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Countdown To Blood Asp Release May 15Th


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#1 InnerSphereNews

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Posted 09 May 2018 - 09:59 AM


COUNTDOWN TO BLOOD ASP
Mech Release May 15th




BLOOD ASP: Preview Live Stream
Join Daeron and Phil as they check out the BLOOD ASP!
Starting at 12 PST - 3 PM EST
Watch the Preview Stream Today on NGNG TV!

Don't worry if you can't attend the Livestream
an archive will be uploaded to youtube afterward!



BLOOD ASP: Quirks






BLOOD ASP: Scale Comparison

Blood Asp vs Mad Cat MKII


Blood Asp vs Cyclops



BLOOD ASP: Solaris 7 Division Placement.
Drum Roll Please .......

BAS-PRIME Division 1
BAS-PRIME(S) Division 1
BAS-A Division 1
BAS-B Division 1
BAS-C Division 1
BAS-D Division 1
BAS-RA 'RANCOR' Division 1



BLOOD ASP: Faction Camo Pattern
Previewed in the Mech Lab
BAS-A with Clan Ghost Bear Camo Pattern
BAS-B with Clan Jade Falcon Camo Pattern
BAS-C with Clan Smoke Jaguar Camo Pattern
BAS-D with Clan Wolf Camo Pattern






BLOOD ASP: Desktops







BLOOD ASP: Titles and Badges

STANDARD TITLE:
The Blood-Eye

BADGE:



COLLECTORS TITLE:
The Fang

COLLECTORS BADGE:


*Collectors edition comes with both titles and badges







#2 FireStoat

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Posted 09 May 2018 - 10:04 AM

This looks to be a very fun mech to pilot, similar to the Madcat Mk II. I must admit, I like the visual appearance much more over the Madcat Mk II as well. The standard pack comes with superb omnipod options as well. Very well done, PGI. Now, the real question will come down to what walking animation it's given as well as the quirks that will be assigned. As it's an Omnimech with locked equipment, I'm hoping for some strong perks of taking the 8/8 omnipod loadouts.

Edited by FireStoat, 09 May 2018 - 05:41 PM.


#3 Creepus

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Posted 09 May 2018 - 10:45 AM

Oh for God sake!! Why are his shoulder guns so small? Look at his guns on art and look at his guns on screenshots.
What a punch into my balls...
Blood Asp looks like Hauptmann from MW4 now but with two shoulder guns.

Posted Image

Edited by Creepus, 09 May 2018 - 10:50 AM.


#4 Helsbane

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Posted 09 May 2018 - 10:56 AM

Yeah, I was hoping for long shoulder mounted weapons, not a mid 80s boom box on each shoulder...

#5 Daemonara

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Posted 09 May 2018 - 11:18 AM

Really looking forward to pilot this mech! Posted Image
Smaller guns are gonna be better ingame, but yeah it did look a bit better with the longer ones in the art work.

Edit: Love the badges btw, especially the standard pack one! Can we please please get a pink one next time though? Pretty please with a cherry on top? <3

Edited by Daemonara, 09 May 2018 - 11:20 AM.


#6 Nema Nabojiv

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Posted 09 May 2018 - 11:21 AM

PGI FLIP THE GOOSE PLZ!

#7 Sniper09121986

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Posted 09 May 2018 - 11:56 AM

View PostNema Nabojiv, on 09 May 2018 - 11:21 AM, said:

PGI FLIP THE GOOSE PLZ!


Yeah, would make more sense to have it in the upper gun slot. Seems to be the case in canon though.

Posted Image

That being said there is D right torso with multiple ballistic hardpoints so there should be a way to bump the goose at least there.

#8 Tordin

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Posted 09 May 2018 - 12:46 PM

View PostCreepus, on 09 May 2018 - 10:45 AM, said:

Oh for God sake!! Why are his shoulder guns so small? Look at his guns on art and look at his guns on screenshots.
What a punch into my balls...
Blood Asp looks like Hauptmann from MW4 now but with two shoulder guns.

Posted Image


Exactly my thought aswell. Looks like a clan hauptman...
And yes, make the shoulder barrels longer, flip the goose waffles and make the ballistics be in the highest hardpoints.

#9 Gr Armpit

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Posted 09 May 2018 - 12:52 PM

I'm basically happy Posted Image
High shoulder mounts, I'm thinking ECM dual LB20x brawler... It can't take an Urbie at point blank though Posted Image

#10 Jay Leon Hart

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Posted 09 May 2018 - 12:55 PM

Posted Image

#11 Darksoul719

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Posted 09 May 2018 - 01:33 PM

View PostCreepus, on 09 May 2018 - 10:45 AM, said:

Oh for God sake!! Why are his shoulder guns so small? Look at his guns on art and look at his guns on screenshots.
What a punch into my balls...
Blood Asp looks like Hauptmann from MW4 now but with two shoulder guns.

Posted Image

Seriously there is a huge difference between the concept art and IGM for the ballistic mounts and its so disappointing. I was hoping for the iconic long barreled ballistic mounts but nope we get what is essentially a sawed off rifle pls fix. Along with the cockpit looking too large to add another complaint about the model.

Edited by Darksoul719, 09 May 2018 - 01:35 PM.


#12 Vellron2005

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Posted 09 May 2018 - 02:18 PM

Please flip the gauss barrels..

Other than that..

<3

#13 Bonfor

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Posted 09 May 2018 - 02:38 PM

Huh...big difference on those shoulder barrels compared to the concept art. I didn't pre-order this one because I figured the huge barrels, while they looked cool, would have made the torsos an easy target. Now, with snub-nosed barrels, assuming the hit boxes are otherwise decent, I'll have to reconsider it.

#14 C337Skymaster

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Posted 09 May 2018 - 02:42 PM

Yeah, I have to jump on the criticism train and agree that shortening the shoulder-mounted gun barrels takes a LOT away from the appearance of the 'mech. I understand that it'll make the 'mech easier to side-torso, but honestly, having those shoulders protruding like that even as they are makes that pretty easy for any sharp-shooter. I'd rather have side-torso armor buffs and have the huge gun barrels than have tiny barrels that don't look right.

Along similar lines, in the thumnail that brings us to this webpage in the first place, the arm laser hardpoints are asymmetrically loaded: Rather than having mediums on the inside and larges on the outside (or vice versa), the larges are on the right of each arm and the mediums are on the left of each arm. PLEASE tell me that's just because the operator loaded the lasers out of order and they'll be symmetrical at launch, in the default configuration.

#15 LordLosh

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Posted 09 May 2018 - 03:11 PM

Love it, BUT I do agree it would work better, look better, and feel better :) if the ballistic mount was flipped to the higher spot and stuck out just a bit more.
That badge is awesome will be switching to it soon.

#16 armyunit

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Posted 09 May 2018 - 03:12 PM

Am I totally trippn' or was this mech/patch always due for release on the 15th? I could've sworn it used to be due on the 22nd


Edit: Guess I've been seeing things all this time wow Posted Image

Edited by armyunit, 09 May 2018 - 03:15 PM.


#17 CK16

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Posted 09 May 2018 - 04:05 PM

Can the Mk II trade rifle barrels with this? Funny the Mk It's are to long to the art and here ppl want long ones xD

#18 Nightbird

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Posted 09 May 2018 - 07:22 PM

Please ensure the PRIME isn't a direct downgrade of the Deathstrike, thanks!

#19 Ruccus

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Posted 09 May 2018 - 09:09 PM

While it still looks better than average, I'm a bit disappointed in the 'flattening' of the mech. From the concept art I'd hoped it would be designed more round than flat in which straight on it would have a slightly smaller profile but at a 3/4 and side profile it would be weaker than a humanoid mech.

Those shoulder mounts also aren't the ones I ordered - they should be about 2/3rds as tall but extend out past my cockpit. Initial impressions I think I'll give the overall design a 7 out of 10; once I get into the cockpit and skill it up it may grow on me.

#20 BTGbullseye

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Posted 09 May 2018 - 09:18 PM

Like everyone is saying, the ST pods definitely look out of place being that tall, and will be a massive target for anyone shooting you. I wouldn't change anything in this design besides chopping the height of the pods in half if there is only 1 weapon in it.





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