Remove Quirks Solaris
#1
Posted 25 April 2018 - 03:47 AM
#2
Posted 25 April 2018 - 10:22 AM
#3
Posted 25 April 2018 - 11:31 AM
Andrew W Wiggins, on 25 April 2018 - 03:47 AM, said:
You're talking about regrouping nearly every 'Mech into new Divisions, because the quirks on some variants are the only thing allowing them to compete where they are.
I mean, I don't have a huge problem with doing that, but I think the developers are going to balk at such a massive administrative overhead for minimal advantage. By minimal advantage, I mean there will still be 'Mechs in each division which are better than others. They could just create a Division for each Variant, but then you'd have trouble finding a match, although you could be assured to have an even fight.
What's the real problem? Are you frustrated with a certain variant? Are you losing a lot and you're not sure why?
#4
Posted 26 April 2018 - 05:43 AM
for exemple I play in div2 with my articwolf prime (4 Srm6 artemis) which I enjoy a lot, when I encounter a Kodiak 3, there is a 40 to 80% chance of beating the guy, but it's never a piece of cake, unless he doesn't have back up weap, the fight last but I don't use all my ammo... but when I encounter an Annih 1E or Atlas's and other crazy buffed quirks mechs, it's just become very very intense to beat them down... I use all my ammo (around 660), almost take the full 10 mins and I have like 0 chance to make a mistake or else I lose a side, leg, arms, ct... if you take away the quirks then its even the odds, lights meds heavies and Assaults have there chances, they will still be better mechs than others but at least you won't see "only Assaults" in Div 1 2 3" and same for other divs with heavies and overpowered meds... in div 6 7.
If I'm not mistaken the quirks were made for Quick play and maybe FP, they can compensate the odds in a 12vs12 man but in a 1vs1 or 2vs2... they are just too strong...
I'm not saying it will solves it all but it could be a good start.
Edited by Natolie, 26 April 2018 - 05:45 AM.
#5
Posted 26 April 2018 - 06:00 AM
Ok Quirks make Anni OP I get it, but if we remove Quirks Dire Wolf will be exactly as OP in Div 1 as Anni is now... in what way does this make the game better.
Right now Solaris is dominated by IS Mechs which is as expected, but if we simply remove Quirks it will be dominated by Clan Mechs at least as much...
I see that this would make different people happy, but I cant see it would make more people happy
Edited by Taxxian, 26 April 2018 - 06:00 AM.
#6
Posted 26 April 2018 - 06:04 AM
more mech playable = more ppl happy!
Edited by Natolie, 26 April 2018 - 06:08 AM.
#7
Posted 26 April 2018 - 06:22 AM
- clan has lighter weapons
- clan has (much) better xl engine
- clan has better endo
- clan has better ferro
So claiming that removing Quirks in Solaris makes them equal makes no sense.
The DW has a fixed Engine and no Endo so it will maybe not as OP but the Kodiak will fill that spot with ease.
As I have demonstrated in another thread Structure/Armor Quirks are much more powerful in 1 vs 1 than in larger battles, but removing all Quirks is also not balance.
Reduced Quirks would be the way to go, but that makes it soo much more complicated to balance...
#8
Posted 26 April 2018 - 06:29 AM
Edited by Natolie, 26 April 2018 - 06:31 AM.
#9
Posted 26 April 2018 - 07:45 AM
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