Looking for a bit of a back and forth here on the following:
The background:
~250 hours in game, I have 21 mechs (7 through solaris pack, 1 purchased with MC and 1 purchased from the store, 3 free from events, the rest bought with CBills).
I've played mostly QP to date with some freelancer FP and in the last couple of months lots of unit drops in both.
The problem:
In a merc unit, the minimum that you need is 1 invasion drop deck and 1 scouting drop deck for both clan and IS. 10 mechs, or at least 8 mechs with interchangeable builds on two of the lighter mechs. For solo QP, I really only need 1 mech set up, but for dropping with the unit against other units I need a few; one for each weight class doesn't seem unreasonable - 4 mechs.
Here I am talking about what seems necessary to contribute equally with the members of a fairly casual unit who have been in the game a lot longer - 14 mechs, optimised, or 12 mechs and the ability to regularly switch the loadouts / between invasion and scouting on two of them.
This I could sustain, sticking to hero mechs when solo dropping and making the most of the events when they come out - these are an awesome part of the game.
Solaris is fantastic, I bought the mech pack hoping that it would give me a leg-up toward having enough mechs, and it has, it's just the build maintenance that is economy breaking.
TL:DR; I still feel like a "new" player, simply because I don't have the resources to tailor chassis, loadouts and skills to 3 different game modes despite buying the Solaris pack & Kaiju, and grinding hero mechs in QP. Build maintenance is the killer.
Suggested solutions:
- Remove the cost of chassis mods (Artemis / no Artemis, Heat sink type, structure type, armour type) once purchased for a particular chassis - this is a big one. The biggest one, it's really, really unnecessary.
- Enable more time in-game by allowing loadouts to be saved (alt-tabbing to smurfy and changing between existing builds between game modes is tedious and adds nothing to the game). Yes, I know the community has been crying for this, but now with a third game mode, I feel like I am wasting SO much time rebuilding between similar configs to save cash.
- Reduce the cost of swapping engines, these are a huge build limitation in my current situation and an economy with either a lower initial outlay or reduced cost of exchange would help masssively. Particularly w.r.t. Solaris builds. Even if I could "rent an engine" for a match to test a build before I spend 4m CBills (that's a mech!).
Let me know what you think,
Psyense
Edited by Psyense, 21 April 2018 - 03:12 AM.