Jump to content

Antilight Point Defense


56 replies to this topic

#41 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,141 posts
  • LocationAustralia

Posted 03 March 2018 - 05:03 PM

View PostVitriolicViolet, on 03 March 2018 - 04:53 PM, said:

Has the player base suddenly dropped in skill or something? There are a lot of people complaining about lights and ive heard it several times now that 1-2 light mechs somehow taking out 2-3 assault mechs. I dont get it they arent hard to hit, just take an AC/LB20 and vaporise them. I pilot Highlanders and dont have an issue with lights, and thats Highlanders.
Occasionally **** happens but generally you shouldnt lose 1v1 with a light.

How many people bother to reverse into a wall when they get attacked? or include 1 JJ if possible for faster turning? or unlock the arms from the torso? or bring any weapon with a max range of under 600m?

Its all how you play and what you build

Edited: Lights arent a problem, i much rather come across a light than a MAD-IIC

No lights have just been boosted through the roof slowly over time.. lately the machine gun bull **** has made them even more stupidly powerful..

If you can't see it you are blind or a light pilot that wants to keep an advantage.

Edited by Samial, 03 March 2018 - 05:03 PM.


#42 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 03 March 2018 - 05:08 PM

View PostSamial, on 03 March 2018 - 05:03 PM, said:

No lights have just been boosted through the roof slowly over time.. lately the machine gun bull **** has made them even more stupidly powerful..

If you can't see it you are blind or a light pilot that wants to keep an advantage.


Or...you are a competent pilot in general.

#43 VitriolicViolet

    Member

  • PipPipPipPipPipPipPip
  • The Corsair
  • The Corsair
  • 592 posts
  • LocationAustralia, Melbourne

Posted 03 March 2018 - 05:14 PM

View PostSamial, on 03 March 2018 - 05:03 PM, said:

No lights have just been boosted through the roof slowly over time.. lately the machine gun bull **** has made them even more stupidly powerful..

If you can't see it you are blind or a light pilot that wants to keep an advantage.


lol dont even have 1400 assists in a light yet, let alone many games at all. i got a raven to 76 matches once its the most games in any light i have. So maybe it hasnt got anything to do with any supposed 'advantage' lights have and more to do with the fact that, as i said, i dont struggle to kill lights. :)

#44 Seranov

    Member

  • PipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 529 posts
  • LocationUSA

Posted 03 March 2018 - 05:17 PM

View PostSamial, on 03 March 2018 - 05:03 PM, said:

No lights have just been boosted through the roof slowly over time.. lately the machine gun bull **** has made them even more stupidly powerful..

If you can't see it you are blind or a light pilot that wants to keep an advantage.


Do you ever get tired of making yourself look like you have literally no idea what you're doing? Lights are, by far, the weakest class of mechs in MWO right now. If you are getting stomped by them constantly, it means you are playing badly, but that probably doesn't surprise anyone else.

#45 roekenny

    Member

  • PipPipPipPipPip
  • The Hungry
  • 131 posts

Posted 03 March 2018 - 05:27 PM

View PostVitriolicViolet, on 03 March 2018 - 04:53 PM, said:

Has the player base suddenly dropped in skill or something? There are a lot of people complaining about lights and ive heard it several times now that 1-2 light mechs somehow taking out 2-3 assault mechs. I dont get it they arent hard to hit, just take an AC/LB20 and vaporise them. I pilot Highlanders and dont have an issue with lights, and thats Highlanders.
Occasionally **** happens but generally you shouldnt lose 1v1 with a light.

How many people bother to reverse into a wall when they get attacked? or include 1 JJ if possible for faster turning? or unlock the arms from the torso? or bring any weapon with a max range of under 600m?

Its all how you play and what you build

Edited: Lights arent a problem, i much rather come across a light than a MAD-IIC

It's much easier to whine and ask for a crutch than it is to adapt to the current meta for some people, it's just lights have a nice toy and are enjoying it before the whining reaches critical mass (and flea is launched) that they will take our toys off us.

#46 Lykaon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,815 posts

Posted 03 March 2018 - 08:38 PM

View PostOP8, on 02 March 2018 - 11:44 PM, said:

I think almost every line of this response is ignoring the mechanics and requirements of my suggestion. I also think it's oblivious to situations many pilots encounter when playing charlie lance on a QP team. As it stands right now, 4x100 ton mechs standing in a circle can barely defend themselves against 2 lights at point blank range, and it's not even a close fight; I see it happen often enough for a facepalm reaction. An assault sacrificing 8 tons, 4 slots of both legs, and a skill tree requirement for 4 HMGS worth of damage that only reaches out 40 meters; is still being GENEROUS to the lights in the current pool of real in game situations occurring lately. That's a huge cost for the heavy mech's gamble on usefulness, and only acts as a deterrent for certain lights, in certain formations, in certain matches.



Hmm...and I soloed 2 lights in a Nightstar a couple of weeks ago in quick play.

Pop UAV
Back into cover
Turn to face
Alpha strike 2 Gauss + 2 Snub PPCs
Watch a Mystlynx burn

Reapeat
Toast marshmellows over smoldering Pirahnnah.

UAV are 0 tons

Paying attention...pricelss

#47 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 03 March 2018 - 11:56 PM

View PostDee Eight, on 03 March 2018 - 02:37 PM, said:


Shotguns...work equally well on lights and assaults.


Actually, no. The higher the spread, the less likely any amount of damage will focus.

Given, there's a lot of stuff that'd help. In tabletop, you don't hug assaults because they'll punt your legs out from under you- kicks are some of the most focused damage in the game (at worst, it's 50/50 as to which leg you kick). If minimum ranges didn't zero out weapon damage in many cases (and actually had their TT effect on other weapons), you'd still see at least some risk to closing with assaults with ATM/LRMs.

We even have a handy pointing arrow that could tell you exactly where your kick was going. Not that 16-20 damage to a leg is going to generally destroy a light in one hit, but it'd certainly make leg humping much riskier. And give robots a very short range combat option unless they're literally gunless and missing a leg.

#48 OP8

    Member

  • PipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 142 posts

Posted 04 March 2018 - 01:33 AM

I think what everybody here has said when added up is that AMS systems are a crutch for crappy light and medium pilots who should stop whining about LRMs and learn to use cover. REMOVE AMS and LAMS because they are only used by LOW SKILL fast movers who don't know how to do their job. I'm pretty sure everyone's response to my suggestion can be paraphrased into AMS is for weaklings who need to get gud.

#49 Dogstar

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,725 posts
  • Twitch: Link
  • LocationLondon

Posted 04 March 2018 - 01:38 AM

Despite piloting lights a lot I'm also in support of adding a melee kick attack. it really would be easy to implement (although PGI seems to have a hard time implementing anything) and very simple to understand.

That said any light mech worth their salt isn't going to crotch hump an assault from in front, you should always be stabbing them in their big fat ***!


View PostOP8, on 04 March 2018 - 01:33 AM, said:

I think what everybody here has said when added up is that AMS systems are a crutch for crappy light and medium pilots who should stop whining about LRMs and learn to use cover. REMOVE AMS and LAMS because they are only used by LOW SKILL fast movers who don't know how to do their job. I'm pretty sure everyone's response to my suggestion can be paraphrased into AMS is for weaklings who need to get gud.

WTF!?!

That is nothing like what anyone has been saying.

You just said that lights are so OP that they're only piloted by low skill players that use crutches like AMS to avoid getting LRM'd to death.

Seriously you are in another world.

What the actual problem is that you are either clueless or trying to push an agenda..

Edited by Dogstar, 04 March 2018 - 02:14 AM.


#50 mailin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 2,033 posts
  • LocationWisconsin, USA

Posted 04 March 2018 - 02:29 AM

I have a few things to add. The first is that I am seeing more swarms of lights occasionally. If you're in a slow assault and they find you you will die. Nothing much to do about that. But, I am also seeing a LOT more assault drivers who don't really have a clue. The ONLY time assaults should back up is to cool off, otherwise they should be moving forward all the time. Granted, maybe sometimes slowly, but they should always be advancing. I can't tell you how many times I see assaults that stop and fire, or even worse, back up when firing lrms at 750+m.

I think one of the biggest problems is that new players want the biggest mech that can deal the most damage, but they never learn situational or map awareness. In other words, they really don't know how to use those things.

But, team mates can help. Get on comms. Tell those assault drivers to keep moving forward. If you have anti-light weapons stay close to those fatties and keep the ankle biters away. Sometimes the best anti-light weapon for an assault is another mech.

Oh, and one more thing. PRIORITIZE!! Lights are NEVER the priority unless they're all that's left. They are targets of opportunity. Take shots at them but do not chase them unless you are absolutely certain you are AT LEAST as fast as them.

Edited by mailin, 04 March 2018 - 02:29 AM.


#51 Seranov

    Member

  • PipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 529 posts
  • LocationUSA

Posted 04 March 2018 - 06:08 AM

View PostOP8, on 04 March 2018 - 01:33 AM, said:

I think what everybody here has said when added up is that AMS systems are a crutch for crappy light and medium pilots who should stop whining about LRMs and learn to use cover. REMOVE AMS and LAMS because they are only used by LOW SKILL fast movers who don't know how to do their job. I'm pretty sure everyone's response to my suggestion can be paraphrased into AMS is for weaklings who need to get gud.


No, it sure can't. You're reaching really hard, and making yourself look even worse in the bargain.

Sorry kiddo, but you're gonna have to g i t g u d.

#52 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 04 March 2018 - 06:30 AM

View PostYeonne Greene, on 03 March 2018 - 05:08 PM, said:

Or...you are a competent pilot in general.


Aiming ability is an incredibly effective countermeasure to light mechs.

#53 roekenny

    Member

  • PipPipPipPipPip
  • The Hungry
  • 131 posts

Posted 04 March 2018 - 06:33 AM

View PostOP8, on 04 March 2018 - 01:33 AM, said:

I think what everybody here has said when added up is that AMS systems are a crutch for crappy light and medium pilots who should stop whining about LRMs and learn to use cover. REMOVE AMS and LAMS because they are only used by LOW SKILL fast movers who don't know how to do their job. I'm pretty sure everyone's response to my suggestion can be paraphrased into AMS is for weaklings who need to get gud.

Actually they are designed for slow fat mechs since they can't get out of lock nearly as fast and there are some maps *cough* lrmlands *cough* what offer zero cover from them. That and they encourage a detrimental play style and attitude of staying in the back (playground of the lights,) refusing to share armor, refusing to push and while giving people an inflated ego and no ones criticism matters as "STFU I did 1000+ damage you only did 400" (forgetting that that 1000 was splash so about 60% of it did not secure the kill.) But this is a different topic all together. Your trying to grasp at straws and failing

Edited by roekenny, 04 March 2018 - 06:34 AM.


#54 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 04 March 2018 - 08:28 AM

Reduce assault size?

Or even easier...
Unlock your arms, shoot at them.

Works just like this. Wait for the Locust some seconds after. Goes off screen and dies by me, by medium lasers.

#55 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 04 March 2018 - 08:37 AM

View PostOP8, on 02 March 2018 - 10:49 PM, said:

2 Slot Weapon. Weighs 2 tons for forward arc only, 3 tons for rearward arc only, 4 tons for full perimeter coverage. Can only be mounted in legs. Works like AMS or LAMS, but does a scaling damage from 40 meters increasing to 0 meters automatically to targets too short to see out of assault chassis cockpit glass. At 10 meters, does damage similar to 2 HMGS. Weapon requires at least one skill upgrade in seismic sensing to function. Requires a minimum of 50 ton chassis to equip. At maximum for 8 tons, installed in both legs, occupying 4 slots, a player is provided automatic point defense of 4 HMGS that will shoot at any sub-40 meter target detected by seismic sensors in a 360 degree arc, fired from knee height.


Why not just learn to shoot their legs?
Or one-shot their ST?

#56 Funk1777

    Member

  • PipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 104 posts

Posted 04 March 2018 - 08:45 AM

You must always stand still to do the lurming to increase chances of head crits. What's bad is when the team keeps moving and my lurm king crab cant keep his massive damage up. Then an op piranha finds me and it's a bunch of crap. Fish and crabs are naturally friends!

tried to link little mermaid jpg and failed. rip.

Edited by Funk1777, 04 March 2018 - 08:50 AM.


#57 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 04 March 2018 - 02:14 PM

View PostOP8, on 04 March 2018 - 01:33 AM, said:

I think what everybody here has said when added up is that AMS systems are a crutch for crappy light and medium pilots who should stop whining about LRMs and learn to use cover. REMOVE AMS and LAMS because they are only used by LOW SKILL fast movers who don't know how to do their job. I'm pretty sure everyone's response to my suggestion can be paraphrased into AMS is for weaklings who need to get gud.


You mean those newbies who Paul balances LRMs around?

I mean, he's literally said they're bad because he's afraid of the big bad lurms killing people who don't have basic skills down too much.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users