Baron Georg SCA, on 23 April 2018 - 05:24 PM, said:
For all you pilots out there doing 450+ dam per game in non faction matches. Where the hell are your training tips/help. Why is it getting competent, useful and prolonged help for those that need it so hard to find? What is your training method -- follow me and do what I do or more focused on builds and map knowledge?? Do you want a better game/opponent that is challenging or are you happy seal clubbing?
I want to contribute more to the teams I am on. Its no fun being on the side that get stomped 0-12.
First of, personally I aim for at least 300 points of damage. If I get that in a match I feel I pulled my weight at least. Over 400 and I feel I had a good match no matter win or lose.
I don't count kills particularly much since those are very situational. A good locust player can get half a dozen kills while not breaking 150 damage by focusing on exposed CTs, mean while the assault player can get 500-600 damage easily without a single kill because he cracked open the CTs for the Locus pilot. But that's as it should be since MWO is more about team work than kills.
Now as for tips about getting high damage scores. Mine is as follows:
As everything it is always about practice. The only way to get good is to play a lot.
That said there are some things you could do.
1. Lower the sensitivity on your mouse and turn off any mouse acceleration. The default settings for this game is way to high. I have a 1000 dpi and my sensitivity is about 1 in the settings. This allows you to move and shield quickly while having a stable aim. As for acceleration, make sure it's off in game and in windows (or your operating system) too.
2. Don't be over eager. The best way to get a high score is not to go looking for them. When I started out I always led the pack, which only got me killed. Now I stay in the back and wait for the enemy to poke out so I can shoot them. This is the hardest thing to learn for new players as MWO differs from other FPS because of it's slower pace. Look at CS where players run around to quickly get snap headshots. In MWO it's more about slowly grinding down your enemy and finding the best tactical position for the deciding push. So try to have patience.
3. Stick with the group. Never go off alone but always stick with the group and especially the heavies. MWO is all about team work and mutual protection. Help your team by sticking with the team and shooting at the same target they are shooting at. This is why good players spams the R key. To show who they are shooting at and where the enemy is. Wanna get good scores, do the same.
4. Learn the art of the push. Despite the current sniping/poking meta in the QP queue 95% of the games I play ends when the winning side makes a successful push. It takes experience to know when and where to push but until you learn that, just make sure you always support a push. That's something even the newst player can do. Whenever someone close to you indicate that he's making a push, you simply step out next to his mech and walk forward, shooting at the same targets he do and you keep moving forward until either you are dead or the enemy is. NO BACKTRACKING!
5. Never stand still. MWO is a game of fire and movement. You are not a turret. Always move. Always relocate after shooting. Always move so you are close to the group. Always move back and forth between flanks looking for shots and opportunities. You get stationary you're dead. You keep shooting from predictable positions you are dead.
6. And finally. Understand that MWO isn't a FPS game. It is a resource management game. When ever I hear a player say things like; trade armour or spend armour or don't waste heat, I know that's a good veteran player.
Your armour isn't there to protect you. It's the currency you pay with to hurt the enemy. Unless you can make sure your damage is greater than the amount of armour you lose, never take the shot. Me, I always look at my armour after shooting to see if I was successful in hurting the enemy. Not how much damage I did but how much armour I lost determine if I did good or bad.
And heat is the currency you pay to fire your weapons. If you can't afford to fire your weapons, then you can't afford to hurt the enemy in which case your mech is just a useless piece of metal and you're not pulling your weight in the team (and certainly not getting any high damage scores). That's why the most important skill in this game is learning how to manage heat. That starts out when you decide the build for your mech so that it's not to hot and continuing in the game knowing how and when to fire what weapon system.
Me, I get annoyed when I cause my mech to overheat on Terra Therma because that's a sign that I played badly.
MWO is a complex game. Not only does it take several different skills on the battlefield but you also need to understand alot of the background mechanics that affects you on the battlefield. Which takes time and practice to learn.
But by following those 6 tips while you learn the rest should slowly improve your scores.
Edited by Chryckan, 24 April 2018 - 01:01 AM.