The argument that putting full skill trees on trials would somehow harm PGI's bottom line is pure fantasy. Since the skill tree can be filled out with cbills and XP, that is something completely accessible to free-to-play folks anyway- requiring new players to buy their own 'Mechs before using the skill tree bonuses doesn't benefit PGI at all. Cbills can be purchased for real world money, but XP can't, so you cannot just outright buy your way around the skill tree grind anyway... but you can make it quicker if you purchase, for real world money, a means of increasing your XP gain. Like, for example, premium time... or
Champion 'Mechs. Fleshing out the skill trees on trials would make new players more likely to buy them, not less. "Here, see- all this could be yours much faster if you buy this 'Mech for a small fee!"
It is also worth mentioning that driving trial 'Mechs boosts your GXP gain, so that's also something players can already do for free- you just don't get the 'Mech XP unless you buy the Champion for yourself.
Trials with full skill trees are just the next logical step beyond trials with customized builds. People buy their own 'Mechs because they want to put their own builds on those 'Mechs, and they'd still buy their own 'Mechs with fully skilled up trials because those skill builds wouldn't be customized to their individual desires either. People do buy Champions still, and so far as I'm aware they don't generally just leave the stock equipment on them. The reward for purchasing a 'Mech is
customization, one way or the other (that and the "privilege" of grinding out cbills and XP to get the thing in fighting trim). Full skill trees would just give newbies a better idea of what the 'Mech they've dropped in is actually capable of, rather than only what it is like to play it fresh off the market... which is really not a representative gameplay experience.
And... where would the bait-and-switch be? Is it bait-and-switch to have trials with fully customized loadouts, when the cbill version of the same variant has a different loadout? No? Then why would it be bait-and-switch to have a sample skill tree? Especially if there were a disclaimer included with it,
just like there already is for every trial 'Mech. "You can play around with this in 'Mechlab, but you can't actually customize this 'Mech unless you buy it." Sound familiar? No bait and switch there.
Edited by WrathOfDeadguy, 07 February 2018 - 04:28 PM.