Piranha 1K+ Damage With Video... Overpowered..... Or Just Good Piloting?
#41
Posted 22 March 2018 - 05:16 AM
Dunno how to play MWO now, with this information :/
#42
Posted 22 March 2018 - 05:25 AM
Samial, on 22 March 2018 - 04:14 AM, said:
Haven't uploaded in a bit but heres some from late 2017. Decent amount of being ignored, one is a Urbie, and one is actually a medium but its a Ice Ferret so plays a bit like a light would.
Edited by dario03, 22 March 2018 - 05:31 AM.
#43
Posted 22 March 2018 - 05:48 AM
It's BS. Machine guns should have little to no damage on fully armored mechs. Lore doesn't even consider them anti mech weapons. They are for infantry and light vehicles. So are flamers. However, a bunch of douche nozzles that don't even play anymore qq'd their functionality into the game and now we have these troll bots running around.
#44
Posted 22 March 2018 - 05:52 AM
https://en.wikipedia...i/GAU-8_Avenger
Edited by Nightbird, 22 March 2018 - 05:54 AM.
#45
Posted 22 March 2018 - 07:00 AM
However when you talk about balance, It's not a question of whether or not you can get a 1000 damage game. It's looking at what sort of damage you're getting on average and how that compares with other similarly skilled players in different lights.
What happens in games where you actually take a solid hit? How often do you run out of ammo with enemies still on the field? How often when you run around looking to sneak up on the enemy does that enemy decide to just turn and squirrel after you all game? How often do you run around looking for backshots and just not have an easy approach without getting focus-fired
It's feast or famine with that playstyle. I know because it's exactly how I used to play lights.
Edited by Jman5, 22 March 2018 - 07:33 AM.
#46
Posted 22 March 2018 - 07:07 AM
DjPush, on 22 March 2018 - 05:48 AM, said:
It's BS. Machine guns should have little to no damage on fully armored mechs. Lore doesn't even consider them anti mech weapons. They are for infantry and light vehicles. So are flamers. However, a bunch of douche nozzles that don't even play anymore qq'd their functionality into the game and now we have these troll bots running around.
I'm pretty sure in tabletop, though, MGs can be used very effectively as anti-mech weapons. Those may be more advanced rules. And, for the record, MGs do have very little effect against armored mechs here. It's just armor is so front-loaded that getting into someone's back takes zero time to deplete the armor and get to the gooey internals, ripe for the ripping. You could probably fix the "problem" swiftly if armor was implemented in a different way, such that you got X% of your front torso armor as additional back armor for free. But that probably violates some ancient mech construction rule and would be a fairly large indirect nerf to lights in general, so maybe not the best idea.
#47
Posted 22 March 2018 - 07:08 AM
#48
Posted 22 March 2018 - 07:18 AM
Edited by Krivvan, 22 March 2018 - 07:20 AM.
#49
Posted 22 March 2018 - 07:55 AM
DjPush, on 22 March 2018 - 05:48 AM, said:
It's BS. Machine guns should have little to no damage on fully armored mechs. Lore doesn't even consider them anti mech weapons. They are for infantry and light vehicles. So are flamers. However, a bunch of douche nozzles that don't even play anymore qq'd their functionality into the game and now we have these troll bots running around.
NNGGGGGGGGGH Member since 2013 and this topic has been done in 20 different threads along the years... have you seriously not seen/read any of those?
Go get that BT manual and you will very much see that they do 2 damage to battlemechs same damage as AC2.
MGs have damage multiplier against infantry (if I remember correctly)
look sarna quote "The Machine Gun is the quintessential anti-infantry weapon, issuing a stream of bullets at a high rate of fire to cut down opposing soldiers, while still being effective at damaging BattleMechs."
so chill with your alternate facts about lore.
#50
Posted 22 March 2018 - 08:16 AM
DjPush, on 22 March 2018 - 05:48 AM, said:
It's BS. Machine guns should have little to no damage on fully armored mechs. Lore doesn't even consider them anti mech weapons. They are for infantry and light vehicles. So are flamers. However, a bunch of douche nozzles that don't even play anymore qq'd their functionality into the game and now we have these troll bots running around.
Considering we have "machine guns" that put holes completely thru heavily armored vehicles and tanks now and are specifically not for infantry, and with the TT values equaling AC-2's, they are clearly not just anti personal configurations.
And have you tried taking down fresh mechs from any other angle than the back (with 2-4 armor)? That takes some work and LOTS of face time, all the while you usually have to deal with incoming fire from friends of the victim and the victim himself (with no peripheral vision BTW). Most of which can kill you at any moment. I'd like to see the results of average pilots trying to pull that off in a PIR. Then we can discuss it's OP'ness.
Taking unaware/distracted assaults and heavies with no back armor is a thing MOST lights can do with relative ease if left to that work. There's nothing special about the PIR in that regards.
Edited by kuma8877, 22 March 2018 - 08:28 AM.
#52
Posted 22 March 2018 - 08:32 AM
#53
Posted 22 March 2018 - 09:01 AM
MGs from TT BT are .50 caliber to 12.7mm with an effective range of 90 meters, max of 270 meters.
LMGs from MWO are ? with an effective range of 250 meters and a max of 500 meters.
No, MWO LMGs are NOT 30 mm in size. Either nerf the range or the crit chances; as is, they are OP.
#54
Posted 22 March 2018 - 09:24 AM
Really the only problem is hit reg. Shooting at the cherry red back of a light with an AC20 and watching the graphics show a hit, then seeing no response from the paper doll is extremely frustrating.
#56
Posted 22 March 2018 - 09:33 AM
Dee Eight, on 22 March 2018 - 08:32 AM, said:
Only damage to the mech's armor/structure is counted in your damage total. Damage to items like guns, or heatsinks is not counted in your damage total. So while the machine gun does more damage to structure when it crits, it can only do as much total damage to that component as it has hitpoints. So if I shoot a leg with 25 hitpoints, I will get 25 damage to my score regardless of which weapon I use or how many crits I get.
#57
Posted 22 March 2018 - 09:38 AM
Duncan Aravain, on 22 March 2018 - 09:01 AM, said:
MGs from TT BT are .50 caliber to 12.7mm with an effective range of 90 meters, max of 270 meters.
LMGs from MWO are ? with an effective range of 250 meters and a max of 500 meters.
No, MWO LMGs are NOT 30 mm in size. Either nerf the range or the crit chances; as is, they are OP.
Don't use real world example in my game set in the future in a fantasy setting as it's like mixing oil and water. But if you are you do realize the MG's are not punching thru metal right they are good at wrecking with the internal components of a mech what has had their armor striped you start punching holes into hydraulics and electrical components with no protection and see if they can hold up?
And what your asking for is to gimp their one sticking point your asking effectively for them to be spl and we already had those and they got nerfed into the ground as they also could shred components due to low cool-down and multiple shots per alpha and they were even less effective back in it's hayday at doing so I know you will not be happy until they are nerfed into the ground. Maybe lights should start whine that they die instantly to high alpha builds as no fair that someone can just point and delete them?
#58
Posted 22 March 2018 - 09:44 AM
S O L A I S, on 22 March 2018 - 09:24 AM, said:
You're never going to get a quick play match that isn't full of potato's.
That's not entirely true. While the floodgates on the MM may be open, I get a decent amount of games where I know most of the names, and there are a lot of dangerous players on the field.
#59
Posted 22 March 2018 - 09:54 AM
Krivvan, on 22 March 2018 - 07:18 AM, said:
Means your opponent is more potato then anything.
Soon enough we will see Clan tears flow with the MG Flea and the mashing of potato's can commence.
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