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Obligatory Clan Hs Nerf Thread


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#21 Sniper09121986

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Posted 17 March 2018 - 03:00 PM

Sure, why not? They used to say they track the usage data and slap any outstanding nails, so the laser meta nerfs were expected. The fact that said laser meta has developed because of lack of other viable weapon systems does not seem to be an issue. The AC are balanced by uselessly spreading shells as opposed to the single shell, the UAC are balanced by jamming on every second shot, the SRM are balanced by spread and, well, basically not registering at all, the PPC... you know.

Sometimes I wonder how am I still not banned for being a Clan loyalist.

#22 The6thMessenger

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Posted 17 March 2018 - 03:09 PM

I really don't see much point, not with our current crit-system. When you're stripped, it's usually over, especially that clan-mechs generally doesn't have much structure quirks for the structure to survive long enough for equipment to be destroyed and be a hindrance. And when the armor is stripped, good players have already contributed much and maximized their durability.

#23 K O Z A K

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Posted 17 March 2018 - 03:15 PM

out of all the possible options they could have taken to further nerf clan energy boats this has to be the weirdest one, does anyone actually think this is going to make much difference?

#24 DFM

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Posted 17 March 2018 - 04:52 PM

Better than nerfing weapons or actual dissapation.

#25 Seranov

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Posted 17 March 2018 - 04:53 PM

View PostPromessa, on 17 March 2018 - 03:36 PM, said:

Balancing by crit is a meme
crits aren't fun for the shooter or the shootee
You can't even tell if you're critting heatsinks and you can't tell how many of your heatsinks are destroyed if multiple are at the same time.

Also it does nothing to a mech that never looses its armor so why bother


There is no such thing as a mech that never loses its armor. Especially among the mechs the Clans can bring.

#26 Jess Hazen

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Posted 17 March 2018 - 05:10 PM

how pgi thinks about balance
at the beginning of the day nerf clan
at the end of the day nerf clan

never bother balancing cbills costs

#27 Krivvan

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Posted 17 March 2018 - 05:24 PM

View PostSniper09121986, on 17 March 2018 - 03:00 PM, said:

the PPC... you know.

The PPC...is one of the best weapon systems for clan mechs at the moment you mean? Did you miss how dominant the 2 PPC Summoner was and still is? Or the PPC Warhawk? The meta of the game has already shifted towards UACs and LBX and QP is just really slow to catch up. When you watch the best players play even just solo queue, you notice they tend to not favor pure laser vomit, even when just coming up with a new build on the fly.

Think of the most Meta Clan Assaults in the game. Think of their most meta builds. How many are actually pure laser vomit? The standard Death Strike is Gauss Vomit. The Mad Cat Mk. 2 is a pure Dakka build. The Dire Wolf is mostly taken for ballistic builds.

Now, it's not as if I'm trying to argue that Clan laser vomit is bad. Definitely not. Or even that IS laser vomit is better. That isn't true either. It's just that Clan laser vomit isn't a one true sole defining feature of the meta.

Edited by Krivvan, 17 March 2018 - 05:43 PM.


#28 FupDup

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Posted 17 March 2018 - 05:26 PM

View PostKrivvan, on 17 March 2018 - 05:24 PM, said:

The PPC...is one of the best weapon systems for clan mechs at the moment you mean? Did you miss how dominant the 2 PPC Summoner was and still is? Or the PPC Warhawk? The meta of the game has already shifted towards UACs and LBX and QP is just really slow to catch up.

I'll believe that UACs are better than word on the street says they are, but I'm pretty skeptical about that LBX claim. I mean, of course stuff like the SRM + LBX Scorch and Orion IIC have been great for a while, but those aren't pure LBX (the SRMs do a lot of the work).

#29 Krivvan

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Posted 17 March 2018 - 05:34 PM

View PostFupDup, on 17 March 2018 - 05:26 PM, said:

I'll believe that UACs are better than word on the street says they are, but I'm pretty skeptical about that LBX claim. I mean, of course stuff like the SRM + LBX Scorch and Orion IIC have been great for a while, but those aren't pure LBX (the SRMs do a lot of the work).

The LBX is admittedly more specialized and you're less likely to see it in queue so much as comp and 1v1. But what's keeping it back now is less its inherent effectiveness so much as the general difficulty using brawl builds in solo queue (aside from something like the 8xLBX2 Dire Wolf).

The LBX + SRM builds have also shifted a bit such that the LBX is now actually a bit more important than the SRMs.

Edited by Krivvan, 17 March 2018 - 05:36 PM.


#30 Mystere

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Posted 17 March 2018 - 05:52 PM

Sigh! I wish Hades would just intercede and finally send this poor excuse of "A BattleTech Game" to the Underworld.

#31 Nema Nabojiv

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Posted 17 March 2018 - 06:00 PM

View PostKrivvan, on 17 March 2018 - 05:24 PM, said:

The PPC...is one of the best weapon systems for clan mechs at the moment you mean? Did you miss how dominant the 2 PPC Summoner was and still is? Or the PPC Warhawk?

Are you a time traveler from 2014 or something?

#32 Krivvan

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Posted 17 March 2018 - 06:16 PM

View PostNema Nabojiv, on 17 March 2018 - 06:00 PM, said:

Are you a time traveler from 2014 or something?

The best you could accuse me of is being a time traveler from 2017 considering how prominent PPCs were in the 2017 MWOWC. Even if you ignore that, they were even more prominent in 2016 MWOWC.

Edited by Krivvan, 17 March 2018 - 06:17 PM.


#33 Nema Nabojiv

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Posted 17 March 2018 - 06:28 PM

View PostKrivvan, on 17 March 2018 - 06:16 PM, said:

The best you could accuse me of is being a time traveler from 2017 considering how prominent PPCs were in the 2017 MWOWC. Even if you ignore that, they were even more prominent in 2016 MWOWC.

Its typical for most people to not notice the difference between the game and championships, but that's because the lack of intelligence to put it politely.

#34 Shadowomega1

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Posted 17 March 2018 - 06:51 PM

I find the change generally poor in taste. If they want to try and balance the crits then just make it so each crit is 5 hp so cDHS would be 10 and IS would be 15.

If their trying to balance heat due to laser vomit cutting the heat cap to 30 or 35 would fix those 100 point alpha's for good. Then boost the dissipation rate of all heat sinks with DHS actually having 2x dissipation rates of the single heath sink. Would also be a better fix for the broken Ghost Heat/Heat scale we have.

#35 Mcgral18

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Posted 17 March 2018 - 06:52 PM

View PostKrivvan, on 17 March 2018 - 05:34 PM, said:

The LBX is admittedly more specialized and you're less likely to see it in queue so much as comp and 1v1. But what's keeping it back now is less its inherent effectiveness so much as the general difficulty using brawl builds in solo queue (aside from something like the 8xLBX2 Dire Wolf).

The LBX + SRM builds have also shifted a bit such that the LBX is now actually a bit more important than the SRMs.


Consistency is also a likely factor

There's a chance a UAC build will be worthless for ~8 seconds

LBx will always perform to a certain degree. The only RNG being bonus damage from Crits.

#36 Krivvan

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Posted 17 March 2018 - 07:17 PM

View PostNema Nabojiv, on 17 March 2018 - 06:28 PM, said:

Its typical for most people to not notice the difference between the game and championships, but that's because the lack of intelligence to put it politely.


Are we talking about mechs that are good or mechs that are popular?

#37 MrMadguy

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Posted 17 March 2018 - 09:33 PM

No matter, how hard Clans are nerfed, IS still will be gimped due to XL ST death penalty. Tried to play IS 'Mechs yesterday after playing MKII for a long time - it's always about "You ST armor goes to 0 and BAM! Instant engine crit death". Like IS 'Mechs just don't have any internal structure.

#38 Krivvan

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Posted 17 March 2018 - 09:37 PM

View PostMrMadguy, on 17 March 2018 - 09:33 PM, said:

No matter, how hard Clans are nerfed, IS still will be gimped due to XL ST death penalty. Tried to play IS 'Mechs yesterday after playing MKII for a long time - it's always about "You ST armor goes to 0 and BAM! Instant engine crit death". Like IS 'Mechs just don't have any internal structure.

IS mechs generally take LFE now unless they are Lights. Standard engine only for builds with large ballistics in torsos. The penalty for taking a lower engine is far lower now after engine desync.

Edited by Krivvan, 17 March 2018 - 09:38 PM.


#39 Jackal Noble

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Posted 17 March 2018 - 09:43 PM

View PostMrMadguy, on 17 March 2018 - 09:33 PM, said:

No matter, how hard Clans are nerfed, IS still will be gimped due to XL ST death penalty. Tried to play IS 'Mechs yesterday after playing MKII for a long time - it's always about "You ST armor goes to 0 and BAM! Instant engine crit death". Like IS 'Mechs just don't have any internal structure.


What are you even saying? Like what actually are you saying?

View PostKrivvan, on 17 March 2018 - 09:37 PM, said:

IS mechs generally take LFE now unless they are Lights. Standard engine only for builds with large ballistics in torsos. The penalty for taking a lower engine is far lower now after engine desync.

And funny enough they can absolutely get away with running an xl just as they could for sometime now. Part of the reason the wolfhound is still the best light in the game.

#40 Jackal Noble

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Posted 17 March 2018 - 09:48 PM

Oh and kriivan in case you didn't notice, ppc cooldown was nerfed to 5 seconds. Try having a mech with a single ppc and be relevant. It's not really gonna happen.
That time change is absolutely noticeable and makes using the weapon not even worth it in some situations.





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