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Another Heavy Ppc Nerf


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#1 LowSubmarino

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Posted 27 January 2018 - 03:33 AM

You guys nerf ppc based on performance in comp play. Where very good teams dont do the random boring push push push and hope your enemies are spread thin - tactic.

They play differently.

They trade very well and like to trade with ppcs.

QP is very different.

its kinda weird, that I have to remind you ppl, the devs, that QP is not like the tournament and comp play.

By now, after more and more and then more and more ppc nerfs, i can literally fire my double ppcs in my summoner without overheating.

The cooldown is so excessively high, that I can just fire and fire....

In ultra slow motion.

Before, in non-stomp games that actually lasted like 8+ mins I would easily get 800 + dmg.

Now, in similar games, I get like 500.

Firing nonstop.

Heat is not the issue.

I wait there in cover and simply cannot shoot cause it takes forever. Even with all cooldown nodes. It feels way too long. And firing nonstop will yield what I consider kinda low dmg games.

200 - 500 is not so great unless its a surgical unit that just takes out dmg mechs. Thats different.

But I wanne heavily dmg ppl from range so brawlers survive. Our brawlers.

I fire nonstop. Nonstop. And the results are not like before.

QP isnt complay. May sound stupid or obvious but its not.

Seriously, theres not even many ppl that use ppc exclusive builds. And you make them even weaker.

Why do you ppl hate ppcs sooooo much that you nerf them ever second week.

Theyre a joke now.

Goodbye beloved summoner and ppcs.

They suck now.

I can learn chinese and sign langauge in the cooldown period.

#2 El Bandito

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Posted 27 January 2018 - 03:50 AM

While the nerf was probably not warranted, it was in no way "heavy nerf".

#3 Jay Leon Hart

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Posted 27 January 2018 - 03:53 AM

Oh, right, a heavy nerf to PPCs, not a nerf to Heavy PPCs. I was so confused Posted Image

#4 justcallme A S H

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Posted 27 January 2018 - 03:58 AM

View PostJay Leon Hart, on 27 January 2018 - 03:53 AM, said:

Oh, right, a heavy nerf to PPCs, not a nerf to Heavy PPCs. I was so confused Posted Image


Same here...


That said I played a cERPPC SMN last night.
Apart from having to adjust to the new cooldown (I kept forgetting the extra 0.5)... It made no difference to my overall damage output...

Wait for it

BECAUSE THE MECH IS DAMN WELL HEAT CAPPED AFTER 4 SHOTS.

#5 LowSubmarino

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Posted 28 January 2018 - 01:19 AM

View PostEl Bandito, on 27 January 2018 - 03:50 AM, said:

While the nerf was probably not warranted, it was in no way "heavy nerf".


It was.

You forget, that this isnt the first nerf.

Before, it was pretty hard, to shoot without reaching your heat threshold very quickly.

I have 21 dhs in my summoner.

Now.....I can literally shoot forever, simpy, because my dhs are bored out of their minds.

I stare down the enemy across the valley, behind their cover and they mock me, cause i cant use my weapons.

They are on eternal cooldown.

Jesus Christ. Ppcs have been nerfed a thousand times even though I never ever even saw them as a problem. Not even back in the days.

i dont understand why they get so much hate. I loved them. Their great.

Devs:

Do you actually know, how hard it is to get really good stats in QP matches with sniper loadouts. In nascar races where theres no huge trading for long periods most of the time but a rush. No good for a sniper you would suspect.

Which is true.

You nerf and nerf and nerf ppcs based on comp play. Little unfair non? What about ppcs in QP.

They so bad now.

I shoot nonstop. Like nonstop. And I hit bascially all the time. My aim id pretty good.

And my dmg output is just abysmal. 21 heatsinks, clan heavy. Clan tech. I stand there and I wait for ages.

I mean, 4 secs was already way too long. And you make it longer still.

Why???????

Who even uses ppc only builds, ppc alpha builds in QP??????????????????

Who?

Seriously, i think im the only guy in the entire game and maybe 5 more. In some warhawks and awesome mabe.

So, since nobody uses ppcs really, then who could actually complain about them being imba?

And since nobody complained why were they nerfed???

I dont understand but I can tell you they suck now. Id have to work my *** off before to get good 800 + dmg games. Now, I fire nonstop. All the time and i get less results.

YOu reason that they are pretty lethal the way they (out) trade each other with these mechs and ppcs in the tournaments, eh?

True. Its pretty nasty what they can do.

But its a very different story in QP.

But ppcs have been hated in this game since day one.

And now it takes 5 thousand years for the cooldown to cool down. Pretty pathetic.

What are you supposed to do when you get engaged by hostile, enemy mechs that wanne shoot you in the face.

with such a cooldown.

What are you supposed to do?

I could throw my 21 DHS in their faces. Maybe that?

Why not double the cooldown to make a statement that you hate ppcs.

Give it a 10 second cooldown.

Youll get my vote.

I vote for the ten second cooldown.

#6 LowSubmarino

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Posted 28 January 2018 - 01:27 AM

View Postjustcallme A S H, on 27 January 2018 - 03:58 AM, said:


Same here...


That said I played a cERPPC SMN last night.
Apart from having to adjust to the new cooldown (I kept forgetting the extra 0.5)... It made no difference to my overall damage output...

Wait for it

BECAUSE THE MECH IS DAMN WELL HEAT CAPPED AFTER 4 SHOTS.


[Redacted]

Such an increase in cooldown is major. Its a huge thing. [Redacted]

Screw all that.

You wanne dish out as much dmg as possible in as little time as possible.

This nerf is huge.

I saw it and tested it in prolly 50 + games. I easily, easily got 800, 1000+ games in the few mins QP matches last.

Now its significantly less in most cases simply because i cannot shoot as fast.

[Redacted] a longer cooldown means you cant shoot as often.

[Redacted]

And if heat is an issue, in a summoner, then id watch some vidoes. YOure doing something wrong man. Youre not doint it right.

[Redacted]

Edited by draiocht, 28 January 2018 - 03:26 AM.
insults


#7 justcallme A S H

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Posted 28 January 2018 - 02:21 AM

In a 5min period you have "X" amount of heat to use. "Y" is the maximum amount of damage possible. "X & Y" are governed by heat/cooling.

The mech itself is disaffected by cooldown because it has a limited amount of heat/cooling capacity vs damage possible.

Changing the cooldown means an adjustment to play style but not a change to damage output.

View Postoneda, on 28 January 2018 - 01:27 AM, said:


[Redacted]

I saw it and tested it in prolly 50 + games. I easily, easily got 800, 1000+ games in the few mins QP matches last.


And yet you've played 83 games in a Hvy & 83 games in a Med (last 28 days). Doubtful even 50% of that is since the patch. So maybe 30 games at best.

There is no way you have made 1000dmg+ in "a few mins" in any dual cERPPC mech simply because, again, basic mathematics.

Stop the hyperbole, stop the lying and actually learn some basic level of gameplay mechanics before posting. It does nothing to help people form educated opinions when you provide no evidence what-so-ever other than, lies and heresay.

Edited by draiocht, 28 January 2018 - 03:32 AM.
Quote Clean-Up


#8 El Bandito

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Posted 28 January 2018 - 03:22 AM

[Redacted]

Edited by draiocht, 28 January 2018 - 03:38 AM.
insult, unconstructive


#9 BEST EGG

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Posted 28 January 2018 - 03:38 AM

Hang on a second.

You're saying that a 0.5 second cooldown increase from what, 4 to 4.5 seconds, has reduced your damage by 33%?

a 12.5% RoF Nerf has lowered your damage per game by 33%.

[Redacted]

Edited by draiocht, 28 January 2018 - 03:43 AM.
insult, unconstructive


#10 draiocht

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Posted 28 January 2018 - 03:42 AM

[mod]As this discussion is not progressing constructively,
this thread is now closed.[/mod]

Edited by draiocht, 28 January 2018 - 03:42 AM.




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