Patch Notes, 4/17/18, Up!
#21
Posted 13 April 2018 - 06:49 PM
#22
Posted 13 April 2018 - 06:50 PM
Shadowomega1, on 13 April 2018 - 06:49 PM, said:
The fear they have is that the initial alpha strike would be powerful enough to completely core a fresh enemy mech and thus win a 1v1 fight. Ghost Heat wouldn't be a factor because once the victory/defeat message pops up heat no longer has any effect.
#23
Posted 13 April 2018 - 06:55 PM
FupDup, on 13 April 2018 - 06:50 PM, said:
That may've been more rhetorical than anything else. I just played that wonderful game where you take a nap after work and see what happens, and I woke up feeling like crap. So if that didn't follow basic logic, that's why.
Edited by Catten Hart, 13 April 2018 - 07:01 PM.
#24
Posted 13 April 2018 - 06:56 PM
#25
Posted 13 April 2018 - 06:58 PM
Catten Hart, on 13 April 2018 - 06:55 PM, said:
As I said above, overheating to death is not a concern IF you manage to snag the kill with your alpha. If the target lives with even a little health then yeah you're toast. But if you get the kill you will survive because heat stops damaging you once you see the victory message.
Shadowomega1, on 13 April 2018 - 06:56 PM, said:
That's because the IS weapons do much lower alpha strike damage and it's harder to squeeze it in with the extra weight and bulk of IS equipment.
#26
Posted 13 April 2018 - 06:58 PM
Catten Hart, on 13 April 2018 - 06:55 PM, said:
My SNV mounts 4 ERLL, and 2 HLL, and can pretty much burn though an Assault Mechs CT armor in one volley without triggering Ghost Heat, and cool down effectively.
FupDup, on 13 April 2018 - 06:58 PM, said:
That's because the IS weapons do much lower alpha strike damage and it's harder to squeeze it in with the extra weight and bulk of IS equipment.
IS LPL does the same as the Clans LPL, just the Clan has slightly greater range. IS LL and ERLL do 8 damage in comparison to the Clans ERLL 10, which isn't much difference in damage and with HPPC in there that would be a heck of a damage push out.
Edited by Shadowomega1, 13 April 2018 - 07:03 PM.
#27
Posted 13 April 2018 - 07:03 PM
Shadowomega1, on 13 April 2018 - 07:02 PM, said:
Your damage values are off. IS LPL is 10, Clan LPL is 12 with much greater range rather than "slightly" greater. IS LL and ERLL are 9, Clan ERLL is 11.
PGI changed the TT values in case you might have forgotten.
Edited by FupDup, 13 April 2018 - 07:04 PM.
#28
Posted 13 April 2018 - 07:03 PM
Shadowomega1, on 13 April 2018 - 06:58 PM, said:
I don't think that's right, but I don't know enough about Supernovas to dispute it.
#29
Posted 13 April 2018 - 07:14 PM
FupDup, on 13 April 2018 - 07:03 PM, said:
PGI changed the TT values in case you might have forgotten.
Just went in game to check yea your stats wow when did they make this change as last time I used LPLs both were at 11, and when I put CERLLs on my SNV they were listed as 10, (When the SVN came out for C-Bills was my lab work on it).
Catten Hart, on 13 April 2018 - 07:03 PM, said:
Firing the 2 HLL first waiting half a second and firing 2 ERLL than wait another Half Second and fire the other 2 ERLL you have about a half second where all LL are firing at the same time. As for the cooling my SVN-C Mounts a total of 30 DHS and a XL 325 and a targeting I computer.
Edited by Shadowomega1, 13 April 2018 - 07:17 PM.
#30
Posted 13 April 2018 - 07:58 PM
#31
Posted 13 April 2018 - 08:23 PM
Rick T Dangerous, on 13 April 2018 - 07:58 PM, said:
Considering it's 70 tons of guns, I don't think anything really can. But hey, nice to know they're thinking ahead.
Also, yay LRM buff. Given, if it was almost any other weapon, people would laugh at a 30 velocity (not 30%, thirty velocity) boost as being significant. Still, with skill nodes we've gone from 184 (160+15%) to 218.5 (190+15%) maximum velocity. Still a bit slower than ATMs (max 230) , but not by too much.
Ironically, Streaks that are expected to only travel a third of the distance are still notably faster (skilled ATMs tie unskilled Clan Streaks for velocity, while IS Streaks at a baser 250 beat everyone out).
#32
Posted 13 April 2018 - 08:27 PM
Rick T Dangerous, on 13 April 2018 - 07:58 PM, said:
I'm trying to make something in Smurfys but so far almost nothing is working. A Battlemaster 1G is the only one with hardpoint spread theoretically capable of it, but you're 0.5 tons short of getting your 10th required heatsink.
BLR-1G "Ion Cannon"
Edited by FupDup, 14 April 2018 - 10:34 AM.
#33
Posted 13 April 2018 - 08:51 PM
Energy machine guns sound rather appealing. You'd even be able to make Clan and IS ones different by tweaking the heat to damage ratios.
Edited by Brain Cancer, 13 April 2018 - 08:51 PM.
#34
Posted 13 April 2018 - 08:53 PM
Brain Cancer, on 13 April 2018 - 08:51 PM, said:
Energy machine guns sound rather appealing. You'd even be able to make Clan and IS ones different by tweaking the heat to damage ratios.
That's what small and micro pulse lasers should be for...
#36
Posted 13 April 2018 - 09:29 PM
when are they gonna buff small lasers, srms, and autocannons? brawling needs to be way more devastating so its worth the risk of getting <300m.
lrm buff and machine gun adjustments are fine though, I agree with those
Edited by Khobai, 13 April 2018 - 09:31 PM.
#37
Posted 13 April 2018 - 10:37 PM
Flamers making me lol too, altho i have to ask if its ok to decouple one weapon like that, why i ask you.... why couldnt solaris have all of its own weapon values so it would have zero impact on established game modes.
#38
Posted 13 April 2018 - 11:03 PM
HBR Div 3
Go figure.
#39
Posted 13 April 2018 - 11:06 PM
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