I would love to see skill nodes added to increase the range of the different vision modes. Right now, thermal and night vision seem to extend to ~400m while normal vision is well over 1000m.
I'd love to see PGI add skill nodes to extend the vision ranges for thermal / night vision. I'm thinking something around +100m per skill node with at least 4 nodes to help improve the usefulness of those vision modes.
As a trade-off, you could even remove Advanced Zoom. Adv Zoom is "cute" but basically useless (especially inside 600m)
0
Add Skill Nodes To Extend 'special' Vision Ranges
Started by Vidarion, Mar 23 2018 09:28 AM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users