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Add Skill Nodes To Extend 'special' Vision Ranges


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Poll: Skill nodes for vision modes (10 member(s) have cast votes)

Should PGI make skill nodes to extend the range of heat / night vision

  1. Yes (9 votes [90.00%])

    Percentage of vote: 90.00%

  2. No (1 votes [10.00%])

    Percentage of vote: 10.00%

Is there a need for Advanced Zoom?

  1. Yes (7 votes [70.00%])

    Percentage of vote: 70.00%

  2. No (3 votes [30.00%])

    Percentage of vote: 30.00%

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#1 Vidarion

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Posted 23 March 2018 - 09:28 AM

I would love to see skill nodes added to increase the range of the different vision modes. Right now, thermal and night vision seem to extend to ~400m while normal vision is well over 1000m.

I'd love to see PGI add skill nodes to extend the vision ranges for thermal / night vision. I'm thinking something around +100m per skill node with at least 4 nodes to help improve the usefulness of those vision modes.

As a trade-off, you could even remove Advanced Zoom. Adv Zoom is "cute" but basically useless (especially inside 600m)





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