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Victory! The Charger And Hatamoto Finally Made It! Thank You All!

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#1 Will9761

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Posted 11 February 2018 - 09:15 PM

VICTORY!!! THE TWO BROTHERS HAVE FINALLY ARRIVED! Thank you all for your support in making this happen.Posted ImagePosted Image
The Charger/Hatamoto Awareness Thread
This thread's goal is to get both the Charger and the Hatamoto in MWO. If one of them gets in the game, then they will have their name removed from the thread. But if both mechs make it in, it will be closed since it has served its purpose. However, I hope that both mechs make it in game. I am working on updating this thread to show awareness for both the Hatamoto and the Charger in game.

Where the two mechs stand right now
THEY'RE BOTH IN! THANK YOU.

The best I can hope for is that both the Charger and Hatamoto can make it into a "Charger Mechpack". With 3 Standard Variants being Chargers and 3 Reinforcements being the Hatamotos respectively.

Kind of like this for example:
Posted Image

https://mwomercs.com/evolution

When it comes to the Hatamoto-Chi, just copy/paste a Charger model and give it samurai look and rename it as the Hatamoto. As it was stated in lore, the Hatamoto is an upgraded version of the Charger.

Potential Loyalty Variant
Charger CGR-SA5 (MASC Variant)

This mostly came after a good idea that Catten Hart said.

View PostCatten Hart, on 14 February 2018 - 05:52 PM, said:

Personal Opinion? Release a Charger pack, but have the Reinforcements and Hero be Hatamoto variants with the Special Geo to match. As the Hatamoto is built using Charger hulls and skeletons, I feel that it would certainly fit.

So after I thought about it, I researched both mechs and agreed to turn this into a compromise thread that would see both mechs make it in game. I would most like to see a Charger Mechpack make it in, as long as the Hatamoto variants make it into the game as reinforcement packs.


From the pages of Sarna

Charger
"The Charger is seen as an example of abject failure in BattleMech design. Wells Technologies originally wanted to produce an ultra-heavy scout 'Mech for the Star League Defense Force that was not only fast but could survive contact with the enemy. This was done by building the Charger on an 80-ton frame, making it the heaviest scout 'Mech in existence, and powering it with a massive LTV 400 fusion engine that took up almost sixty percent of the Charger's mass. With a top speed which allowed it to outrun most other 'Mechs the Charger was then given ten tons of heavy Durallex armor, enough to survive repeated hits from an Autocannon/20. However, these features left very little room for offensive capability, an intentional deficiency on the part of the design team as they saw any task other than gathering data a distraction.

This was to be the 'Mech's downfall, as its popgun laser array proved to be quite laughable, capable of little more than fighting infantry and light combat vehicles. Its armoring, while respectable, could not stand up to sustained punishment, which meant if the 'Mech got too close to heavy combat or trapped by superior numbers it could be shot to pieces. When the Charger debuted in 2665 it quickly became derided as "a light 'Mech trapped in an assault's frame" and the Star League quickly withdrew it from use; Wells Technologies eventually found itself wallowing in over a thousand Chargers which no one now wanted to buy. In an odd twist of fate, the fall of the Star League and the start of the First Succession War would save the company and the Charger. Desperate for any 'Mech they could get their hands on, the Draconis Combine bought the Charger in large numbers and established a long-term contract with the company.

During the long attritional warfare of the Succession Wars era, the Charger proved to be a reliable, low-maintenance 'Mech useful in rear areas and for garrison duty on low-tech worlds, especially in the Periphery. In its limited frontline engagements, this close-assault 'Mech proved itself deadly against smaller recon elements like Wasps and Stingers and any machine whose main armament was already destroyed. Its greatest successes often came in less orthodox roles such as counter-insurgency operations. By 3405 nearly five hundred of the original thousand Chargers were still in use, largely with the Combine but also in the other Great Houses too. This was mainly due to battlefield salvage and black-market trading, the latter of which Wells itself took part in due to export restrictions placed on it by the Combine. The company was eventually bought out by its license-holder Luthien Armor Works in 3407 after the discovery of this underhanded dealing, and production of the original Charger ceased altogether in 3400.

In the devastating aftermath of the Fourth Succession War however, the Combine once again needed 'Mechs to replace its losses, and the Coordinator himself ordered LAW to produce a 'Mech which would act as a symbol of the Combine's might. The resulting crash program to produce the Hatamoto-Chi gave LAW the ability to rework the Charger line using rediscovered technology, allowing them to produce "new" assault 'Mechs in half the time through a major modification program rather than starting from scratch. These new Charger variants debuted in time to meet the Clan Invasion, and while still close-in brawlers their varied weaponry and advanced technology made them far superior. Success with the revamped designs was such that by 3068 every Draconis Combine Mustered Soldiery unit had at least one new Charger in its inventory, though with the loss of LAW's Luthien plant production on the CGR-3K model ceased and many had moved on to the newer CGR-SA5 model. Some of the original Chargers are still used as labyrinthine fighters by backwater stables on Solaris VII."

Hatamoto-Chi
"A melding of the popular Star League era Thug and the poorly regarded Charger, the samurai-themed Hatamoto-Chi was the first post-Succession Wars DCMS BattleMech constructed utilizing recovered LosTech.

Tasked by Kanrei Theodore Kurita to reverse engineer examples of the advanced SLDF BattleMechs provided by ComStar in 3405 for future production, Luthien Armor Works secretly mated the weaponry of the Thug to the form of the maligned Charger. While initially unable to mass-produce the advanced Endo Steel chassis required to match the Thug, the appearance of the early Hatamoto-Chi and their endless variations born of the Charger's spacious torso sent the combined Armed Forces of the Federated Commonwealth into confusion during the War of 3409 and earned the design its place as the light assault 'Mech of choice in the Combine military. Originally manufactured on idle production lines for the Charger on the Combine capital under the cover name of the Maltex Corporation to throw off MIIO investigations, in an attempt to rebuild and upgrade after the Battle of Luthien, LAW sold the production rights to Independence Weaponry and Yori 'Mech Works located on the (then safer) FedCom border."

Now that the fluff is out of the way, let's get these questions answered.

Q: Why would you want that anime Gundam mech?
A: Truth be told, I do like the style of the Mech and I do see some potential for it. After all, I think its time that House Kurita gets their proper Flagship mech added to the game. House Steiner gets the Zeus and later on the Fafnir. House Liao has the Cataphract and Vindicator. House Davion gets to have their Victors, Enforcers, and Jagermechs, and the Mariks only have the Orion. So why shouldn't the Kuritans get a good flagship mech?


Q: House Kurita already has enough faction mechs, why would you need this added to the game?
A: While the Dragon, Jenner, and Panther were made by House Kurita, some of them lacked the flagship mech aesthetics. As for the Mauler, it may be the hero that House Kurita needs, but the Hatamoto is the hero they deserve.


Q: Thug can do better than the Hatamoto, so why choose this mech over the Thug?
A: Reason 1: The Hatamoto offers much more than the Thug. Reason 2: The Awesome already serves the same purpose that the Thug can do. The Thug cannot use jump jets nor does it have any ballistic variants, so that is why I cannot and will not support the Thug. The best thing you can hope for with the Thug is that the 12K variant gets released as a Loyalty variant, and it still wouldn't help with the monotony of the Mech.

Let me show you the comparisons of the Thug between the Awesome and Hatamoto.

Thug - Awesome Variant Comparison
Thug Variants
Thug-10E: Energy/Missile
Thug-11E: Energy/Missile
Thug-12E: Energy/Missile
Thug-12K: Energy/Missile/ECM
Thug-13K: Pure Energy
Thug-113b: Energy/Missile

Awesome Variants
Awesome-8Q: Pure Energy
Awesome-8R: Energy/Missile
Awesome-8T: Energy/Missile
Awesome-8V: Energy/Missile
Awesome-9M: Energy/Missile
Awesome-PB: Energy/Missile

Thug - Hatamoto Variant Comparison
Thug Variants
Thug-10E: Energy/Missile
Thug-11E: Energy/Missile
Thug-12E: Energy/Missile
Thug-12K: Energy/Missile/ECM
Thug-13K: Pure Energy
Thug-113b: Energy/Missile

Hatamoto-Chi Variants
Hatamoto-Chi: Energy/Missile
Hatamoto-Hi: Pure Energy
Hatamoto-Ku: Energy/Ballistic
Hatamoto-Chi Daniel: Ballistic/Missile
Hatamoto-Chi 28T: Jumper
Hatamoto-Chi 28Tr: ECM/Jumper

Q: The Charger is a piece of crap, why would you want this mech in the game?
A: In TT the weapons are lackluster, but when it comes to melee attacks, it lives up to its name. Also, the Charger has good variants that are both interesting and devastating if put into the right hands. So don't judge a book by its cover.

Q: I thought you wanted the Hatamoto first? What are you intending to do with this thread and why?
A: To get the both the Charger and Hatamoto in game. It was initially going to be about the Hatamoto, but after seeing how easy it can be to model from a Charger. It makes sense, it was an upgrade after all.

Q: Among all the IS Assault mechs you could have chosen, why the Hatamoto and Charger?
A: Because after I saw the mech choices for the IS Assault category, I saw that both the Charger and Hatamoto the best choices for the game.

Here were the flaws I saw with the other IS Assaults:
Sagittaire - Has equipment that we don't have yet due to the current timeline.(Variable Speed Pulse Laser, Improved Jumpjets)
Sunder - IS Omnimech (we don't have them yet)
Templar - IS Omnimech (we don't have them yet)
Hauptmann - IS Omnimech (we don't have them yet)
Albatross - Not enough variants. Has equipment that we don't have yet due to the timeline. (Multi-Missile Launcher)
Viking - Has equipment that we don't have yet due to the timeline.
Vanquisher - Has equipment that we don't have yet due to the timeline.(Small Cockpit,Triple Strength Myomer, Dual Cockpit, Compact Engine)
Thug - We already have the Awesome for its role. Besides, the variants repeat themselves more often than Jersey Shore reruns.


The Charger
Posted Image

Charger Variants - 80 tons

Charger CGR-1A1 (Laser Variant)
Weapons and Equipment:
Head - Small Laser
Center Torso - N/A
Right Torso - Small Laser
Left Torso - Small Laser
Right Arm - Small Laser
Left Arm - Small Laser

Engine: 320 STD = 64 KPH
Debuted: 2665
Estimated Hardpoints
Spoiler



Charger CGR-1A5
Weapons and Equipment:
Head - Small Laser
Center Torso - Medium Laser
Right Torso - AC/20
Left Torso - 2x SRM6
Right Arm - N/A
Left Arm - N/A

Engine: 320 STD = 64 KPH
Debuted: 3403
Estimated Hardpoints
Spoiler


Charger "Challenger" CGR-SB
Weapons and Equipment:
Head - Medium Laser
Center Torso - N/A
Right Torso - Large Laser
Left Torso - Large Laser
Right Arm - Large Laser
Left Arm - Large Laser

Engine: 240 STD = 40 KPH
Debuted: 3405
Estimated Hardpoints
Spoiler


Charger CGR-1A9 (Jumper Variant)
Weapons and Equipment:
Head - Small Laser
Center Torso - N/A
Right Torso - LRM 20, Medium Laser
Left Torso - Medium Laser
Right Arm - Medium Laser
Left Arm - Medium Laser
Right Leg - 2x Jump Jets
Left Leg - 2x Jump Jets

Engine: 320 STD = 64 KPH
Debuted: 3404
Estimated Hardpoints
Spoiler



Charger CGR-SA5 (MASC Variant)
Weapons and Equipment:
Head - ER Medium Laser
Center Torso - LBX-20 Autocannon
Right Torso - LBX-20 Autocannon, ER Medium Laser
Left Torso - ER Medium Laser, MASC
Right Arm - N/A
Left Arm - 2xStreak SRM6

Engine: 380 LFE = 64 KPH (86.KPH with MASC)
Debuted: 3063
Estimated Hardpoints
Spoiler



Charger CGR-2A2 (Missile Variant)
Weapons and Equipment:
Head - N/A
Center Torso - N/A
Right Torso - 2x Rocket Launcher 10s
Left Torso - 2x Rocket Launcher 10s
Right Arm - Medium Laser
Left Arm - Rocket Launcher 10

Engine: 400 STD = 64 KPH
Debuted: 3064
Estimated Hardpoints
Spoiler


Games:
Battletech Tabletop Miniature
Spoiler


Battletech Card Game
Spoiler


BattlePack: Fourth Succession War
Spoiler


Charger from an unidentified source
Spoiler


Charger-1A5
Spoiler


Fan-Art:
Charger by Shortpainter
Spoiler


Charger by Prime-Mover
Spoiler


Charger by Flyingdebrisguy (a.k.a. Alexander Iglesias)
Spoiler


Lego Charger by Brickcommander
Spoiler


Chargers vs Atlas by AJtrooper
Spoiler


3D Charger-SA5 Render by TerratoX1
Spoiler


Charger Fan-art by Steel Raven
Spoiler


Evolution of the Chargers:
Charger-1A1 (Star League - Jihad)
Spoiler


Charger-1X1 (Jihad - Dark Age)
Spoiler


When it comes to media, the Charger has not made any appearances in the Mechwarrior games, nor the cartoon, unfortunately.

The Hatamoto-Chi
Posted Image
Hatamoto Variants - 80 tons

Hatamoto-Chi HTM-26T
Weapons and Equipment:
Head - N/A
Center Torso - N/A
Right Torso - SRM6
Left Torso - SRM6
Right Arm - PPC
Left Arm - PPC

Engine: 320 STD = 64 KPH
Debuted: 3409
Estimated Hardpoints
Spoiler


Hatamoto-Chi HTM-27W (Ballistic Variant)
Weapons and Equipment:
Head - N/A
Center Torso - N/A
Right Torso - AC/5
Left Torso - N/A
Right Arm - PPC
Left Arm - PPC

Engine: 320 STD = 64 KPH
Debuted: 3409
Estimated Hardpoints
Spoiler


Hatamoto-Hi HTM-C (Energy Variant)
Weapons and Equipment:
Head - N/A
Center Torso - N/A
Right Torso - 2xMedium Lasers
Left Torso - 2xMedium Lasers
Right Arm - PPC
Left Arm - PPC

Engine: 320 STD = 64 KPH
Debuted: 3400
Estimated Hardpoints
Spoiler


Hatamoto-Chi HTM-28T (Jumper Variant)
Weapons and Equipment:
Head - N/A
Center Torso - Jump Jet
Right Torso - Streak SRM6, Jump Jet
Left Torso - Streak SRM6, Jump Jet
Right Arm - Medium Pulse Laser ER PPC
Left Arm - Medium Pulse Laser, ER PPC

Engine: 240 STD = 48 KPH
Debuted: 3409
Estimated Hardpoints
Spoiler


Hatamoto-Chi HTM-28Tr (ECM/Jumper Variant)
Weapons and Equipment:
Head - N/A
Center Torso - Jump Jet
Right Torso - Streak SRM6, Jump Jet
Left Torso - Streak SRM4, Jump Jet, ECM
Right Arm - Medium Pulse Laser ER PPC
Left Arm - Medium Pulse Laser, ER PPC

Engine: 240 STD = 48 KPH
Debuted: 3401
Estimated Hardpoints
Spoiler


Hatamoto-Chi HTM-Daniel II (Potential Hero Mech)
Weapons and Equipment:
Head - N/A
Center Torso - N/A
Right Torso - Streak SRM6
Left Torso - Streak SRM6
Right Arm - LB-10X Autocannon
Left Arm - LB-10X Autocannon

Engine: 240 STD = 48 KPH
Debuted: 3402
Estimated Hardpoints
Spoiler


Games:
Card Game
Spoiler


Tabletop Miniature
Spoiler


Mechwarrior 2 Ghost Bear Legacy/Mercenaries
Spoiler


The Unreleased Mechwarrior 4: Mercenaries Mekpak 4 (what could have been, video found here)
Spoiler


Mechwarrior Tactical Command
Spoiler


Fan-Art:
Hatamoto-Chi with Sword by Mecha-Zone
Spoiler


Hatamoto-Chi by Bishop Steiner
Spoiler


Hatamoto-Chi by Raysss
Spoiler


Hatamoto-Chi by FJ4
Spoiler


Lego Hatamoto-Chi by Brickcommander
Spoiler


Hatamoto-Chi by Steel-Raven
Spoiler


The Hatamoto-Chi by Rin Shibuya
Spoiler


Hatamoto-Chi by Shimmering Sword
Spoiler


Funny Hatamoto Art drawn by Alexander Iglesias (a.k.a Flyingdebrisguy). Thank you.
Spoiler


Hatamoto-Chi by kuma8877
Spoiler


The Hatamoto as created by pickletezcat for his Blender Battletech game:
Spoiler


Hatamoto Chi Sketch by Timuroslav
Spoiler


Hatamoto-Chi by Anonymous
Spoiler


Media:
The Hatamoto-Chi as seen in BattleTech: The Animated Series, Episode 11
Spoiler


Hatamoto-Chi on the cover of Field Manual: Draconis Combine
Spoiler


The Hatamoto as found in Field Manual: Draconis Combine:
Spoiler


DCMS Recruitment Poster
Spoiler


Evolution of the Hatamotos:
Hatamoto-Chi (Succession Wars-Jihad)
Spoiler


Hatamoto-Kaeru (Jihad-Dark Age)
Spoiler


Hatamoto-Suna (Dark Age)
Spoiler


Videos:
MW2: Ghost Bear's Legacy - Mission 07 - Strike on Walcott, by SIRXMMPD


Mechwarrior Tactical Command Intro:

Edited by Will9761, 31 August 2018 - 10:30 PM.


#2 Hit the Deck

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Posted 11 February 2018 - 09:27 PM

Posted Image
Posted Image


https://mwomercs.com...ost__p__5238383

#3 Will9761

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Posted 11 February 2018 - 10:23 PM

Whoever made this was brilliant. But I do have a few problems, the Shadow Hawk legs make it look like a tall medium. I would use the Awesome's legs to make it thicker. Also, the mech's sword needs to be sharper because it looks like a stick with a hilt.

Edited by Will9761, 12 May 2018 - 03:44 PM.


#4 El Bandito

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Posted 11 February 2018 - 10:30 PM

Prior to new tech I would have said that Hatamoto-Chi is gonna be mediocre. With the arrival of MRMs though, I can see the mech doing fine with some quirks.

#5 Kasumi Sumika

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Posted 11 February 2018 - 10:39 PM

I think we should have more missile hardpoints inflation on each ST but reduce the energy harpoints on each arms to 1 on some similiar variant.

#6 SeventhSL

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Posted 11 February 2018 - 10:45 PM

I'd love to see this iconic Mech in the game. Nice job on the awareness thread.

#7 Khobai

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Posted 11 February 2018 - 10:55 PM

no point to this mech unless they add melee to the game. the hero version with the samurai sword would be awesome.

I dont think they should add punching and kicking to the game, thats far too much work for PGI

but the mechs that have melee weapons stock should be able to use them

limiting melee purely to the mechs that have stock melee weapons is a far more reasonable way to get melee into the game than asking for PGI to add punching and kicking to hundreds of existing mechs.

Edited by Khobai, 11 February 2018 - 11:02 PM.


#8 El Bandito

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Posted 11 February 2018 - 11:03 PM

View PostKhobai, on 11 February 2018 - 10:55 PM, said:

no point to this mech unless they add melee to the game

I dont think they should add punching and kicking to the game, thats far too much work for PGI

but the mechs that have melee weapons stock should be able to use them

limiting melee purely to the mechs that have stock melee weapons is a far more reasonable way to get melee into the game than asking for PGI to add punching and kicking to hundreds of existing mechs.


Except Hatamoto-Chi does not have melee weapons stock.

#9 Will9761

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Posted 11 February 2018 - 11:04 PM

View PostKhobai, on 11 February 2018 - 10:55 PM, said:

no point to this mech unless they add melee to the game. the hero version with the samurai sword would be awesome.

I dont think they should add punching and kicking to the game, thats far too much work for PGI

but the mechs that have melee weapons stock should be able to use them

limiting melee purely to the mechs that have stock melee weapons is a far more reasonable way to get melee into the game than asking for PGI to add punching and kicking to hundreds of existing mechs.

That statement is moot. This mech can hold without using melee weapons. Since we have Civil War tech, it should be a viable mech, given what people can do with it now.

Edited by Will9761, 11 February 2018 - 11:05 PM.


#10 Khobai

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Posted 11 February 2018 - 11:04 PM

Quote

Except Hatamoto-Chi does not have melee weapons stock.


at least one of the variants does

hence why a bunch of the pictures show it having a melee weapon

Quote

That statement is moot. This mech can hold with using melee weapons. Since we have Civil War tech, it should be a viable mech, given what people can do with it now.


doesnt change the fact it should have a melee weapon. at least one variant should.

a samurai mech without a sword is stupid.

its like an atlas without lrms.

or a dragon without flamers.

the sword gives it purpose. and gives people a reason to buy it.

Edited by Khobai, 11 February 2018 - 11:09 PM.


#11 El Bandito

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Posted 11 February 2018 - 11:07 PM

View PostKhobai, on 11 February 2018 - 11:04 PM, said:

at least one variant does

hence why a bunch of the pictures have melee weapons


Hah! That's a single custom variant. None of the mainline production variants have melee. That's a really misguided way of trying to exclude the Hatamoto-Chi, if I ever saw one.

Most of the sword wielding pictures even got the variant wrong, and just added a sword onto the base 27-T. In that case we might as well remove the Atlas since it can also technically grab a sword in its hand.

Edited by El Bandito, 11 February 2018 - 11:12 PM.


#12 Will9761

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Posted 11 February 2018 - 11:09 PM

As, much as I would love to see melee, that ain't gonna happen. The only way we will have melee weapons will be as a bolt-ons.

#13 Khobai

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Posted 11 February 2018 - 11:11 PM

Quote

Hah! That's a single custom variant. None of the mainline variants have melee. That's a really misguided way of trying to exclude the Hatamoto-Chi, if I ever saw one.


yeah its too bad MWO doesnt have single custom variants. they could call them something like hero mechs and charge a premium price for them.

Quote

As, much as I would love to see melee, that ain't gonna happen. The only way we will have melee weapons will be as a bolt-ons.


PGI needs to GTFO with their nonfunctional bolton melee weapons

and I dont see why melee cant happen if they only limit it to certain mechs. how hard is it to make a swinging sword animation and program in a delayed hitscan melee attack? not very.

Edited by Khobai, 11 February 2018 - 11:19 PM.


#14 El Bandito

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Posted 11 February 2018 - 11:17 PM

View PostKhobai, on 11 February 2018 - 11:11 PM, said:

yeah its too bad MWO doesnt have single custom variants. they could call them something like hero mechs and charge a premium price for them.

PGI needs to GTFO with their nonfunctional bolton melee weapons


Hatamoto-Chi doesn't even need that sword variant to be the Hero. There are many more custom variants with existing tech.

#15 Khobai

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Posted 11 February 2018 - 11:20 PM

Quote

Hatamoto-Chi doesn't even need that sword variant to be the Hero. There are many more custom variants with existing tech.


nope it needs a sword

so you can stab yourself with it

when theres twelve x3 Gauss/PPC poptarts on the other team

#16 Will9761

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Posted 11 February 2018 - 11:35 PM

So the Hatamoto shouldn’t be in the game because it doesn’t have melee? I would agree if this was HBS Battletech, but given the fact that you are basing it off a few pictures posted here doesn’t add up. Most Hatamoto variants can do well without a Sword now that 3060 tech is here. I do know about the Hatamoto variants with Swords like the Shin, but they would get screwed quickly since they have bad weapon placement or because they are poorly undergunned. So basically we would get a Sword only for decoration.

Edited by Will9761, 11 February 2018 - 11:38 PM.


#17 Khobai

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Posted 11 February 2018 - 11:51 PM

Quote

So the Hatamoto shouldn’t be in the game because it doesn’t have melee?


no it should be in the game and it should have melee

Quote

Most Hatamoto variants can do well without a Sword now that 3060 tech is here


i believe you

but I wont buy it unless it has a sword

i want to swing around a delayed hitscan weapon with a 5m range because it would be hilariously terrible. although if TSM was also added it could potentially hit pretty hard lol.


with solaris coming out this summer, or fall, or two years from now, whenever, nows the time to give us mechs with melee weapons.

theres tons of hero versions of current mechs that have melee weapons. like a hero banshee with a hatchet.

Edited by Khobai, 12 February 2018 - 12:09 AM.


#18 El Bandito

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Posted 12 February 2018 - 12:43 AM

Pfft, now I know Khobai's trolling. Not even worth talking to him anymore.

#19 Will9761

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Posted 12 February 2018 - 02:14 AM

Updated the thread with new info.

#20 iLLcapitan

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Posted 12 February 2018 - 02:38 AM

Yes, GIMME!!
Just because more mechs is good and I still own the tin miniature.
I could wrap myself in my DCMS blanket and play MWO all night with a warm shiver down my spine.





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