Jump to content

Patch Notes, 4/17/18, Up!


71 replies to this topic

#21 Shadowomega1

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 987 posts

Posted 13 April 2018 - 06:49 PM

Someone tell me what mech could even equip 7 Heavy PPC and still have armor.

#22 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 13 April 2018 - 06:50 PM

View PostShadowomega1, on 13 April 2018 - 06:49 PM, said:

Someone tell me what mech could even equip 7 Heavy PPC and still have armor.

The fear they have is that the initial alpha strike would be powerful enough to completely core a fresh enemy mech and thus win a 1v1 fight. Ghost Heat wouldn't be a factor because once the victory/defeat message pops up heat no longer has any effect.

#23 Trenchbird

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,166 posts

Posted 13 April 2018 - 06:55 PM

View PostFupDup, on 13 April 2018 - 06:50 PM, said:

The fear they have is that the initial alpha strike would be powerful enough to completely core a fresh enemy mech and thus win a 1v1 fight. Ghost Heat wouldn't be a factor because once the victory/defeat message pops up heat no longer has any effect.

Judging by an earlier poster-6X HLL might 'still' be a thing. But then, what can boat 6X HLL and fire enough at the same time consistently to be a major threat without overheating itself to death without coolshots? I'm stumped.

That may've been more rhetorical than anything else. I just played that wonderful game where you take a nap after work and see what happens, and I woke up feeling like crap. So if that didn't follow basic logic, that's why.

Edited by Catten Hart, 13 April 2018 - 07:01 PM.


#24 Shadowomega1

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 987 posts

Posted 13 April 2018 - 06:56 PM

Yea, but they should have included IS LL. ERLL, and LPL then. Other then the HPPC we don't see any other IS weapons.

#25 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 13 April 2018 - 06:58 PM

View PostCatten Hart, on 13 April 2018 - 06:55 PM, said:

Judging by an earlier poster-6X HLL might 'still' be a thing. But then, what can boat 6X HLL and fire enough at the same time consistently to be a major threat without overheating itself to death without coolshots? I'm stumped.

As I said above, overheating to death is not a concern IF you manage to snag the kill with your alpha. If the target lives with even a little health then yeah you're toast. But if you get the kill you will survive because heat stops damaging you once you see the victory message.

View PostShadowomega1, on 13 April 2018 - 06:56 PM, said:

Yea, but they should have included IS LL. ERLL, and LPL then. Other then the HPPC we don't see any other IS weapons.

That's because the IS weapons do much lower alpha strike damage and it's harder to squeeze it in with the extra weight and bulk of IS equipment.

#26 Shadowomega1

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 987 posts

Posted 13 April 2018 - 06:58 PM

View PostCatten Hart, on 13 April 2018 - 06:55 PM, said:

Judging by an earlier poster-6X HLL might 'still' be a thing. But then, what can boat 6X HLL and fire enough at the same time consistently to be a major threat without overheating itself to death without coolshots? I'm stumped.


My SNV mounts 4 ERLL, and 2 HLL, and can pretty much burn though an Assault Mechs CT armor in one volley without triggering Ghost Heat, and cool down effectively.


View PostFupDup, on 13 April 2018 - 06:58 PM, said:

As I said above, overheating to death is not a concern IF you manage to snag the kill with your alpha. If the target lives with even a little health then yeah you're toast. But if you get the kill you will survive because heat stops damaging you once you see the victory message.


That's because the IS weapons do much lower alpha strike damage and it's harder to squeeze it in with the extra weight and bulk of IS equipment.


IS LPL does the same as the Clans LPL, just the Clan has slightly greater range. IS LL and ERLL do 8 damage in comparison to the Clans ERLL 10, which isn't much difference in damage and with HPPC in there that would be a heck of a damage push out.

Edited by Shadowomega1, 13 April 2018 - 07:03 PM.


#27 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 13 April 2018 - 07:03 PM

View PostShadowomega1, on 13 April 2018 - 07:02 PM, said:

IS LPL does the same as the Clans LPL, just the Clan has slightly greater range. IS LL and ERLL do 8 damage in comparison to the Clans ERLL 10, which isn't much difference in damage and with HPPC in there that would be a heck of a damage push out.

Your damage values are off. IS LPL is 10, Clan LPL is 12 with much greater range rather than "slightly" greater. IS LL and ERLL are 9, Clan ERLL is 11.

PGI changed the TT values in case you might have forgotten.

Edited by FupDup, 13 April 2018 - 07:04 PM.


#28 Trenchbird

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,166 posts

Posted 13 April 2018 - 07:03 PM

View PostShadowomega1, on 13 April 2018 - 06:58 PM, said:

My SNV mounts 4 ERLL, and 2 HLL, and can pretty much burn though an Assault Mechs CT armor in one volley without triggering Ghost Heat, and cool down effectively.

I don't think that's right, but I don't know enough about Supernovas to dispute it.

#29 Shadowomega1

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 987 posts

Posted 13 April 2018 - 07:14 PM

View PostFupDup, on 13 April 2018 - 07:03 PM, said:

Your damage values are off. IS LPL is 10, Clan LPL is 12 with much greater range rather than "slightly" greater. IS LL and ERLL are 9, Clan ERLL is 11.

PGI changed the TT values in case you might have forgotten.


Just went in game to check yea your stats wow when did they make this change as last time I used LPLs both were at 11, and when I put CERLLs on my SNV they were listed as 10, (When the SVN came out for C-Bills was my lab work on it).

View PostCatten Hart, on 13 April 2018 - 07:03 PM, said:

I don't think that's right, but I don't know enough about Supernovas to dispute it.


Firing the 2 HLL first waiting half a second and firing 2 ERLL than wait another Half Second and fire the other 2 ERLL you have about a half second where all LL are firing at the same time. As for the cooling my SVN-C Mounts a total of 30 DHS and a XL 325 and a targeting I computer.

Edited by Shadowomega1, 13 April 2018 - 07:17 PM.


#30 Rick T Dangerous

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 354 posts
  • LocationExactly above Earth's center

Posted 13 April 2018 - 07:58 PM

What mech can pack 7 or more HPPCs?

#31 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 13 April 2018 - 08:23 PM

View PostRick T Dangerous, on 13 April 2018 - 07:58 PM, said:

What mech can pack 7 or more HPPCs?


Considering it's 70 tons of guns, I don't think anything really can. But hey, nice to know they're thinking ahead.

Also, yay LRM buff. Given, if it was almost any other weapon, people would laugh at a 30 velocity (not 30%, thirty velocity) boost as being significant. Still, with skill nodes we've gone from 184 (160+15%) to 218.5 (190+15%) maximum velocity. Still a bit slower than ATMs (max 230) , but not by too much.

Ironically, Streaks that are expected to only travel a third of the distance are still notably faster (skilled ATMs tie unskilled Clan Streaks for velocity, while IS Streaks at a baser 250 beat everyone out).

#32 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 13 April 2018 - 08:27 PM

View PostRick T Dangerous, on 13 April 2018 - 07:58 PM, said:

What mech can pack 7 or more HPPCs?

I'm trying to make something in Smurfys but so far almost nothing is working. A Battlemaster 1G is the only one with hardpoint spread theoretically capable of it, but you're 0.5 tons short of getting your 10th required heatsink.

BLR-1G "Ion Cannon"

Edited by FupDup, 14 April 2018 - 10:34 AM.


#33 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 13 April 2018 - 08:51 PM

Also, I want them to add the Solaris flamers for use in all play modes as an optional variant to purchase and equip.

Energy machine guns sound rather appealing. You'd even be able to make Clan and IS ones different by tweaking the heat to damage ratios.

Edited by Brain Cancer, 13 April 2018 - 08:51 PM.


#34 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 13 April 2018 - 08:53 PM

View PostBrain Cancer, on 13 April 2018 - 08:51 PM, said:

Also, I want them to add the Solaris flamers for use in all play modes as an optional variant to purchase and equip.

Energy machine guns sound rather appealing. You'd even be able to make Clan and IS ones different by tweaking the heat to damage ratios.

That's what small and micro pulse lasers should be for...

#35 Alexander of Macedon

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,184 posts

Posted 13 April 2018 - 08:57 PM

View PostFupDup, on 13 April 2018 - 08:53 PM, said:

That's what small and micro pulse lasers should be for...

Yeah but at this point we're more likely to see useful flamers than a walkback on kicking SPLas out of a helicopter.

#36 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 13 April 2018 - 09:29 PM

sad that brawling weapons still suck

when are they gonna buff small lasers, srms, and autocannons? brawling needs to be way more devastating so its worth the risk of getting <300m.

lrm buff and machine gun adjustments are fine though, I agree with those

Edited by Khobai, 13 April 2018 - 09:31 PM.


#37 Burke IV

    Member

  • PipPipPipPipPipPipPipPip
  • Guardian
  • Guardian
  • 1,230 posts

Posted 13 April 2018 - 10:37 PM

The LRM buff means basicly nothing. Litte bit easier to spamlord from the back, does nothing to help the medium LRM boat or the LRM5 which would have been helped greatly by a little bit more ammo. I dont know why the game seems to balance builds so that LRMs have slightly less ammo then they need but until that is addressed its lurm from the back.

Flamers making me lol too, altho i have to ask if its ok to decouple one weapon like that, why i ask you.... why couldnt solaris have all of its own weapon values so it would have zero impact on established game modes.

#38 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,861 posts

Posted 13 April 2018 - 11:03 PM

QKD IV4 Div 1
HBR Div 3

Go figure.

#39 Qdeu

    Member

  • Pip
  • Shredder
  • Shredder
  • 12 posts

Posted 13 April 2018 - 11:06 PM

So now the chance to play Therma dropped below zero, and all matches will take place on HPG? Good job...

#40 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,861 posts

Posted 13 April 2018 - 11:17 PM

View PostQdeu, on 13 April 2018 - 11:06 PM, said:

So now the chance to play Therma dropped below zero, and all matches will take place on HPG? Good job...


I mean, isn't it how it is now?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users