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Stealth Armor Can Be Targeted By Streak Srm

stealth armor

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#1 nopempele

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Posted 25 February 2018 - 07:57 AM

I've just found out that a mech with active Stealth Armor can be easily targeted and killed by Clan Stream SRMs. I believe it's a bug as active Stealth Armor should not allow the mech to be targeted or locked on, regardless of equipment used. That's actually the whole point of using it regarding its drawbacks.

I've had a match on Manifold today at around 15:30 UTC0. I was piloting LCT-PB with Stealth Armor active. I've encountered an enemy Stormcrow armed with six Stream SRM-6. HE had no problem targeting and killing me despite Stealth Armor being active.

#2 suffocater

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Posted 25 February 2018 - 08:45 AM

Obvious cheat to get SIX ssrm6 on a stormcrow.

#3 Tarl Cabot

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Posted 25 February 2018 - 09:35 AM

Either bug or intention based on other factors.

Manifold is not a large map for where most of the action takes place.
  • Was Stealth enabled from the start?
  • Do you have ECM modules maxed out?
  • Did your opponents have ECM mechs, and was it possible one of them were in counter mode?
  • Did the Stormcrow have tag?
  • Via some testing, if you are being countered and toggle Stealth, Stealth does not work. At close range if Stealth was not enabled and another mech was in Counter mode Stealth showed activated but mech could still be targeted. This could be intention or possible bug.
  • Tag will break Stealth/ECM outside a specific range. Need to test more with a Stealth/Fully ECM option vs non ECM mech ...
Okay, Tag does break Active Stealth Mech with full ECM nodes outside 90m range.. So even if the Stormcrow did not have Tag, if someone did outside that range you are dead mech. Intentional? Stealth, even in BT, was never meant to be used in full view of your enemy.


So, provided the Streak Stormcrow is the only one with tag (Streak mechs should mount tag at least) you have to get close to disable Tag effect. Also noted on other threads, Narc and PPC will disrupt/deactivate Stealth but I have not tested that myself.

Edited by Tarl Cabot, 25 February 2018 - 09:58 AM.


#4 Tarl Cabot

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Posted 25 February 2018 - 10:08 AM

From July 2017 patch notes. Concerning Tag, PGI tends to miss the "loopholes" (or bugs), does not publish them or they may very well be bugs.

So two potential bugs - Tag not functioning all the time (under 90m) and enabling Stealth while being countered has no effect. Did not test range but was inside 90m on initial test. Should PGI fix the Tag not working inside the Bubble range?

https://mwomercs.com...or-27-jul-2017/

Quote

Stealth Armor

• Fixed an issue where the Stealth Armor HUD icon was not appearing when active.
• Fixed an issue where 'Mechs with active Stealth Armor could be targeted by Turrets.
• Fixed an issue where UAV, Counter ECM, Beagle Active Probe, and Clan Active Probe could ignore effects of active enemy Stealth Armor. A table has been provided below conveying the impact of equipment on active enemy Stealth Armor.

Equipment
Disables Stealth Armor
Counter ECM - No
BAP/CAP - No
UAV - No
Tag - Yes
NARC - Yes
PPC - Yes


• Fixed an issue where 'Mechs with active Stealth Armor could could still capture gameplay objectives. As of this hot-fix 'Mechs with active Stealth Armor will be unable to interact with the following objects:

Assault base
Conquest capture points
Domination beacon
Escort ECM towers

Scouting Intel beacons
Incursion Generators and Towers

Disabling Stealth Armor will immediately begin the capture process if other conditions don't prevent it, such as enemies also being in capture radius or when taking damage.

Edited by Tarl Cabot, 25 February 2018 - 10:10 AM.


#5 Damnedtroll

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Posted 25 February 2018 - 11:01 AM

For me tag need to be able to get a lock on a stealth mech. It's doesn't need to be a wonder bulletproof thing when active. I have a Pirate bane with stealth armor and it's a pesty little beast and quite hard to hit. Surviving stuff that surprise me each time i play it.

#6 nopempele

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Posted 25 February 2018 - 11:10 AM

View PostTarl Cabot, on 25 February 2018 - 10:08 AM, said:

From July 2017 patch notes. Concerning Tag, PGI tends to miss the "loopholes" (or bugs), does not publish them or they may very well be bugs.

So two potential bugs - Tag not functioning all the time (under 90m) and enabling Stealth while being countered has no effect. Did not test range but was inside 90m on initial test. Should PGI fix the Tag not working inside the Bubble range?

https://mwomercs.com...or-27-jul-2017/


Thanks for answering! This clears up a bit. So, TAG and NARC actually disable Stealth Armor. With this in mind, Stealth Armor does not seem a viable option. It currently has too many drawbacks and offer no real improvement over standard ECM. You cannot cap and you cannot cool down, but you could still be targeted by LRM and Streak boats (which are likely to have TAG/NARC equipped anyway).

While I appreciate PGI attempt to implement it in game they should really re-think it.

#7 Tarl Cabot

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Posted 25 February 2018 - 02:56 PM

Yes and no. It really depends on how a player utilizes it. For a player who rarely plays lighter ECM mechs /shrugs but for those who play them often.... We do not know how and how often you play an ECM/Stealth mech. This would be a better discussion for the General forums. You could ask a mod to move it then edit your original post by ADDING additional questions.

From my personal observations the amount of players utilizing stealth armor more often than those who bring narcs and tag. And Stealth is only available to IS mechs.

As for rethinking it, how should it be rethink?

Edited by Tarl Cabot, 25 February 2018 - 02:57 PM.






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