DAYLEET, on 29 March 2018 - 09:47 PM, said:
I agree, no really i do. They should also apply this to the other modes.
Posted 30 March 2018 - 02:13 AM
Posted 30 March 2018 - 03:16 AM
Posted 30 March 2018 - 04:41 AM
Posted 30 March 2018 - 05:36 AM
Posted 30 March 2018 - 05:49 AM
Posted 30 March 2018 - 06:21 AM
Mystere, on 30 March 2018 - 05:49 AM, said:
Edited by Ghogiel, 30 March 2018 - 06:22 AM.
Posted 30 March 2018 - 07:01 AM
Posted 30 March 2018 - 07:30 AM
Posted 30 March 2018 - 09:14 AM
MadBadger, on 30 March 2018 - 04:41 AM, said:
Vidarion, on 30 March 2018 - 05:36 AM, said:
Posted 30 March 2018 - 09:24 AM
Posted 30 March 2018 - 09:44 AM
Humpday, on 30 March 2018 - 07:01 AM, said:
for each point on the map: compute distances dA, dB to nearest spawnpoint of teamA, teamB if( |dA - dB| < some delta): add point to list Iterate over list: remove points which do not have enough space for the radar dish
pick a random point from the list spawn/move radar dish & capture point trigger zone in/to that point
Edited by Exilyth, 30 March 2018 - 09:44 AM.
Posted 30 March 2018 - 10:30 AM
Posted 07 April 2018 - 02:00 AM
Edited by Mokou, 07 April 2018 - 02:03 AM.
Posted 07 April 2018 - 03:27 AM
Posted 07 April 2018 - 03:36 AM
DAYLEET, on 29 March 2018 - 09:47 PM, said:
Posted 07 April 2018 - 04:04 AM
Posted 07 April 2018 - 04:08 AM
Alexander of Macedon, on 07 April 2018 - 04:04 AM, said:
Posted 07 April 2018 - 04:42 AM
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