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Heavy Handed Dakka Buffs Will Make Balance Worse


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#21 The6thMessenger

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Posted 16 March 2018 - 11:38 PM

View PostNovember11th, on 16 March 2018 - 11:20 PM, said:

The situation requires maths. Not on our part, but that of the devs.


I'm sorry with my shall i say outburst? But reading into it, i couldn't really get that till you said it. I mean after all, we've been helping PGI with the damn maths -- them maths are dere, so it never really dawned into me what you were trying to say.

Edited by The6thMessenger, 16 March 2018 - 11:40 PM.


#22 Anjian

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Posted 17 March 2018 - 02:35 AM

I love ballistics as of late. I would love any ballistics buff.

#23 Spare Parts Bin

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Posted 17 March 2018 - 02:53 AM

I love ballistics overall except Gauss, anything that makes these better helps me. I don't really like laser vomit. All things should be in moderation but this game is too far out of true for that statement to make sense anymore.

#24 PocketYoda

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Posted 17 March 2018 - 02:59 AM

I also love ballistics but most suck so i usually run them second fiddle to the insane vomit.

#25 JC Daxion

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Posted 17 March 2018 - 03:44 AM

Most of the changes were .1 How exactly is .1 "heavy handed"?

ac10, did get a slightly bigger reduction, but i really think it needed it.. I also wish the ac20 got a minor reduction, but ahh well

#26 Bud Crue

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Posted 17 March 2018 - 04:12 AM

1) there is nothing "heavy handed" about the ballistics buffs. These are incremental changes for the most part, the the vast majority will not even notice. Dare I even use the word iterative (too hopeful?).

2) I know not what balance you refer to, but from my perspective looking at the biggest change in the "heavy handed" ballistics buffs: this makes running 3-AC10s on my Victor now somewhat more "balanced" with the 2 HGR build. 60 points every 5 seconds vs 50. The HGR build is still the better choice in terms of PP, etc. but this is a step in the right direction to returning the AC10 and even the LBX10 to some semblance of usefulness (The clan AC changes are still a waste, they need, WAY more help than this)

#27 Antares102

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Posted 17 March 2018 - 10:34 AM

@OP the ballistics that that where buffed were underused or not used at all with one exception the IS AC-5

IS AC-2 Practially never used
IS AC-5 Well used and originally had a heat of 1 which did not break the game. Now it has 1.4.
IS AC-10 Less used than AC-5. Way to bulky for being boated on any chassis except Anni.

All C-AC versions are practically never used.
IS/Clan LB-X 10 are rarely used
IS/Clan LB-X 2 and 5 are never used

Thus I disagree with your statement.

Edited by Antares102, 17 March 2018 - 02:44 PM.


#28 S O L A I S

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Posted 17 March 2018 - 11:01 AM

Wow, the things some folks worry about. The lbx Anni is possibly one of the worst builds for it and only dangerous to those dumb enough to get too close. In general the community as a whole is sick of nerfs and buffing weapons so we have more than just laser vomit is a good thing.

#29 Fleeb the Mad

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Posted 17 March 2018 - 11:08 AM

People will gripe about every balance change. That's the nature of things no matter how right or wrong they are.

Do people forget that the 4 LBX10 Annihilator is a ponderously slow machine with a number of serious limitations that must be overcome in order to get into a position and range where its weapons are effective?

Nothing was buffed there that didn't need some love. More regular, incremental balance changes are a better direction than they have been moving in previously.

#30 Khobai

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Posted 17 March 2018 - 11:14 AM

autocannons needed more ammo not faster cooldown

now theyll just run out of ammo faster

#31 Spare Parts Bin

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Posted 17 March 2018 - 01:56 PM

View PostKhobai, on 17 March 2018 - 11:14 AM, said:

autocannons needed more ammo not faster cooldown

now theyll just run out of ammo faster


Not since Saturday Night Live's Floor Wax/Desert Topping has a statement been more true. ACs need lower heat created, faster cool down,and more ammo.

#32 C E Dwyer

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Posted 17 March 2018 - 02:05 PM

Disagree, all it's done is remove some of the nerfs they never should have had in the first place.


The sub par AC20 should have got a buff, but didn't

#33 Grus

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Posted 17 March 2018 - 02:13 PM

View PostEl Bandito, on 16 March 2018 - 09:59 PM, said:


Have you ever thought that maybe the issue is not with ballistics, but with the Annihilator? Posted Image

PGI had made a big mistake of nerfing Clan ballistics just cause of KDK-3. Lets not encourage such folly.

Odin's Raven this ^^^ KDK-3 is a shadow of what it used to be.. mostly kept in the hanger because it looks so good.

#34 Nightbird

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Posted 17 March 2018 - 02:30 PM

KDK-3 only does 1000-1400 damage now instead of 1500-2000 damage before per match, definitely only a shadow of its former self :D

#35 Seranov

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Posted 17 March 2018 - 02:42 PM

View PostNightbird, on 17 March 2018 - 02:30 PM, said:

KDK-3 only does 1000-1400 damage now instead of 1500-2000 damage before per match, definitely only a shadow of its former self Posted Image


I have to say, I do enjoy my 4 LB10X KDK-3... or at least like it a lot more than the other KDKs I've played. It's still ponderous and squishy, but man is that many LBXes fun to use.

#36 Gaussfather

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Posted 17 March 2018 - 04:04 PM

View PostThe6thMessenger, on 16 March 2018 - 10:19 PM, said:

Disagree.

Honestly, the Dakka Buffs ain't enough. Where's the RAC2 buffs? Why is LGR getting more range when it already has too much of it?


Yeah I have to agree, the LGR is still pretty useless... even with 2 of them its not superior to normal dual gauss at long range... the mechanic of firing makes a quick firing gauss with low damage of limited use.

Because you cannot immediately snap off that shot when someone breaks covers and shows themselves, so you have to plan ahead and usually once they are hit one time they hide behind cover. So better to have more damage per shot, which is why dual HGR is a viable build even though it has long cooldown etc etc

A range bump does little to improve it... more damage would though.

Edited by Gaussfather, 17 March 2018 - 04:07 PM.


#37 Gaussfather

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Posted 17 March 2018 - 04:23 PM

Yes as others have mentioned, LBXs aren't better than UACs or normal ACs, only when armor is stripped. My only fun LBX boat is my DUAL LBX20 Victor, in large part because it has decent maneuverability and can fire the LBX20s together without ghost heat.

4LBX10 Anni is a magnet for every team to focus fire and can't push and hide well... plus at range LBXs stink... the 6AC5 is much more deadly.

I agree the RACs need more of a buff but these buffs won't make ballistic boats outperform laservomit builds etc.... the main thing about laser vomit builds is that the best mechs for them are in the 60-80 ton range (key exception: Banshee or Battlemaster because they can take a large engine)... laser vomits poke and hide, poke and hide, over and over. So you need a fast mech that's big enough to boat lasers and heatsinks. Ballistic builds (except MG builds) need a lot more tonnage... 70 ton Warhammer being minimum decent mech for dual gauss or 4 AC5s... for Clan maybe its 65 ton. After that you are in the slow Mauler... only decent ballistic boat with some maneuverability are your 3UAC5 or 3AC5 builds: Ilya with XL, Roughneck, Warhammer, Marauder, Victor 9A1 etc.

#38 PocketYoda

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Posted 17 March 2018 - 04:38 PM

Agree Ammo needs to come up as well. Its gone fast and takes up far too much tonnage to be reasonable.

I think the LGR should do 10-11 damage for the tonnage and heat it generates

Edited by Samial, 17 March 2018 - 04:40 PM.


#39 Brain Cancer

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Posted 18 March 2018 - 12:40 AM

The best CAC buff would be removing a weapon that isn't even supposed to exist.

We're supposed to get PAC/2-4-8's in the next timeskip anyway. It'd be better to simply scrap Paul's boondoggle and actually put a weapon in that's supposed to exist in it's place that can be statted and balanced accordingly.

#40 Dragonporn

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Posted 18 March 2018 - 01:27 AM

I didn't see any big buffs to anything in latest patch notes, all I see are minor heat and cooldown reductions with some other small things. Though it eludes me why heat in particular should be reduced when it should be increased, so pilots should have better trigger discipline and nerf a little non-stop alphas across the board.

However, on RAC note, since I really-really like this weapon system, and I don't need to tell anybody how underwhelming it currently is. So, If we suppose buff to be considered, what do you think about this idea:
Longer barrels rotate, DPS increases proportionally. Tradeoff is: longer weapon runs, more you risk a jam at the cost of higher DPS. Simple flat buff wouldn't cut it for this weapon IMO.





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