Clan Vs. Is Mech Diversity
#1
Posted 22 February 2018 - 10:01 AM
I'm trying to say that I feel like I have way more options on IS than I do on Clan, when it comes to what chassis or weapons/builds I can bring when I'm IS, if I'm being 'meta' or 'almost meta but not quite and still effective'.
Example:
In my 'Laservomit' deck (mid-range trade), for Clan it's almost exclusively HBRs/EBJs, and either a MAD IIC or Mad Cat II + MLX/PIR. That deck will never stray very far from those chassis.
For IS, I can do Grasshoppers, Warhammers, Riflemen (I know, I know), Thunderbolts, Catapults, Battlemasters, Black Knight, and round it out with a plethora of mediums - Pheonix Hawk, Cicada, Assassin, hell, even a Griffin or Bushwacker.
Just looking at Assaults, there are so many IS assaults I can do different things with, whereas on Clan I feel like if I'm not using a Marauder IIC or Mad Cat II, then I'm shooting myself in the foot in terms of contributing (excepting specialized builds like UV, SNV-A, SNV-C etc).
Maybe BCMC just spent too long on Clan, but holy cow after one day back IS the game is so much more fun now. At least in the mechlab/drop deck screen.
#2
Posted 22 February 2018 - 10:07 AM
#3
Posted 22 February 2018 - 10:13 AM
#4
Posted 22 February 2018 - 10:29 AM
Eisenhorne, on 22 February 2018 - 10:13 AM, said:
Good points - Clan 60 ton and 70 ton weight brackets are pretty specialized when it comes to meta builds. Missiles (maybe ballistics) on the MDD and poptart PPC for the SMN...
#5
Posted 22 February 2018 - 11:17 AM
r4zen, on 22 February 2018 - 10:29 AM, said:
Good points - Clan 60 ton and 70 ton weight brackets are pretty specialized when it comes to meta builds. Missiles (maybe ballistics) on the MDD and poptart PPC for the SMN...
If you haven't tried the 2 summoner 2 hunchie dropdeck your missing out on the most customizable dropdeck clan has.
#6
Posted 22 February 2018 - 11:25 AM
C H E E K I E Z, on 22 February 2018 - 11:17 AM, said:
Out of curiosity, what do you do with Summies that makes them so valuable? I know the 2 ERPPC design, but outside of that I can't say I really know of any significant builds.
#7
Posted 22 February 2018 - 11:37 AM
Verilligo, on 22 February 2018 - 11:25 AM, said:
Lbx20 4 mpl, 5srm6 with artim, 2 uac10 4mpl. 4lrm10 works wonders as well, high mounted pods with huge jjs.
Edited by C H E E K I E Z, 22 February 2018 - 11:37 AM.
#9
Posted 22 February 2018 - 11:55 AM
#10
Posted 23 February 2018 - 12:27 AM
The clan drop decks ARE really limited if you build towards meta, it's laser vomit HBR, MRD, MAD, ACH, MLX, PRH etc.
You can always do something more fun, I saw a dual gaus HBK yesterday, that looked fun, SRM KFX, 2 LBX20 HBK, heavy small stormcrows etc.
I suppose it's just harder to do alternative builds clan side because everyone else will be going range so unless you get in to a group who all want to do something different you will be the person closest to the enemy and being focused down.
#11
Posted 23 February 2018 - 01:15 AM
#12
Posted 23 February 2018 - 02:09 AM
Additionally and for the same reason, build variety in Clan mechs of the same chassis is minimal at best, because regardless of what Omnipods you're using you've got the same tonnage and the same slots to work with. Sure, you can drop lasers/add heatsinks and drop/add ammo to taste, but you're still using the same builds at the end of the day. You're not putting PPCs on Hellbringers and you're not putting ERLLs on Summoners, you're not putting missiles on EBJs and you're not putting MPLs on a Mist Lynx.
Finally, still for largely the same reason as well as the limited tonnage, the vast majority of Clan assaults are just never going to be used. There's no reason to take an Executioner when you can run the same loadout on something twenty tons lighter. Even the KDK-3 is done better by the MCII-B. The few that can run loadouts other mechs can't are simply too slow, particularly when compared to the 81kph+ of the heavies. The HGN-IIC-C, for example, can pack a pretty good punch and take a beating but at 58kph it's not keeping up with a Hellbringer deck. For someone like me with limited options, this means almost half of my Clan mechs are simply never used unless I'm pugging or in very niche scenarios where I simply can't field anything better. Even then, the two mechs that are in literally every one of my Clan dropdecks are my HLL/ERML HBR and MPL EBJ. Contrast that to my IS decks which see all but a few of my mechs being used in at least some circumstances.
So that's really the center of the problem: Clan Omni Heavies are just too good at pretty much everything a mech needs to do. They move quickly, carry assault-calibre loadouts and are versatile enough to work on every map. Whereas the IS has mechs that are "good enough" in general or even "as good" as the top performers on certain maps/modes, or even better if you're good enough with the mech, Clan has nothing that can really compete with the jacks of all trades, master of all Omni Heavies.
It's probably never going to change without massive nerfs to the HBRs, EBJs and LBKs, as a tonnage increase would likely just result in decks just being 65/65/65/65 or thereabouts. If those mechs weren't the end-all be-all there would likely be more variety in Clan dropdecks, though. Maybe not as much as IS, but more than currently exists.
Edited by Stealthrider, 23 February 2018 - 02:13 AM.
#13
Posted 23 February 2018 - 09:33 AM
Why get a bunch of different chassis when you can put the exact same build on 3 different variants, or 3 different builds on the exact same variant? Also, if the weapons get nerfed, you can just change the build (small pulse lbk becomes srm6 lbk), you don't need to junk the whole chassis and get a different mech. (rip black knight, hello battle master)
#14
Posted 23 February 2018 - 10:36 AM
r4zen, on 22 February 2018 - 10:01 AM, said:
In my 'Laservomit' deck (mid-range trade), for Clan it's almost exclusively HBRs/EBJs, and either a MAD IIC or Mad Cat II + MLX/PIR. That deck will never stray very far from those chassis.
For IS, I can do Grasshoppers, Warhammers, Riflemen (I know, I know), Thunderbolts, Catapults, Battlemasters, Black Knight, and round it out with a plethora of mediums - Pheonix Hawk, Cicada, Assassin, hell, even a Griffin or Bushwacker.
Just looking at Assaults, there are so many IS assaults I can do different things with, whereas on Clan I feel like if I'm not using a Marauder IIC or Mad Cat II, then I'm shooting myself in the foot in terms of contributing (excepting specialized builds like UV, SNV-A, SNV-C etc).
1) there simply more is mech then clans. best clan mech: light-piranha,medium-hunchback,heavy-ebj/hell,assualt-madcat.
There little room to do it better since those mech hardpoints are the best.
2) IS has quircks + battlemech making them one trick ponys. IV four great mrm but that it. gras/war family got alot loadouts cover but they chassis bounded + there alot 70 ton alternatives. ebj can do alot loadouts great/decent with exception of missils/poptarting.
3)FW core weight clas around heavies. Most times you will be running atleast 2-3 heavies both sides. and as you stated yourself there simply twice more options to run mech that are decent to even great. It is hard to make a better mech then ebj/hell for the tonnage they cost. (if ebj and hell had a child and had both pro gense and dropped there cons gense + 1 JJ + armor quircks = the new clan opness )
Edited by Palfatreos, 23 February 2018 - 10:37 AM.
#15
Posted 23 February 2018 - 01:21 PM
#16
Posted 23 February 2018 - 01:53 PM
r4zen, on 22 February 2018 - 10:01 AM, said:
I'm trying to say that I feel like I have way more options on IS than I do on Clan, when it comes to what chassis or weapons/builds I can bring when I'm IS, if I'm being 'meta' or 'almost meta but not quite and still effective'.
Example:
In my 'Laservomit' deck (mid-range trade), for Clan it's almost exclusively HBRs/EBJs, and either a MAD IIC or Mad Cat II + MLX/PIR. That deck will never stray very far from those chassis.
For IS, I can do Grasshoppers, Warhammers, Riflemen (I know, I know), Thunderbolts, Catapults, Battlemasters, Black Knight, and round it out with a plethora of mediums - Pheonix Hawk, Cicada, Assassin, hell, even a Griffin or Bushwacker.
Just looking at Assaults, there are so many IS assaults I can do different things with, whereas on Clan I feel like if I'm not using a Marauder IIC or Mad Cat II, then I'm shooting myself in the foot in terms of contributing (excepting specialized builds like UV, SNV-A, SNV-C etc).
Maybe BCMC just spent too long on Clan, but holy cow after one day back IS the game is so much more fun now. At least in the mechlab/drop deck screen.
There are other clan assalts (warhawk,gargol) that do very well in the brawl and the former is decent at range. As for the heavies due to the weight restriction if you want to bring a timber or summoner or orion2c you have to gimp your deck in tonnage else where. Either in your light of or you med. And for clan meds, anything lighter than a nova is meh. And to be frank I've never liked any of the clan light mech's. My death knell has WAY more survivability than any clan light I've been in.
I'm not discounting that people can and do well in clan lights. Just not my cup of tea.
With that said, is does have a lot of mech's that can fill the same role as good as the fellow ton mech. Clan is very specialized.
#17
Posted 23 February 2018 - 02:17 PM
Edited by LordNothing, 23 February 2018 - 02:18 PM.
#18
Posted 23 February 2018 - 05:16 PM
r4zen, on 22 February 2018 - 10:01 AM, said:
I'm trying to say that I feel like I have way more options on IS than I do on Clan, when it comes to what chassis or weapons/builds I can bring when I'm IS, if I'm being 'meta' or 'almost meta but not quite and still effective'.
Example:
In my 'Laservomit' deck (mid-range trade), for Clan it's almost exclusively HBRs/EBJs, and either a MAD IIC or Mad Cat II + MLX/PIR. That deck will never stray very far from those chassis.
For IS, I can do Grasshoppers, Warhammers, Riflemen (I know, I know), Thunderbolts, Catapults, Battlemasters, Black Knight, and round it out with a plethora of mediums - Pheonix Hawk, Cicada, Assassin, hell, even a Griffin or Bushwacker.
Just looking at Assaults, there are so many IS assaults I can do different things with, whereas on Clan I feel like if I'm not using a Marauder IIC or Mad Cat II, then I'm shooting myself in the foot in terms of contributing (excepting specialized builds like UV, SNV-A, SNV-C etc).
Maybe BCMC just spent too long on Clan, but holy cow after one day back IS the game is so much more fun now. At least in the mechlab/drop deck screen.
Edited by ccrider, 23 February 2018 - 05:16 PM.
#20
Posted 24 February 2018 - 04:45 PM
what Mechs are viable for FP or not
we need a list with a check box for viable or not viable
my opinion is 90% of the IS mechs are junk so who cares if you take a BJ or a Vindicator they both suck
85% of the Clan Mechs suck I have seen 12 man Ice Ferret, Gargoyle, Linebacker rushes
so balance is better than ever lol
its just a strange era for MWO
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