Tweaking My Rvn-4X Light Hunter
#1
Posted 06 May 2018 - 11:43 AM
But I still feel it could be more optimized to be more killy.
This is what I run right now. RVN-4X Light Hunter (As always ignore the armour distribution.)
But I don't really feel that the ERMLs does much damage as their longer duration makes them a bit flighty, painting their damage all over the place, especially in the high speed brawls 1v1 light fights end up as.
So I'm contemplating switching the ERMLs for either SPLs or MPLs.
The MPLs have the benefits of higher burst damage but would require to down grade the ssrms to a 4 instead of a 6 and cutting the available ammo with half a ton.
The SPLs have a quick burst damage but suffer from short range and low damage, though the range match the HMGs. Switching to SPLs on the other hand doesn't affect the rest of the build.
Keeping the ERMLs on the other hand does allow me to poke and harass larger mechs at range even if they're not as effective hurting lights.
So should I tweak it and if so, is it better to go with MPLs or SPLs.
#2
Posted 08 May 2018 - 05:26 AM
Chryckan, on 06 May 2018 - 11:43 AM, said:
Your "light hunter" seems very ineffective, heavy machine guns spread damage and are really close range, a single streak 6 spreads damage even more and has way too low dps and the ER meds have way too long duration and low dps for any serious light vs light fight. These weapons do not work well together... at all!
This build only works against inexperienced light pilots and falls short against any other mech above the raven's tonnage.
As a light pilot my self (Locust) i'm by no means scared off by this build. Come back with some serious ppfld (or if you really must be setup against lights only: 4xstreak 6's, but that wouldn't work against bigger mechs neither) that would keep me away...
Edited by B3R3ND, 08 May 2018 - 05:28 AM.
#3
Posted 08 May 2018 - 05:34 AM
Or you can be trolly and put a 225xl, with an ac20 and 2,5t of ammo ?
#4
Posted 08 May 2018 - 07:42 AM
Damnedtroll, on 08 May 2018 - 05:34 AM, said:
Only I'd maybe go for ASRM4: RVN-4X
As a light hunter in a suboptimal light hunting mech you're really limited. What makes a light hunter scary is either streak boating (not the strong spot of the 4X) or the ability to target components (legs, in particular.)
Med pulses with the laser duration nodes and a bit of aim can get full or nearly full damage on an enemy light's legs, SRMs give a bit of splash but Artemis SRM4s are nearly pinpoint at MPL range. Once armor is opened up use the LMGs for that bonus crit damage. To conserve LMG ammo I'd not use it at all unless an opponent has open armor. Alternately drop to 1.5 tons SRM ammo and bring the LMG up to 1 ton if you use your LMGs more. I just find them dangerous in a non-tanky light, as they encourage too much facetime.
EDIT: Just FYI I kept the BAP because one useful function of a Light Hunter IMO is counter-ECM so your allies can target the light you're chasing. If you rarely get within ECM countering range of enemy lights I'd drop the BAP for one or more of: ammo, a heatsink, jumpjets, or upgrading to ASRM6.
Edited by DodgerH2O, 08 May 2018 - 07:49 AM.
#5
Posted 08 May 2018 - 08:55 AM
2MPL/2MG/SRM4 - shoot legs
Artemis is not needed (as much) for IS srms, especially the 4, as they are very tightly grouped "out of the box".
JJ's for maneuvering
BAP for counter ECM
AMS for counter streaks
Edited by McGoat, 08 May 2018 - 08:59 AM.
#6
Posted 08 May 2018 - 09:21 AM
Edited by Damnedtroll, 08 May 2018 - 09:21 AM.
#7
Posted 08 May 2018 - 03:24 PM
Edited by The Schwartz, 08 May 2018 - 03:33 PM.
#8
Posted 09 May 2018 - 03:35 AM
On the other hand the mech is quite good at killing lights. At least so far I tend to come out on top in fights with other lights, especially during 1vs1. Sure, it might be that I'm the better pilot. But I honestly think the Raven (along with plenty of other mechs) is suffering from being typecasted. Metamechs once said the raven is only good at scouting and sniping so all the cool meta wannabees automatically think it sucks at all other roles.
Gonna switch to srms for better pinpoint damage. The streak homing function was nice when chasing lights but the shotgun effect made them less than ideal.
#9
Posted 09 May 2018 - 04:35 AM
Chryckan, on 09 May 2018 - 03:35 AM, said:
The biggest problem I found with using streaks to hunt lights (especially on a mech with no lateral arm movement) was getting that first target lock. I have a Viper hero that I've fashioned as a light hunter - 3x c-ERSL in each arm and a s-srm4 on the LT. They all have the same range, so I'll have the three lasers and streak in a weapon group each, then shoot the lasers while the streaks are getting their lock so that I can at least get some damage out even if the missiles don't get a lock (this whole post made more sense in my head I'm tired ok?)
#10
Posted 09 May 2018 - 06:47 AM
The Schwartz, on 08 May 2018 - 03:24 PM, said:
Pretty much exactly what I gave him above, here
#12
Posted 09 May 2018 - 07:02 AM
#13
Posted 09 May 2018 - 08:47 AM
#14
Posted 11 May 2018 - 02:58 PM
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