Polar Highlands
#1
Posted 09 March 2018 - 11:47 PM
I just underperform. I do low damage, I cannot get into range. I run around trying to find an opening and eventually just die with pretty disastrous damage I provided. If the enemy team sticks together, I am finished.
I really hate this map with a passion. Normally I just play the Griffin, but I am trying to skill up the Cicada and this map seems to come up at least every second match. I have no idea how to unlock it. So I am looking for pointers on what I am doing wrong.
I am doing reasonably well on other maps. I have 117/119 matches. In non Polar Highland maps my Griffin usually breaks 500 damage, often reaching up to 800. I wish there was a way to avoid this map. /sigh
#2
Posted 10 March 2018 - 08:37 AM
Stay in cover while the peeking/sniping phase takes place, and when it comes time for your team's assault mechs to push against the enemy you'll be right there to close the gap into the enemy without being stuck in a no-man's land where you can't attack while the enemy can.
#3
Posted 10 March 2018 - 10:05 AM
#4
Posted 10 March 2018 - 10:33 AM
Protecting your team's flank can work too, if their lights are aggressive and you can keep cover from their ranged mechs.
#5
Posted 10 March 2018 - 10:33 AM
#6
Posted 10 March 2018 - 12:08 PM
#7
Posted 10 March 2018 - 01:40 PM
The trenches are like a maze and go pretty much....everywhere. If you stay within the trenches you can close in as necessary.
Sometimes having just a single long range weapon to be able to do "something" can help to alleviate the boredom, though some elitists may shun you for it.
#8
Posted 10 March 2018 - 03:14 PM
On this map, in a brawler, you really have to pay attention to the low points and try to force the enemy's tailing edge. Basically, you have to see where the most heat is coming from and flank around using low points. Its critical you don't silhouette yourself on ridges etc. and stay in low ground. You are going to have to play close attention to where fire is coming from and look for that aren't with the main group or on the back edge of the main group and basically engage and retreat. If I am in a faster short range build I am looking for the LRM boats and snipers who are hiding at the back and going for those as quickly as I can being quick to escape to a low point if the enemy decides to turn on me. Really you generally get to do whatever you want on the trailing edge of the enemy because most players will get tunnel vision at the point of the main push.
Alternatively, you can wait in low points at the leading edge of the enemies' push and wait for them to peek / corner and then engage but you risk getting overwhelmed and killed quickly.
#9
Posted 10 March 2018 - 10:07 PM
get within 100-200 m, preferably behind them , you're under ecm, shoot and run away, another position, repeat, don't shoot if they are looking at your direction, and never shoot from the same location, there may be times they are under fire from your team , great opportunity to core out their back, they'll think it's coming from your team, ideally that should be your target, one already getting shot at.
another option is stay with your team and offer ecm cover, helping your team lose locks from the barrage of missile hitting them, and chase down any yolo's, but that's taking a chance of taking team damage.
My ecm little guys carry 2 uav's, a well place UAV, can earn you many more C-Bills
your small and ecm . . call targets, let your LRM pilots know, if they are doing any good, have 'em stop firing if the missiles are not hitting, sure they should have the paper doll indicating the target is hitting them, but it could be some one else, they'll will still think they are dong the damage, and wasting ammo.
I do one of 2 things, I stay and offer my ECM coverage to those I see getting hit by missile , and rover duty aroiund the team
or
wide flank, come in behind, find they one that is getting hit, get close enough and in a position (not easy or available most of the time) to hit the same target the team is hitting from behind, or single out one, and become the rabbit.
some times I do the distraction, hit and runs, being the rabbit, allowing the team to focus more on just the current called target, depending on the mode, attack their base.
sure lots of damage earns you more C-Bills, but that dosen't help much for the team.
be a team player.
High damage averages is not a indicator of your skill, could mean, you hide back and never share armor, and use the team for one's self , . . . .. blah blah yaddy yaddy, now totally going to a different subject
I should shush now
Edited by Xaat Xuun, 10 March 2018 - 10:21 PM.
#10
Posted 11 March 2018 - 12:19 AM
Another example: I have ice-cold Bushwaker with LBX and medlasers, I'm king on any hot map, if I'm lucky to get it in voting, since I can run and punch majority of laservomits all day long, while they shutdown every minute, or outright melt themselves. They can't shoot as often as they used to.
For light brawler, you can try two things:
- Assault escort and pray your team won't suck while you're hiding between big metal balls, so you can jump out and unleash hell when CQC fight breaks out. That also means you should be on a lookout for anything small coming your high tonner teammates way, to intercept and punish, that's your best bet.
- Try to run as a light brawler group (2-3 mechs) trying to poke at lances or chew up some loners. You can also meet another group of lights and slug it out at a distance from main bulk if you're good up close. But that's hard to organize, and there are often lights who aren't cut out for this kind of playstyle.
But either of it can only help you're very lucky, because Polar is very open map with close to no cover. If someone manages to keep a lock on you, or just see you, you're toast with tons of damage flying your way.
And remember most important thing while you're in light brawler on any map: PATIENCE. Practice it any way you can, it is everything, really.
Edited by Dragonporn, 11 March 2018 - 12:21 AM.
#11
Posted 11 March 2018 - 12:26 AM
I try to stay in the trenches most of the time, but I guess I am doing something wrong, as I still often take damage that way.
Organisation is probably a problem. I tend to play solo in normal queueing in Tier 4. Aside from that, I have stopped playing the Commando, because it is too much like the Raven (at least my build is) and the Cicada because I suck at it.
I tried to paste in some stats, but posting screws up the format.
Edited by Darakor Stormwind, 11 March 2018 - 12:28 AM.
#12
Posted 11 March 2018 - 06:23 AM
No matter what you're going to have encounters. Especially given the fact that you're limited to sub 300 meters. This is somewhat unavoidable. Lets not forget that Griffins are fairly tall. Well any 55 tonner is.
I recently had a fire in my oven (some Chex spilled from the wife's baking yesterday and I forgot about it when I went to preheat the oven for a pizza), so I'm waiting for the smoke to clear. A bit later though, since Polar Highlands is such a frequent map for me I will be setting out to engage enemies in the field and will film. Need an excuse to start working on my old Griffins anyway. Would you be willing to share your specific build with the Griffin?
Far as the other mechs, while I might bring them into the field I'll probably use my own builds for them. Just give me their variants and maybe their primary weapon.
Edited by Koniving, 11 March 2018 - 06:25 AM.
#13
Posted 11 March 2018 - 06:29 AM
#14
Posted 11 March 2018 - 08:40 AM
#15
Posted 11 March 2018 - 10:04 AM
Let's see if this works:
https://imgur.com/a/U3XoD
The Cicada is a 2A with the biggest XL engine it can carry, AMS and 6 Medium Lasers. Can't show a screenshot, as I recently cannibalised it to start equipping my Warhammer. As you can see from the screenshot, I am low on funds. ;-)
Edited by Darakor Stormwind, 11 March 2018 - 10:20 AM.
#17
Posted 11 March 2018 - 11:06 AM
My initial Griffin build had 2 Light PPCs, ECM, Laser AMS, and an MRM-40. I was doing okay, and it hits hard but there's trouble against lights with this build.
#18
Posted 11 March 2018 - 12:32 PM
I am quite happy with the Mechs performance on most maps.It can take a beating and still dish out decent damage. I only considered getting rid of the XL Engine and switching to a Light Engine. I keep wondering whether the 10 kph loss in speed makes up for surviving even when losing a side torso. Don't have the money to buy a different engine right now, so I cannot try this out.
#19
Posted 11 March 2018 - 04:10 PM
#20
Posted 11 March 2018 - 06:33 PM
Good luck.
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