my youtube in my signature. Its chock full of unit vs unit fights. Almost all of them have a couple pugs at least on either side. Without those solos, those games would mever happen.

Mwo has one of the better communities in online gaming. Hit up a teamspeak hub and find groups to play with.



#4 Leone

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Posted 19 January 2018 - 08:06 AM

The issue with dropping solo is, you've no idea if you're getting team players who'll work together. I've had some great games where a random Pick up Group banded together and beat the unit they dropped against. The thing about a unit dropping together is, often they've chosen to drop together cuz they believe they'll coordinate better.

It doesn't mean they will, just that they already plan on doing so. Don't let it get your hopes down. You've won three eights of your matches, which means you can pull together with the team. Try drop calling, but be ready for half the team to ignore you. Friend those folk you drop with often who work well with you. Drop with 'em more often, so you know you'll have more team players on your side.

Both sides drop with twelve folk. Just because one side chose to drop together and coordinate doesn't mean the other can't as well, it's just, without choosing your teammates, you've no idea if they will or will not work together.

~Leone.

Edited by Leone, 19 January 2018 - 08:06 AM.


#5 Barkem Squirrel

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Posted 19 January 2018 - 08:52 AM

Sure you can have vastly skilled players, but if they do not work together, it is hard for one or two people to make up for the team work in some teams and PUG's.

Why do I say PUG's. Some of us have played enough that we know other players or have played with them in the past on teams. Or a bunch of PUGs that know how to work together.

Not to say that a group of 4 people can not swing a match, they can.


In CW it is important on how your caller is doing and what tactics are used. Even if you have 12 PUGs using VOIP against a 12 man team on TS or discord. Individual skill helps, but only so much against people working together.

Ok then there are those matches when you go out of the gates or all but destroy the generator and attack them at the drop zone on the first wave. Or farming them.

#6 Dragonporn

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Posted 19 January 2018 - 11:03 AM

On holiday event sometimes I had luck with PUG on PUG. Tried few times recently and every time it was PUG vs. full or almost full unit. Not setting my foot there again, well... until some big event that is. Pity though, mode is lots of fun by itself.

Edited by Dragonporn, 19 January 2018 - 11:03 AM.


#7 Metus regem

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Posted 19 January 2018 - 12:59 PM

Long story short, no there is no MM in FP.

Long version:

When FP (back then it was called CW) was first drawn up for actual play, it was implimented as a hard core mode for big units to slug it out... Thing is, all those big units happened to be on the same side, so they usually ended up stomping some PuG's a new mud hole... I've been on both sides of that...

Now after the bulk of PuG's got sick of this, they along with small groups left CW (FP), leaving the big groups to slug it out, but a lot of the better and larger units didn't want to fight fair competition, so it has mostly been left to rot. This coupled with the fact that one is better off playing QP if you want to earn XP / C-bills really helped shut down CW (FP).

#8 Sniper09121986

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Posted 19 January 2018 - 02:19 PM

View PostLeone, on 19 January 2018 - 08:06 AM, said:

The issue with dropping solo is, you've no idea if you're getting team players who'll work together.


In star map interface there is that thing called war history or some such. And it has a graph showing wins/losses of both sides over a recent period of time. Now, if that graph is mostly flat or in a zigzag shape that means the fight is more or less equal. And if the graph is jacked all the way to either side, it most likely means there is a premade dropping for this side kicking rear torsos and taking no bondsmen. So the logical course of action would be to wait out enemy premades and try to do a blind sync-drop with your own premades. There, I said it, the Nova Cat is out of the box now Posted Image

#9 Spare Parts Bin

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Posted 19 January 2018 - 03:44 PM

View PostDragonporn, on 19 January 2018 - 11:03 AM, said:

On holiday event sometimes I had luck with PUG on PUG. Tried few times recently and every time it was PUG vs. full or almost full unit. Not setting my foot there again, well... until some big event that is. Pity though, mode is lots of fun by itself.


Between the wait times and getting farmed it was not worth my time. I can raise more C-Bills faster by binge playing regular games.

#10 Koniving

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Posted 19 January 2018 - 06:39 PM

I agree.
On good times, I was making around 700k to a little over 1.3 million cbills but those were very situational and only quick because an event practically required faction play participation, meaning lots of people doing it.

So when it is in a lull, I just avoid it.





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