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Clans Got Overnerfed Beyond Any Limit.


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#261 visionGT4

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Posted 15 February 2018 - 03:11 PM

View PostMoonlight Grimoire, on 15 February 2018 - 02:51 PM, said:


I find clan mechs boring to play, but I don't deny how friggen powerful clan mechs are and break mine out when I need to just dump damage out with no effort.


AKA - Easy Mode

Clam struggle is real

#262 LowSubmarino

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Posted 15 February 2018 - 03:47 PM

Its just that some IS mechs are ridiculously sturdy.

Assassin can take insane dmg.

Wolfound? You can easily kill Hellbringers or many other heavy mechs. Complelty absorbing insane dmg with your entire left side in Wolfhound two. Ive face tanked assaults with dakka builds for much, much x 10 longer than any light even in a fever dream should be able to do. Dunno why some lighter mediums or lights are built so powerful. You cant kill them.

I feel like a cheater face tanking stuff in those mechs.

#263 Jay Leon Hart

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Posted 15 February 2018 - 03:58 PM

View Postoneda, on 15 February 2018 - 03:47 PM, said:

Wolfound? You can easily kill Hellbringers or many other heavy mechs. Complelty absorbing insane dmg with your entire left side in Wolfhound two.

WOW! Those HBR pilots sound terribad...

#264 visionGT4

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Posted 15 February 2018 - 03:59 PM

View Postoneda, on 15 February 2018 - 03:47 PM, said:

Its just that some IS mechs are ridiculously sturdy.

Assassin can take insane dmg.

Wolfound? You can easily kill Hellbringers or many other heavy mechs. Complelty absorbing insane dmg with your entire left side in Wolfhound two. Ive face tanked assaults with dakka builds for much, much x 10 longer than any light even in a fever dream should be able to do. Dunno why some lighter mediums or lights are built so powerful. You cant kill them.

I feel like a cheater face tanking stuff in those mechs.



If you cant fend off a light mech when your driving the ultimate expression of clam firepower, mobility and protection.. not even easy mode is gonna help you brah

Edited by visionGT4, 15 February 2018 - 04:04 PM.


#265 LowSubmarino

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Posted 15 February 2018 - 04:18 PM

Not sure what you mean. But.....killing hellbringer in wolfhounds is easy. Easy. If thats what you meant.

Try it out.

Feels like cheating.

#266 TheArisen

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Posted 15 February 2018 - 08:35 PM

View Postoneda, on 15 February 2018 - 04:18 PM, said:

Not sure what you mean. But.....killing hellbringer in wolfhounds is easy. Easy. If thats what you meant.

Try it out.

Feels like cheating.

Well it's ok for the IS to have a good mech or two. The Clans still have the best toys.

#267 Dogstar

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Posted 16 February 2018 - 02:26 AM

View Postoneda, on 15 February 2018 - 04:18 PM, said:

Not sure what you mean. But.....killing hellbringer in wolfhounds is easy. Easy. If thats what you meant.

Try it out.

Feels like cheating.


I'm calling you out on this - videos or it didn't happen.

#268 Mcgral18

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Posted 16 February 2018 - 02:45 AM

View PostDogstar, on 16 February 2018 - 02:26 AM, said:


I'm calling you out on this - videos or it didn't happen.




I don't doubt it can happen.
I've had sequential 1v1s against a KDK3 and a Mad2C in a Viper...but the KDK3 lost both Gauss before he could realize, and the Mad2C kept hitting buildings instead of my mech



In Potato Land, anything can happen
Wolfhound is one of the better lights in the game, and laservomit Potatos would struggle to keep a burn on it.

#269 El Bandito

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Posted 16 February 2018 - 03:57 AM

View Postoneda, on 15 February 2018 - 04:18 PM, said:

Not sure what you mean. But.....killing hellbringer in wolfhounds is easy. Easy. If thats what you meant.

Try it out.

Feels like cheating.


Of course killing HBR in a Light can be easy. HBR's usual loadout involves super high mounted torsi weapons, which will limit their firing arc once the Light is leg humping them. Not to mention those CERMLs + HLLs have very long duration. Even a bloody Piranha can shank a HBR, and that mech is only 20 tons.

HBR is good for many things, but fighting light mechs it is not. However, I dare any Wolfhound player to 1v1 me in my Linebacker at brawl range.

Edited by El Bandito, 16 February 2018 - 04:05 AM.


#270 radiv

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Posted 16 February 2018 - 04:07 AM

View PostvisionGT4, on 15 February 2018 - 03:59 PM, said:



If you cant fend off a light mech when your driving the ultimate expression of clam firepower, mobility and protection.. not even easy mode is gonna help you brah


"ultimate expression of clam firepower, mobility and protection" lol. Firepower yes, but the rest i bs

#271 Luminis

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Posted 16 February 2018 - 04:13 AM

I killed an Annihilator with my MLX once. Other Assaults, too. Felt like cheating because they couldn't hit me before I critted their stuff out.

So, clams OP I guess?

#272 visionGT4

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Posted 16 February 2018 - 09:51 AM

View Postradiv, on 16 February 2018 - 04:07 AM, said:


"ultimate expression of clam firepower, mobility and protection" lol. Firepower yes, but the rest i bs


Is there something else out there with equal or superior firepower, mobility and protection at 65tons?

#273 Daurock

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Posted 16 February 2018 - 10:00 AM

View PostEl Bandito, on 16 February 2018 - 03:57 AM, said:


Of course killing HBR in a Light can be easy. HBR's usual loadout involves super high mounted torsi weapons, which will limit their firing arc once the Light is leg humping them. Not to mention those CERMLs + HLLs have very long duration. Even a bloody Piranha can shank a HBR, and that mech is only 20 tons.

HBR is good for many things, but fighting light mechs it is not. However, I dare any Wolfhound player to 1v1 me in my Linebacker at brawl range.


To be fair, that Pirahna also would have a fair shot at shanking that wolfhound.

Your point stands though, that lots of the "Meta" mechs out there are not good light fighters. Most iterations of Gauss/Laser vomit are poor light killers (Unless the player is exceptionally good with a gauss rifle)

View PostvisionGT4, on 16 February 2018 - 09:51 AM, said:


Is there something else out there with equal or superior firepower, mobility and protection at 65tons?

Depends on what you're intending on fighting. The Laser HBR is an extremely easy to use, and exceptionally good against slow moving targets. Since more than half the field is those, the HBR is an extremely useful mech. However, If I were intending on fighting most things 50 or less tons though, i'd much rather be riding a SRM linebacker, which boasts superior armor, speed, and DPS at the cost of splat and range.

#274 IllCaesar

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Posted 16 February 2018 - 11:30 AM

View PostXtremeAlex, on 11 February 2018 - 01:29 PM, said:

2) buff both clan and IS gauss range


Well I like this suggestion. If they're going to insist on keeping the charge and insist on keeping it explosive even after you've exhausted your ammo they ought to at least give it some sort of buff elsewhere. Range seems like the place to do it, especially for IS Gauss Rifles since IS struggles to trade blows at range with the clans.

Quote

3) allow clans to shoot 3 LPL, HLL and erll at same time like IS


Keep HLL at two and you've got a deal.

#275 Throe

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Posted 16 February 2018 - 11:39 AM

[deleted by user]

Edited by Throe, 08 November 2018 - 05:11 PM.


#276 Kubernetes

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Posted 16 February 2018 - 11:42 AM

Those HBRs can get off two alphas, three with a cool shot, before they’re reduced to chainfiring ERMLs or blowing up. Anything faster than an Adder can kill an isolated heavy vomit mech.

#277 IllCaesar

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Posted 16 February 2018 - 12:01 PM

View PostXtremeAlex, on 11 February 2018 - 01:29 PM, said:

Clans DO NOT HAVE
1) more range: now IS range is almost equal and battlemasters kill everything at range


Yeah, if you put five or six ERLLs on a mech it does a good job at fighting at range. Imagine that.

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2)more heat efficiency: clan laser vomit have 25-24 dhs while IS ones got 20, but IS ones got better damage per heat ratio and better heatgen quirks (black knight and grasshopper).


Energy boats that can't swap out their hardpoints for ballistics and mimssiles have heatgen quirks, shocking news.

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3) more damage per instant: clans pack 4erml and 2 HLL, IS pack 3ll+6erml (warhammer, grasshopper, black knight: take a calculator and you your math)


You realize that in this situation the clan mechs use three less energy hardpoints, two less crit slots, and nine less tons, right? This isn't a comparison that is unfavourable for the clans. In this situation the clan mech generates 64 damage and 57 heat to heat 57 damage and 41 heat. Definitely not as heat efficient but again, three less hardpoints and nine fewer tons. That is a lot of weight, and add into that the inherent advantage that clan XLs have that many IS have to settle for STD or LFE with and you get a lot more extra weight, almost an entire weight class. You're using 70 and 75 tonner IS mechs while a fifty tonner Nova Prime can do that with only a small change by swapping out eight MLs for two HLLs. I'm not using this to say that clans are OP but don't go "oh woe is me" when there is the entire weight of a class division separating these two weapon loadouts. How many IS mechs can even fit nine energy hardpoints? I mean, you just named them. Most clan chassis can run at least six energy hardpoints due to omnipods.

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4) better assault mechs: annihilator 6 erml and 2 heavy gauss is the omni king, kills everything


You mean the tallest mech in the game with a pitiful engine cap, low speed? The best it can do is 48 KPH. The Kodiak, same weight as the Annhilator, moves at 64 KPH by its stock loadout. The Marauder-IIC, 64 KPH by default, the Mad Cat MKII
, 64 KPH by default, Executioner, 64 KPH by default. Its not a coincidence. The only outright slow clan assaults, the Dire Whale and the Supernova, are massive weapon platforms that clearly aren't meant to brawl in the first place.

I'm not even a clan pilot and I recognize that they could use some more rebalancing in their favour but come on man. Honestly the clan just needs a few more maps more favourable towards them in the FP queue. There's already Polar Highlands being very popular in the QP queue, which is basically a middle finger to IS mechs.

Edited by IllCaesar, 16 February 2018 - 01:57 PM.


#278 Gas Guzzler

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Posted 16 February 2018 - 01:48 PM

View PostIllCaesar, on 16 February 2018 - 12:01 PM, said:


Yeah, if you put five or six ERLLs on a mech it does a good job at fighting at range. Imagine that.


Any Clan quad ER PPC boat or 6 ER LL boat (SNV-1) wouldn't have an issue with the BLR.

#279 No One Lives Forever

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Posted 16 February 2018 - 02:00 PM

Yep, Clan OP, nerf Clan!

#280 MischiefSC

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Posted 16 February 2018 - 05:08 PM

View PostChampion of Khorne Lord of Blood, on 11 February 2018 - 07:17 PM, said:

I really love it when IS players accuse people who say that clans aren't OP of never using IS mechs. Yet OP is a merc, I'm a merc, and most everyone saying clans aren't OP actually have a large stable of mechs of both factions.

Honestly most of the people I see saying Clans OP are just IS loyalists who have never even used Clan tech and just say its OP because they lost to it and refuse to learn how it works to counter it.


Except for pretty much every top performing FW team. You'll find most of a consensus among Evil, BCMC, EVIL et al that Clans are stronger even with IS tonnage advantage. Also all three units are mercs even when going 'loyalist'. You'll also find a near consensus among comp players for comp play (where even tiny advantages are a big deal) a la MWOWC.

Hence why the FW map is almost all Clan. People finally started going IS just out of boredom and need for a change; the ability to just win every match with 3 LBKs and whatever else you wanted (and would never have to drop in) gets old after a bit.





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