XtremeAlex, on 11 February 2018 - 01:29 PM, said:
Clans DO NOT HAVE
1) more range: now IS range is almost equal and battlemasters kill everything at range
Yeah, if you put five or six ERLLs on a mech it does a good job at fighting at range. Imagine that.
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2)more heat efficiency: clan laser vomit have 25-24 dhs while IS ones got 20, but IS ones got better damage per heat ratio and better heatgen quirks (black knight and grasshopper).
Energy boats that can't swap out their hardpoints for ballistics and mimssiles have heatgen quirks, shocking news.
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3) more damage per instant: clans pack 4erml and 2 HLL, IS pack 3ll+6erml (warhammer, grasshopper, black knight: take a calculator and you your math)
You realize that in this situation the clan mechs use three less energy hardpoints, two less crit slots, and nine less tons, right? This isn't a comparison that is unfavourable for the clans. In this situation the clan mech generates 64 damage and 57 heat to heat 57 damage and 41 heat. Definitely not as heat efficient but again, three less hardpoints and
nine fewer tons. That is a lot of weight, and add into that the inherent advantage that clan XLs have that many IS have to settle for STD or LFE with and you get a lot more extra weight, almost an entire weight class. You're using 70 and 75 tonner IS mechs while a fifty tonner Nova Prime can do that with only a small change by swapping out eight MLs for two HLLs. I'm not using this to say that clans are OP but don't go "oh woe is me" when there is the entire weight of a class division separating these two weapon loadouts. How many IS mechs can even fit nine energy hardpoints? I mean, you just named them. Most clan chassis can run at least six energy hardpoints due to omnipods.
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4) better assault mechs: annihilator 6 erml and 2 heavy gauss is the omni king, kills everything
You mean the tallest mech in the game with a pitiful engine cap, low speed? The best it can do is 48 KPH. The Kodiak, same weight as the Annhilator, moves at 64 KPH by its stock loadout. The Marauder-IIC, 64 KPH by default, the Mad Cat MKII
, 64 KPH by default, Executioner, 64 KPH by default. Its not a coincidence. The only outright slow clan assaults, the Dire Whale and the Supernova, are massive weapon platforms that clearly aren't meant to brawl in the first place.
I'm not even a clan pilot and I recognize that they could use some more rebalancing in their favour but come on man. Honestly the clan just needs a few more maps more favourable towards them in the FP queue. There's already Polar Highlands being very popular in the QP queue, which is basically a middle finger to IS mechs.
Edited by IllCaesar, 16 February 2018 - 01:57 PM.