I am a bit confused going over the patch notes.
It is not much of a surprise my clan tells me, its been a theme they call it over the past year it seems. But help me out here, I am confused so here a little Q&A.
Q: What is the benefit of Clan tech I asked the tech manuals?
A: faster mechs, better armour, better heat sinks, longer range on all weapons.
Q: What is the downside of Clans?
A: Less tonnage per drop overall but 5 mechs per "team"/Star vs 4 mechs per lance.
Q: How are the latest changes reflect that furthermore?
A: - Clan get 5 more ton for scout matches!
- cMed Laser max range reduced 561 > 480
- Skill Tree: heat reduction benefit of nodes -0.75% > -0.6%
- cER PPC cool down increase 4.5 sec > 5 sec
- Shadow Hawk gets nerfed
None of these changes affected the Inner Sphere.
So the MWO Clan is the opposite to what it is in the actual universe. Is it our fault IS cant play for s**** that you nerf us furthermore?
To my 2nd Q&A:
It would be more logical to have 10 Clan vs 12 IS in a faction fight with Clan having a nasty weight issue.
We already suffer under not taking assaults into the faction games but hell we rather endure that than have: shortest ranges (today's cML is just the latest in a long line), higher heat (which was normal but we also had the better sinks - now IS and Clan are on pair since its Fed Com Civil war era) yet we keep getting nerfed while IS is getting the better tech.
IS has double heat sinks too so wtf are these changes for? Why dont you remove clans armour value while you are at it, reduce tonnage per mech by 50% and have us drop with 50% mechs vs IS matchs. Or why dont you patch all clan tech and mechs out of the game and call it "Return to 3015" an homage to the new Turn Based Strategy game from those other folks there.
Its a pile of ****
Edited by Anelor Galor, 23 January 2018 - 01:05 PM.