New Players: 1000 Damage Is Your First Goal
#21
Posted 12 February 2018 - 01:19 AM
#22
Posted 12 February 2018 - 06:23 AM
Makoto of Glie, on 08 February 2018 - 05:15 PM, said:
Even shorter: find mechs and builds with which you can routinely pull off 300+ damage in QP without kiting or using your entire team as a meat shield. Take ones that come together to exactly your tonnage cap or just under it and make that your drop deck.
That's by no means ideal, but makes an acceptable starting point.
Willard Phule, on 11 February 2018 - 09:46 PM, said:
#23
Posted 12 February 2018 - 06:40 AM
Kubernetes, on 11 February 2018 - 12:57 AM, said:
This guy gets it.EFFICIENT damage is king.
#25
Posted 12 February 2018 - 01:17 PM
Edited by Ragnar Baron Leiningen, 12 February 2018 - 01:18 PM.
#27
Posted 12 February 2018 - 10:05 PM
Horseman, on 12 February 2018 - 06:23 AM, said:
No, it's setting the bar quite low. If someone is routinely doing less than that on average, he's holding back their entire team because the others have to pick up his slack.
That's where that whole "some potatoes simply can't be carried" comes in.
#28
Posted 21 February 2018 - 11:39 AM
Kubernetes, on 11 February 2018 - 12:57 AM, said:
I think it's even more complicated than that. Missiles in general put out more damage/ton than most energy and ballistic weapons.
So if you look at a Clan SRM 6, it does 12 damage and has 2 DPS/Ton. Clan Large Pulse laser also does 12 damage but only has 0.47 DPS/Ton. This makes the SRM 6 about 4x as damage efficient and about twice as heat efficient.
Like you said it's difficult to gauge effectiveness without some sort of stat that only adds up your "good damage". Certainly SRMs have plenty of splash damage inflating your numbers and has lower range, but if you're putting 3 or 4x as much damage downrange as the laserboat, I think it's likely you're making up a good amount of that efficiency gap.
#29
Posted 21 February 2018 - 03:06 PM
Not good enough, so I quit playing FP back in April of 2016. Don't want to go back to that. QP is fine.
#30
Posted 21 February 2018 - 03:23 PM
illudium Q 36, on 21 February 2018 - 03:06 PM, said:
Not good enough, so I quit playing FP back in April of 2016. Don't want to go back to that. QP is fine.
I did 350 DMG in a FP match the other day then 500 DMG after that
#31
Posted 21 February 2018 - 03:35 PM
Seen aiming bot too when following those... but one thing for sure, if you have high scorer that doesn't play to win, it's far worse than a bad player who try to play for the win.
Edited by Damnedtroll, 21 February 2018 - 03:36 PM.
#32
Posted 21 February 2018 - 06:04 PM
illudium Q 36, on 21 February 2018 - 03:06 PM, said:
Not good enough, so I quit playing FP back in April of 2016. Don't want to go back to that. QP is fine.
After 400 games if you weren't consistently cracking 1500dmg you either need to look at your builds and/or how you are playing.
#35
Posted 22 February 2018 - 09:05 AM
Yondu the Ravager, on 21 February 2018 - 09:03 PM, said:
justcallme A S H, on 21 February 2018 - 06:04 PM, said:
... and I still see oblivious newbies join Invasion queue in their first month of playing, with a drop deck full of trials and not understanding why they get rolled.
illudium Q 36, on 22 February 2018 - 08:02 AM, said:
#36
Posted 22 February 2018 - 09:23 AM
wish it was fun but that how things go sometimes
#37
Posted 23 February 2018 - 05:31 PM
The 2nd PuG vs PuG match was a skirmish, I took my heavy sniper. 20+ kill assists and a half dozen enemy artillery strikes aimed at me before we ran out of time (we won 34 to 30). Sometimes no deaths is more valuable than kill shots.
In neither match did I break 4 figure damage but in both matches I contributed to our victory. If I hadn't spent so much time dodging damage during my sniper match I might have broken 1,000 but damage attracted/avoided may as well be AMS missiles destroyed
Edited by Andres Gomez, 23 February 2018 - 05:53 PM.
#38
Posted 24 February 2018 - 12:10 AM
Andres Gomez, on 23 February 2018 - 05:31 PM, said:
The 2nd PuG vs PuG match was a skirmish, I took my heavy sniper. 20+ kill assists and a half dozen enemy artillery strikes aimed at me before we ran out of time (we won 34 to 30). Sometimes no deaths is more valuable than kill shots.
In neither match did I break 4 figure damage but in both matches I contributed to our victory. If I hadn't spent so much time dodging damage during my sniper match I might have broken 1,000 but damage attracted/avoided may as well be AMS missiles destroyed
It depends on your team, if your team is calling pushes and is speed / wave synergised then no deaths hurts the plan, there is nothing more frustrating as a drop caller than having 10 people doing what you want and 2 other people "helping out" by sniping or "suppressing" the enemy when everyone else is focused on a short range brawl.
Check the mechs of the people that you are dropping with, if they have all brought black knights, grasshoppers, orions, roughnecks etc. or have given out a drop or mech order in the pre-match chat box then it's better to join in with what they are doing, better yet, ask them for the TS address and join their group.
#39
Posted 25 February 2018 - 03:07 AM
Knuckles OTool, on 12 February 2018 - 01:19 AM, said:
That is skill. I doubt I could intentionally do that. Maybe he just rammed people all game?
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