DerHuhnTeufel, on 14 February 2018 - 09:18 AM, said:
largely due to mechanics changes over the years.
This.
Not long ago, I was giving information based on mechanics both open and hidden that had been unchanged for years after having been proven to exist back in 2012, 2013 and 2014.
Then a month ago or so, a few people went on a chain of things to try out these old mechanics and many of these old relics are gone. Some likely as of the new skill tree, some may have been removed long before
But because those old mechanics were removed without mention in patchnotes with no way of knowing exactly when it happened, I seemed to have lost a lot of credibility for not having constantly tested it (some of these hidden mechanics require nearly 20 minutes of constantly firing to demonstrate their existence; testing that one mechanic once per patch for the last year would have had over a month of my life just spent regularly testing to see if that one hidden mechanic was still in the game... It's like I'm sorry but I do have a life, a career, and a family and can't be on top of every little thing.)
Once making a failure like that, it seems there is no forgiveness.
There's a host of complicated things involved with ECM, from soft counters (disables some but not all of ECM) and hard counters (effectively disables ECM completely).
I'm not going to get into it all. And as mentioned, there's a possibility that some mechanics regarding them has changed, and ECM is not something easily tested by one's self.
A quick thing to consider though, is if you're experiencing these targetings/etc. after being shot with ANY PPC weapon.. PPC is becoming more popular as of late and one of the functions PGI gave PPCs since 2012 is: a brief disabling of ECM. (Some PPCs provide soft counters, its been a year since I last checked by ER PPC provides a hard counter [shuts down everything]. A regular PPC had provided a soft counter [disables sensor block, jam, but doesn't remove the -25% lock speed and info gathering delay from targeting them.)