Arc-T Tempest - Useless Pos?
#1
Posted 26 February 2018 - 06:28 PM
I tried 4x ML with various PPCs.
I tried 3x ML + 3x LPL
I tried 6x MPL with a large engine
I tried various combinations of lasers and SRM/MRM
Low & wide arms, low cockpit, huge STs...
Geometry on this thing sucks hard.
The WHM does laser builds much better.
Sure, I could build something with LRM and derp along with the assaults, but I wouldn't want to waste a heavy on LRMs.
#2
Posted 26 February 2018 - 08:18 PM
I tried using all 6 energy hardpoints and it was too hot for my liking. And I could see using a LFE, but Archers definitely aren't XL friendly!
#4
Posted 27 February 2018 - 02:53 AM
#6
Posted 27 February 2018 - 06:44 AM
#7
Posted 27 February 2018 - 08:13 AM
alternatively ditch stealth and go for a larger engine and more heatsinks, personally would rather bring mls and downgrade mrm30s to 20s since you need some pinpoint firepower that actually hurts things.
#8
Posted 27 February 2018 - 04:44 PM
With this build you want to hit the heavy and assault mechs with the MRMs, and only if you get a good shot at a light use the lasers to try to open up its legs. The -10% missile heat generation quirk allows you to deliver some good damage but don't chase the MRMs with a medium laser alpha unless you know you're going to be able to get back into cover and cool off - it's better to hold your fire until the MRMs cycle and let the armour quirks do their job. Only when you know you can deliver a killshot do you chase the MRMs with the 30 point medium laser alpha.
Some other things to note; get the armour skill nodes, get the ECM skill nodes if your skill node plan allows, and remember the Archer has missile doors (the '/' key if I remember correctly) so open them to eliminate the missile firing delay and close them to increase side torso durability. As a side note, because the cockpit is very low you have to make certain you're in cover when you think you're in cover - it's not a hill-peeking mech. With its armour quirks and skilled ECM you can survive out in the open pretty well, but be part of a group to reduce the chance of being focused and use your ECM to help shield your teammates.
With its missile and armour quirks the Tempest does make for a good direct-fire LRM platform with minimal alterations of the above build. Same general rules; the LRMs are the main damage, the lasers are for sweeping the legs of light mechs and mechs underrunning the LRM minimum range. With LRMs you're trying to stay back in the 400m range but the medium lasers are a good deterrent for light mechs trying to underrun your LRMs, so you can keep closer to the front line to reduce missile travel time and allow you to share armour. This build swaps out one CT laser for TAG, though keeping 6 MLs works too.
#9
Posted 28 February 2018 - 03:12 PM
Will probably go with MRM60 after that.
Thank you everyone.
#10
Posted 22 March 2018 - 06:38 AM
Exilyth, on 26 February 2018 - 06:28 PM, said:
I tried 4x ML with various PPCs.
I tried 3x ML + 3x LPL
I tried 6x MPL with a large engine
I tried various combinations of lasers and SRM/MRM
Low & wide arms, low cockpit, huge STs...
Geometry on this thing sucks hard.
The WHM does laser builds much better.
Sure, I could build something with LRM and derp along with the assaults, but I wouldn't want to waste a heavy on LRMs.
2MRM30 4ISERML
#11
Posted 01 July 2018 - 12:11 PM
#12
Posted 01 July 2018 - 12:30 PM
#13
Posted 01 July 2018 - 12:32 PM
Exilyth, on 26 February 2018 - 06:28 PM, said:
- 6 low mounted energy hardpoints with MLs and PPCs
- 1 AMS Hardpoint with AMS and a ton of ammo
- 2 high mounted missile hardpoints with missile heatgen quirks and nothing equipped and a third missile hardpoint in the CT
- 1 ECM hardpoint with ECM mounted
Use your missile hardpoints.
#14
Posted 01 July 2018 - 07:01 PM
#15
Posted 02 July 2018 - 02:10 AM
light engine, armor buffs and not huge agility loss on decoupling made Archer almost in line with other Unseen. Its a solid damage dealer, just dont run around with bunny ears all the time..
#16
Posted 02 July 2018 - 04:26 AM
#17
Posted 02 July 2018 - 04:40 AM
If there is no launcher, the door does not function, if it does not function, it does not provide protection.
Thus you may be dying faster than you should be.
#18
Posted 02 July 2018 - 04:42 AM
#19
Posted 02 July 2018 - 04:44 AM
(This is true for any mech with missile doors.)
#20
Posted 02 July 2018 - 06:41 AM
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