TWIAFU, on 02 May 2018 - 07:20 AM, said:
Such suggestions are borderline witchcraft.
Not to mention finding like minded players and making an overture of friendship is hard.
"Don't talk to strangers" was not meant to last into adulthood.
I don't know about witchcraft, but you are spot-on about finding "like minded players" in a game that when you visit a TS/DC site and that team looks up your stats and you just aren't welcome.....even if you wanted to learn...take the hint potato. Competition is one thing and it's not a bad concept in and of itself, but, when winning becomes "something else" and those like minded players start down the "win at all costs" road, what started out as a neat idea becomes something a bit dark..... I've seen this happen several times in the past year +...
Especially, if there are so many less teams that actually want "to have fun" first and, as they go along, improve as a group; it's not a wonder that new players don't want to talk to strangers...
Sometimes I wonder what "
improve means"? Who decides what improve means? And, realistically, does it matter to anyone other than you?! I have in the past dropped with super efficient mech layouts and as a retired soldier, played within the tactics and doctrine of that team, followed tactical commands and still, wasn't sure what was the intent of their ongoing comments, tirades and negativity were intended to mean or affect? Some were just nasty, want-to-be's that blamed everyone else. Some were obsessed neophytes stuck in the "I am great loop" and in battle, actually hid, blamed others and fought from the rear... Some used the hated LRM's in the game and despised them in the forums because they wanted the niche to themselves.... Yes, seen all sorts of weird behavior....
We may never agree on a single thread, but you have the line above clearly identified and it is a root cause that is limiting individual growth I think....