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Balance Podcast Paul V Chris


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#1 Xetelian

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Posted 17 February 2018 - 12:57 AM

6-9 minutes "We can't keep pushing buff after buff", because of power creep and TTK? This is why we have a cycle of garbage balancing that is the unfunning of MWO.

Yes, we need to keep time to kill up, but we can do that without making all the weapons spiral in a cycle of trash.

15-23 minutes Chris is a great commodity.The only guy focusing on balance and something Paul cannot do. Paul doesn't play as often as Chris and says "I do have Chris on a very tight leash". You micro change your way to that level, and you can't pull back. This is Chris's area of expertise and he has years as a game dev. He has to listen to business decisions, we don't know the repercussions of each decision. 'I make him pull back on changes' ~basically "I don't want him upsetting the apple cart"



if you had test servers you could figure out whether or not things work before they go live. If you upped the amount of times you patched in a month it wouldn't be this obscenely slow drip feed. Micro changes make sense but only if you make them more than once a month and you can ALWAYS pull back on a change, obviously. I've seen a hundred games make more drastic changes than this game and survive and I've seen them pull back on them too. I've seen successful games make LARGE changes all the time, like LoL. They will rework a champion and adjust 10 or 15 others in various ways and they didn't start out as a huge company, yes they are one now but they didn't start huge and they have been making big balance updates since I played the beta.


Sometimes you can't always take multiple months to make changes. This is what is so frustrating. Look how many years it took to get a flamer worth taking? Look at how long it took to get armor quirks on mechs that desperately need them.






Take the reins off of Chris, make more changes in a month, open the test server up and give us rewards for testing things, let us keep the cBills that we earn there or something like that.

#2 El Bandito

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Posted 17 February 2018 - 01:49 AM

Yes I agree, but how to actually make the statement stick to PGI? They do what they want.

#3 Khobai

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Posted 17 February 2018 - 01:53 AM

View PostEl Bandito, on 17 February 2018 - 01:49 AM, said:

Yes I agree, but how to actually make the statement stick to PGI? They do what they want.


dont buy solaris 7 pack for a start

i know you all want to buy it badly, but you have to resist the urge

#4 Johnathan Tanner

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Posted 17 February 2018 - 01:55 AM

View PostEl Bandito, on 17 February 2018 - 01:49 AM, said:

Yes I agree, but how to actually make the statement stick to PGI? They do what they want.

Wallets, Its slow and only so effective when a game is on steam, with a constant flow of t5s who stay just long enough to buy a few mech packs and leave. But its our only real option as showcased by the community's recent attempt to open a dialog and reason with pgi.

#5 The Lighthouse

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Posted 17 February 2018 - 02:07 AM

View PostJohnathan Tanner, on 17 February 2018 - 01:55 AM, said:

Wallets, Its slow and only so effective when a game is on steam, with a constant flow of t5s who stay just long enough to buy a few mech packs and leave. But its our only real option as showcased by the community's recent attempt to open a dialog and reason with pgi.


I highly doubt this game is getting constant flow of t5s.

Only recently PGI basically gave away 2 free hero mechs then sleeping players came back... But I am not so sure how this recently restored population will hold.

#6 Johnathan Tanner

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Posted 17 February 2018 - 02:12 AM

View PostThe Lighthouse, on 17 February 2018 - 02:07 AM, said:


I highly doubt this game is getting constant flow of t5s.

I hope your right. I really do.

#7 El Bandito

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Posted 17 February 2018 - 02:17 AM

View PostKhobai, on 17 February 2018 - 01:53 AM, said:

dont buy solaris 7 pack for a start

i know you all want to buy it badly, but you have to resist the urge


Solaris pack's a joke.


View PostJohnathan Tanner, on 17 February 2018 - 01:55 AM, said:

Wallets, Its slow and only so effective when a game is on steam, with a constant flow of t5s who stay just long enough to buy a few mech packs and leave. But its our only real option as showcased by the community's recent attempt to open a dialog and reason with pgi.


I had to buy a Piranha pack though, otherwise my FP deck won't be optimized. Sun Spider pack is also pretty tempting, as Clans do not have a good generalist 70 tonner. Posted Image

Edited by El Bandito, 17 February 2018 - 02:19 AM.


#8 Khobai

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Posted 17 February 2018 - 02:26 AM

Quote

Solaris pack's a joke.


NO WAY IS FULL OF GUD ROBOTS

LIKE UMMM.... GUD ROBOTS!!!

BUT NEED TO TEACH PGI A LESSON SO DONT BUY

#9 Burke IV

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Posted 17 February 2018 - 04:24 AM

View PostJohnathan Tanner, on 17 February 2018 - 01:55 AM, said:

Wallets, Its slow and only so effective when a game is on steam, with a constant flow of t5s who stay just long enough to buy a few mech packs and leave. But its our only real option as showcased by the community's recent attempt to open a dialog and reason with pgi.



Get on steam and tell the story honestly in the review section. Perosnally i dont think i have ever been quite so angry and insulted by a game or its developers ever and i would be happy to see this fall on its face.

#10 Lupis Volk

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Posted 17 February 2018 - 04:40 AM

I mean if the community could unify on issues it'd be a start. PGI is stuck in a forever loop of dammed is they do and dammed if they don't. But instead everyone punishes PGI for just breathing without permission.

#11 FireStoat

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Posted 17 February 2018 - 10:58 AM

View PostBurke IV, on 17 February 2018 - 04:24 AM, said:



Get on steam and tell the story honestly in the review section. Perosnally i dont think i have ever been quite so angry and insulted by a game or its developers ever and i would be happy to see this fall on its face.

You know, I'll do this right now. I will given an equal amount of sentence space to the things I like about about MWO, and why PGI as a development company drags it down. Off I go.

#12 Y E O N N E

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Posted 17 February 2018 - 11:02 AM

View PostLupis Volk, on 17 February 2018 - 04:40 AM, said:

I mean if the community could unify on issues it'd be a start. PGI is stuck in a forever loop of dammed is they do and dammed if they don't. But instead everyone punishes PGI for just breathing without permission.


That's what Dane was trying to do, unite the community.

#13 ANOM O MECH

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Posted 17 February 2018 - 11:20 AM

Listen very carefully to what Paul said about not changing everything at once.

TTK is still not where they want it, and from what this shining bright star of PGI had to say, you can bet that means they will eventually get around to nerfing everything.

The latest small laser nerf (which hardly is in use) is just a sign of what is to come.

Really loved how he dismissed the issues with engine desync as players just not being used to it. Never does he address what has been said over and over that the mobility being stripped away has completely screwed over mechs like the Night Gyr. Players don't hate it because they are not used to it, they hate it now because you can't play it any longer with how miserable it handles.

Love to be a fly on the wall and hear why they think the Atlas is fine, and the only decent assault is the Anni. Love to hear what they thought about assault brawling being dead.

Actually no I wouldn't, I don't think I can take much more of this abject stupidity.

#14 Burke IV

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Posted 17 February 2018 - 11:32 AM

View PostFireStoat, on 17 February 2018 - 10:58 AM, said:

You know, I'll do this right now. I will given an equal amount of sentence space to the things I like about about MWO, and why PGI as a development company drags it down. Off I go.



Balance up all those positive reviews talking about how the game goes from strength to strength only gets better and you should definately spend your money. The people who love the new changes have been busy.

#15 Khobai

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Posted 17 February 2018 - 11:40 AM

Quote

That's what Dane was trying to do, unite the community.


probably wouldve worked better if comp players didnt try to shove an obvious agenda down everyones throats.

they shouldve just stuck to the changes that everyone agreed with, like buffing small lasers, increasing autocannon ammo, decreasing UAC jam chance... etc..., then the community couldve reached a consensus

instead the community became even more divided over the PPC/Gauss issue.

#16 MechaBattler

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Posted 17 February 2018 - 11:43 AM

We need to go back to two patches. Even if one patch is only for balance changes. Let Chris off the chain! Let him bite into the meat of the balance issues. Instead of only being 'allowed' to half way do his job.

#17 C E Dwyer

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Posted 17 February 2018 - 11:53 AM

I will add.

What is the point of employing an, as Paul himself calls Chris, a person with years of experience, that plays the game, that is the only person working on balance full time, if he's kept on a leash, by someone that isn't hardly playing the game.

Let the man do his job, I mean he can't make a worse job of what's happening, because surely if he will, then he shouldn't hold the position in the first place

Can He ?

#18 Carrioncrows

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Posted 17 February 2018 - 12:00 PM

wait, the flamer is worth taking?

#19 FupDup

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Posted 17 February 2018 - 12:02 PM

View PostCarrioncrows, on 17 February 2018 - 12:00 PM, said:

wait, the flamer is worth taking?

Yes, they bring people up to 90% of their heat threshold super fast regardless of how many heatsinks the target has.

#20 Lupis Volk

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Posted 17 February 2018 - 01:08 PM

View PostYeonne Greene, on 17 February 2018 - 11:02 AM, said:


That's what Dane was trying to do, unite the community.

More power to him. While i may not like him due to a decision he made which made me leave the FRR unit i was in and went clan, i'll hear what he has to say. We need to start somewhere though.

Though again i'm feeling somewhat a sense of deja vu.

Edited by Lupis Volk, 17 February 2018 - 01:09 PM.






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