Jump to content

Mw5 Tanks And Aircraft.


29 replies to this topic

#1 Ragnar44331

    Member

  • Pip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 15 posts
  • LocationIreland

Posted 18 March 2018 - 03:35 AM

Question is.

Will we see the same added to MWO? and if so, when and how will they be add and effect gameplay.

Edited by baz44331, 18 March 2018 - 03:36 AM.


#2 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 18 March 2018 - 03:39 AM

View Postbaz44331, on 18 March 2018 - 03:35 AM, said:

Question is.

Will we see the same added to MWO? and if so, when and how will they be add and effect gameplay.

Probably not. That was a missed opportunity that could have made CW a little more interesting.

#3 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 18 March 2018 - 03:40 AM

View Postbaz44331, on 18 March 2018 - 03:35 AM, said:

Question is.

Will we see the same added to MWO? and if so, when and how will they be add and effect gameplay.


I wouldn't expect anything of the sort for at least a year after MW5 comes out, and even then all development on MWO should be focused on moving it to UE4, because holy cow does MW5 so much better than what we currently have.

#4 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 18 March 2018 - 06:33 AM

Engine move for MW5, agreed... the quality of the environment, and destructible building will greatly add to the atmosphere as compared with MWO

#5 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,457 posts
  • LocationGermany/Berlin

Posted 18 March 2018 - 07:30 AM

View PostKaeb Odellas, on 18 March 2018 - 03:40 AM, said:


I wouldn't expect anything of the sort for at least a year after MW5 comes out, and even then all development on MWO should be focused on moving it to UE4, because holy cow does MW5 so much better than what we currently have.

bring MW5 to multiplayer and the most of the great looking effects gone for good performance and in the end its looks more Ugly as MWO in the First year...PGI s the Company who you have a DC when you use ALT+Tab and wait 1 Minute for the marketing screen by reconnect..let seeing what we have in the First MWO Year by Effects and Graphic (and IK) and now

Edited by Old MW4 Ranger, 18 March 2018 - 07:31 AM.


#6 Variant1

    Member

  • PipPipPipPipPipPipPipPip
  • 1,148 posts

Posted 18 March 2018 - 09:52 AM

Hopefully yes tanks and aircaft, what they will do is add extra content and some pve elements to mwo. Give the losing team a chance to pull through with some extra firepower and break up a bit of the mech on mech action monotony. I like blowing up mechs but sometimes i need a little break and destroy some easy targets like tanks and helis Posted Image

#7 kuma8877

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 691 posts
  • LocationCO

Posted 18 March 2018 - 09:55 AM

View PostVariant1, on 18 March 2018 - 09:52 AM, said:

Hopefully yes tanks and aircaft, what they will do is add extra content and some pve elements to mwo. Give the losing team a chance to pull through with some extra firepower and break up a bit of the mech on mech action monotony. I like blowing up mechs but sometimes i need a little break and destroy some easy targets like tanks and helis Posted Image

That's what coop MW5 is about.

#8 Variant1

    Member

  • PipPipPipPipPipPipPipPip
  • 1,148 posts

Posted 18 March 2018 - 10:03 AM

View Postkuma8877, on 18 March 2018 - 09:55 AM, said:

That's what coop MW5 is about.

Dont you want some pve elemnts in pvp too? i remember turok did it with dinos and giant scorpions it was fun times. Gives more things to shoot at and gives a struggling team something to fall back its a win win

#9 kuma8877

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 691 posts
  • LocationCO

Posted 18 March 2018 - 10:05 AM

View PostVariant1, on 18 March 2018 - 10:03 AM, said:

Dont you want some pve elemnts in pvp too? i remember turok did it with dinos and giant scorpions it was fun times. Gives more things to shoot at and gives a struggling team something to fall back its a win win

While I would certainly enjoy the addition, the probability of it happening with MW5 is on the table (unless we get MWO 2.0 on UE) is pretty minuscule.

#10 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 18 March 2018 - 10:06 AM

View PostOld MW4 Ranger, on 18 March 2018 - 07:30 AM, said:

bring MW5 to multiplayer and the most of the great looking effects gone for good performance and in the end its looks more Ugly as MWO in the First year...PGI s the Company who you have a DC when you use ALT+Tab and wait 1 Minute for the marketing screen by reconnect..let seeing what we have in the First MWO Year by Effects and Graphic (and IK) and now

Thankfully UE4 is just so well optimized they really would have to try hard to mess that up. The version of CryEngine they used then edited wasn’t even complete.

Of course I haven’t seen 24 mechs in the Unreal Engine ;)

#11 Exilyth

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,100 posts
  • LocationTerra

Posted 18 March 2018 - 10:07 AM

If we could pilot vehicles in MW5 - that would be a really nice bonus feature.

As for MWO:
Would PGI be able to sell enough vehicle packs and vehicle bay slots to make the implementation of player controlled vehicles worth the cost?
Maybe.

Savannah Masters OP, nerf plz! Posted Image Posted Image

#12 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,457 posts
  • LocationGermany/Berlin

Posted 18 March 2018 - 10:16 AM

View PostImperius, on 18 March 2018 - 10:06 AM, said:

Thankfully UE4 is just so well optimized they really would have to try hard to mess that up. The version of CryEngine they used then edited wasn’t even complete.

Of course I haven’t seen 24 mechs in the Unreal Engine Posted Image

its not the Problem of the Engine is the Server Problem when PGi hold to her serverbased Calculations...each engine has by it Problems with Performance and we seeing MWLL with a older cryengine and MWO ...ist not the engine the Problem.

self driving Aerospacerfighters and tanks a bad idea seeing MWLL ...mechs for it Cannonfodder

#13 Magnus Santini

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 708 posts

Posted 18 March 2018 - 10:33 AM

They could put in tanks to substitute for disco or missing players to fill a side, make it more even!

#14 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,952 posts
  • LocationCO

Posted 18 March 2018 - 12:13 PM

back in the summer of 2015 PGI said we would get Union/Overlord drop ships (nothing extensive just something to add to emersion) and we are still waiting for those

AI tanks are a great idea for like escorting the stupid AI Atlas but I would not hold your breath

GLHF

#15 kuma8877

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 691 posts
  • LocationCO

Posted 18 March 2018 - 01:19 PM

View PostDavegt27, on 18 March 2018 - 12:13 PM, said:

back in the summer of 2015 PGI said we would get Union/Overlord drop ships (nothing extensive just something to add to emersion) and we are still waiting for those

AI tanks are a great idea for like escorting the stupid AI Atlas but I would not hold your breath

GLHF

I was excited to see the torso twisting and target acquisition working on the AI in the new Biome preview for MW5. A good sign there at least and maybe something we could could convince PGI to at give to the Escort Atlas (twisting at the minimum).

Edited by kuma8877, 18 March 2018 - 01:22 PM.


#16 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,694 posts
  • LocationThe Republic of Texas

Posted 18 March 2018 - 01:34 PM

Who in the hell would not want to drive one of these.
The player base would definitively and definitely explode then.
And PGI profits!.
PGI "Iwanna buy a Vech Pack!"
Posted Image

Edited by Novakaine, 18 March 2018 - 01:35 PM.


#17 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 18 March 2018 - 03:06 PM

View PostImperius, on 18 March 2018 - 10:06 AM, said:

Thankfully UE4 is just so well optimized they really would have to try hard to mess that up. The version of CryEngine they used then edited wasn’t even complete.

Of course I haven’t seen 24 mechs in the Unreal Engine Posted Image


How extensive is the netcode implementation of UE4? People keep extolling the "virtues" of UE4. However, how many of those same people actually know the answer to this quite important question.


View PostOld MW4 Ranger, on 18 March 2018 - 10:16 AM, said:

its not the Problem of the Engine is the Server Problem when PGi hold to her serverbased Calculations...


Precisely.

Edited by Mystere, 18 March 2018 - 03:09 PM.


#18 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 18 March 2018 - 04:42 PM

View PostMystere, on 18 March 2018 - 03:06 PM, said:


How extensive is the netcode implementation of UE4? People keep extolling the "virtues" of UE4. However, how many of those same people actually know the answer to this quite important question.




Precisely.

The version CryEngine of that PGI used had to have dedicated servers built in by PGI as it only allowed peer to peer. Hence UI 2.0, and Host state rewind, etc They had to build in all those backend systems and it took a lot of time.


Unreal Engine 4 has that all built in and allows a simple transition from SP to Multi

https://docs.unreale...orking/Overview

Edited by Imperius, 18 March 2018 - 04:42 PM.


#19 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 19 March 2018 - 09:44 AM

View PostImperius, on 18 March 2018 - 04:42 PM, said:

The version CryEngine of that PGI used had to have dedicated servers built in by PGI as it only allowed peer to peer. Hence UI 2.0, and Host state rewind, etc They had to build in all those backend systems and it took a lot of time.


Unreal Engine 4 has that all built in and allows a simple transition from SP to Multi

https://docs.unreale...orking/Overview


The implied question, which you obviously missed, was how PGI's custom code maps to UE4's networking library.

#20 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 19 March 2018 - 11:43 AM

View Postbaz44331, on 18 March 2018 - 03:35 AM, said:

Question is.

Will we see the same added to MWO? and if so, when and how will they be add and effect gameplay.



Probably not, given the mess MWO coding is in right now.

If we move to the MW5 engine? I'm sure we would.

View PostExilyth, on 18 March 2018 - 10:07 AM, said:

Savannah Masters OP, nerf plz! Posted Image Posted Image


The speed alone would probably break the servers, never mind shooting them.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users