Yes, but the crits of the arrays should have to be nerfed to normal or near-normal, otherwise too much MG creep.-
I believe this is a solution to both stuff, since MGs are only ever used for their crit purpose. This would rather be used for their damage/s purpose.
2
Time For Machine Gun Arrays.
Started by MechanicalWraith, Jan 25 2018 08:17 AM
23 replies to this topic
#21
Posted 07 May 2018 - 06:52 PM
#22
Posted 16 May 2018 - 11:16 AM
Fair point about the crits, I'll take MG arrays with or without that change though - because I really want MG arrays.
#23
Posted 03 August 2018 - 10:29 AM
MechanicalWraith, on 25 January 2018 - 08:17 AM, said:
Ballistic weapons are sorely limited in MWO, while we may be resigned to never getting alternative ammunition types there's still hope for fresh new toys. MG-Arrays offer a new weapon that'll take next to no work to implement, yet fill a tonnage bracket no ballistic weapon currently does, and provide slow heavy mechs with a much needed yet subtle weapon to fight light mechs with.
Proposed weapons:
Each weapon would simply be a heavier, larger variant of the single MG, clustering four machine-guns into a single weapon that assumes the same slots as 4 single MGs, and 0.5 tons additional weight.
Inner Sphere Light Machine Gun Array - 2.5 tons, 4 slots.
Inner Sphere Machine Gun Array - 2.5 tons, 4 slots.
Inner Sphere Heavy Machine Gun Array 4.5 tons, 4 slots.
Clan Light Machine Gun Array - 1.5 tons, 4 slots.
Clan Machine Gun Array - 1.5 tons, 4 slots.
Clan Heavy Machine Gun Array - 2.5 tons, 4 slots.
Implementing these weapons requires no special work, merely cloning the existing MGs and altering a few stats would suffice while new models/particles/sounds are pending.
Models should be identical to existing MGs, but with duplicate barrels.
Particle FX are easier still, cloning and duplicating the existing VFX.
Sounds (SFX) are equally easy to achieve if deemed necessary (they're really not), a faint metallic echo applied to the existing MG sounds would perfectly reflect the rattle of slightly offset muzzle blasts.
Proposed weapons:
Each weapon would simply be a heavier, larger variant of the single MG, clustering four machine-guns into a single weapon that assumes the same slots as 4 single MGs, and 0.5 tons additional weight.
Inner Sphere Light Machine Gun Array - 2.5 tons, 4 slots.
Inner Sphere Machine Gun Array - 2.5 tons, 4 slots.
Inner Sphere Heavy Machine Gun Array 4.5 tons, 4 slots.
Clan Light Machine Gun Array - 1.5 tons, 4 slots.
Clan Machine Gun Array - 1.5 tons, 4 slots.
Clan Heavy Machine Gun Array - 2.5 tons, 4 slots.
Implementing these weapons requires no special work, merely cloning the existing MGs and altering a few stats would suffice while new models/particles/sounds are pending.
Models should be identical to existing MGs, but with duplicate barrels.
Particle FX are easier still, cloning and duplicating the existing VFX.
Sounds (SFX) are equally easy to achieve if deemed necessary (they're really not), a faint metallic echo applied to the existing MG sounds would perfectly reflect the rattle of slightly offset muzzle blasts.
#24
Posted 24 June 2019 - 11:19 AM
As other people pointed out, it would make many mech designs, especially clannies obscenely powerful.
If we even want to raise the question of new toys, I'd took posthumous access to power armor drops and magshots.
If we even want to raise the question of new toys, I'd took posthumous access to power armor drops and magshots.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users