SmokeGuar, on 22 April 2018 - 10:54 AM, said:
First off, "we" means KCOM, not your average casual Clan puggel. Your experience on balance is totally different than most of player base.
Secondly, balance during and after Tuk2 was way off, so this is not 1st time this has happened. Actually Clan side has not enjoyed advantage in long time, reason why IS took beating was that lot of active teams were on Clan side.
Huh. Except The units were on Clan side because Clans were better. There was 1 strong IS team that played intermittently, a few mixed casual teams and that's it. Even after tonnage switched to strongly favor IS for tonnage - clans were still just overall better.
This idea that Units, the good units, just randomly play the disadvantaged side has always been silly.
A bunch of us were driven to IS side by sheer boredom with ghost drops a bit ago, but have largely come back. The Anni is the strongest assault in an overall sense on maps where mobility is irrelevant. That's 2 maps/modes. Every other weight class and role, with few exceptions, favors Clans at least a bit. Honestly you can run 12 LBKs anywhere and do really well. As a pug you've always had some super strong dropdeck options. It's even more telling for units - just more strategic options and better overall performance profile.
Clans didn't the tonnage but I won't complain. However for FW Clans are stronger even with the old tonnage limits. The difference is that IS has always had to play to strategy to win - the bar for success was always higher. So for Clans every time the bar gets closed to even they act like it's suddenly totally broken.
IS has always had to carefully build decks on a map by map basis for specific strats to have any chance. Not just have a hot and cold deck - maybe, but otherwise just run somethingmmid ramge, energy or ballistic or whatever, on Amy map and win by sheer firepower advantage.
SmokeGuar, on 22 April 2018 - 01:25 PM, said:
Many things have changed during past 18 months. Clans lost big on engine desync, same goes on weapons nerfs. IS has lots of new mechs with many, many fine hard points. Active FW units are far more evenly distributed. Only thing that has not changed is tonnage.
On macro level, tonnage was one, easy, way to balance FW. Problem is, on individual level effects are far more complex. On player versus equal player, advantage has long been on IS side. This has led to bad blood on Clan side, both against PGI and IS activists. IS loyalists may have quit because they got run over by big units. Clan loyalists, and I know this on as first hand knowledge, quit because they felt they got run over by PGI.
That's absolutely and co.pletely wrong. On an equal basis for FW Clans have been stronger almost universally for a long time. That's why units gravitated to Clans.