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Obligatory Clan Hs Nerf Thread


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#1 Grus

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Posted 17 March 2018 - 12:39 PM

[color=#00FFFF]
- Clan Double Heatsinks:
[/color]
[color=#00FFFF]
Health reduced to 4 (from 5)
[/color]

thoughts?

#2 FupDup

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Posted 17 March 2018 - 12:40 PM

It's probably not going to be that big of a deal in the grand scheme of things, but IMO I don't like their general stance on wanting to make crits to become super common even for non-critseeking weapons.

#3 Juodas Varnas

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Posted 17 March 2018 - 12:40 PM

Completely irrelevant nerf that nobody is ever going to notice in-play.

#4 Grus

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Posted 17 March 2018 - 12:48 PM

View PostJuodas Varnas, on 17 March 2018 - 12:40 PM, said:

Completely irrelevant nerf that nobody is ever going to notice in-play.

maybe, but given the shear amount of HS clan mechs are required to carry to be viable the HP adds up over time.

#5 Grus

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Posted 17 March 2018 - 12:53 PM

It really confuses me that PGI will make the clan ballistics less heat intense by a slight margin to make them more reliable in the brawl then make the HS that keeps them running easier to take out...

#6 Fleeb the Mad

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Posted 17 March 2018 - 12:56 PM

Eh, it was the most minor nerf they could do without doing nothing.

You're still going to have your component blown out long before you lose everything in it.

#7 Khobai

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Posted 17 March 2018 - 12:57 PM

bad change

they needed to buff IS DHS not nerf C DHS

#8 Malcolm Vordermark

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Posted 17 March 2018 - 01:00 PM

View PostGrus, on 17 March 2018 - 12:48 PM, said:

maybe, but given the shear amount of HS clan mechs are required to carry to be viable the HP adds up over time.

Components usually don't enough hits once they lose their armor for crits to be a huge concern.

#9 Grus

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Posted 17 March 2018 - 01:06 PM

View PostRouken, on 17 March 2018 - 01:00 PM, said:

Components usually don't enough hits once they lose their armor for crits to be a huge concern.

I disagree, for the reason that Clan mechs are (for the most part) fragile. If said IS mech can strip the claner of the ability to fire without going nova, or cant fire more that 2-3 med laz before having to cool down for an extended period of time... see how this snowballs?

#10 Sjorpha

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Posted 17 March 2018 - 01:09 PM

The relevant change would be to either nerf the dissipation on cDHS or buff it on IS DHS, nerfing health wont adress the real issue which is that cDHS are so easily massable which is why clan laser vomit is so dominant.

#11 Brain Cancer

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Posted 17 March 2018 - 01:13 PM

I'm generally happy if it hits a heat sink, regardless of how fast it breaks, versus a weapon.

If I'm at the point of crits mattering, the section is probably one hit away from exploding anyway.

#12 Grus

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Posted 17 March 2018 - 01:29 PM

View PostBrain Cancer, on 17 March 2018 - 01:13 PM, said:

I'm generally happy if it hits a heat sink, regardless of how fast it breaks, versus a weapon.

If I'm at the point of crits mattering, the section is probably one hit away from exploding anyway.

Maybe, but how often are you that 1-2 hits away and with proper twisting can pull off a kill before going down? now add to that said 1-2 hits but you've lost a bunch of HS.. most likely you wont pull that kill off anymore because you're hitting shutdown firing 4 ermedlaz...

#13 kuma8877

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Posted 17 March 2018 - 01:54 PM

View PostBrain Cancer, on 17 March 2018 - 01:13 PM, said:

I'm generally happy if it hits a heat sink, regardless of how fast it breaks, versus a weapon.

If I'm at the point of crits mattering, the section is probably one hit away from exploding anyway.

If I'm reading it right, isn't this part of the reason why this method was chosen, over other manners of manipulation? The ability to potentially pad your weapons with HS's.

#14 LT. HARDCASE

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Posted 17 March 2018 - 01:56 PM

View PostKhobai, on 17 March 2018 - 12:57 PM, said:

they needed to buff IS DHS not nerf C DHS

Antithetic to PGI balancing philosophy.

Aren't we supposed to be "balancing"? Why not give IS DHS an advantage as well? Surely that thought has crossed someone's mind.

Nope.

Edited by LT. HARDCASE, 17 March 2018 - 01:58 PM.


#15 Jackal Noble

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Posted 17 March 2018 - 01:57 PM

Not to mention the max buff to heat gen from Skilltree for Clan now is -8.4% (down from -10.5%, Is remains unchanged), stuff def adds up from Jan patch.
Soon, we will all be running around with ER smalls and AC2s. Hell ya can't wait!

Curious as to some of the various mechs and loadouts and total hp profile now vs comparable IS builds.

Edited by JackalBeast, 17 March 2018 - 02:00 PM.


#16 Grus

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Posted 17 March 2018 - 02:07 PM

View PostJackalBeast, on 17 March 2018 - 01:57 PM, said:

Not to mention the max buff to heat gen from Skilltree for Clan now is -8.4% (down from -10.5%, Is remains unchanged), stuff def adds up from Jan patch.
Soon, we will all be running around with ER smalls and AC2s. Hell ya can't wait!

Curious as to some of the various mechs and loadouts and total hp profile now vs comparable IS builds.


Call to arms for Spread Sheet Warriors!!!

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#17 CFC Conky

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Posted 17 March 2018 - 02:35 PM

Maybe it's a roundabout way of making Clan laser vomit less effective by reducing the health of those heat sinks. You can still alpha, but you have to be more careful about return fire. Time will tell I guess...

Good hunting,
CFC Conky

#18 Seranov

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Posted 17 March 2018 - 02:44 PM

I prefer this option, as opposed to making cDHS simply less good at their job (ie: gathering and dissipating heat).

#19 Malcolm Vordermark

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Posted 17 March 2018 - 02:56 PM

View PostGrus, on 17 March 2018 - 01:06 PM, said:

I disagree, for the reason that Clan mechs are (for the most part) fragile. If said IS mech can strip the claner of the ability to fire without going nova, or cant fire more that 2-3 med laz before having to cool down for an extended period of time... see how this snowballs?

Equipment is only vulnerable to damage during the last 1/3 or so of the components health. That, the amount of damage being thrown around compared to the components health and how easy it is to aim means critting equipment rarely matters.

#20 Bombast

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Posted 17 March 2018 - 02:58 PM

Meaningless adjustment that changes nothing and completely ignores the issue it's meant to 'resolve.'





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