Patch Notes - 1.4.169 - 15-May-2018
#121
Posted 11 May 2018 - 10:43 PM
It's like racing.. the Honda's are not winning with thier cars so Ford has to put in smaller motors and only use 3 wheels... ******* stupid.
#122
Posted 11 May 2018 - 10:44 PM
suffocater, on 11 May 2018 - 04:06 PM, said:
Amusingly i too instantly thought about the Ice Ferret. Poor thing really didn't need a nerf.
#123
Posted 11 May 2018 - 10:48 PM
Bad grammar aside (no space after the word "Adder"), where exactly did this new Clan come from? The Blood Asp was designed and built by Clan Star Adder as an insult to their enemy Clan Blood Spirit. We already know that PGI has no idea what Lore is and cannot figure out how to use a spell-checker, but even so, well...yeah, I guess I should not be surprised after all. Never mind.
Paul Inouye, on 11 May 2018 - 03:59 PM, said:
You guys could have saved yourselves a lot of trouble by just creating four divisions: Light, Medium, Heavy and Assault. You know, like MW4 did 15 years ago. But telling everybody which mechs you acknowledge as sucking is more fun I guess--until you buff them later and then have to bump them up to a different division, right? Not like you guys have anything better to do like squashing some bugs that have floating around for months or creating user-friendly friend lists, improving gameplay or just the game in general, etc, right?
Edited by Jep Jorgensson, 12 May 2018 - 11:03 AM.
#124
Posted 11 May 2018 - 10:52 PM
Platinum Top, on 11 May 2018 - 04:55 PM, said:
Not a fan on some of these changes but some bad news - I'm not seeing any evidence that the nerfs lead to more focus fire - the more you play in groups the more you focus fire generally. The only reason nerfs to energy would lead to less solo showboating is if PGI are right and they are overpowered. Poor argument I'd suggest.
#125
Posted 11 May 2018 - 10:55 PM
What exactly is the logic that an Ice Ferret now has to stare at an opponent for half a second longer in order to deal 42 damage with 6x ERMLs? Why exactly is clan limited to 48 damage alpha strikes with laser vomit, while IS can pump out 55 damage with either 5x ERML + 3x LPL, or 57 damage with 3x LL + 6x ERML?
Inner Sphere lasers already dominated clan ones in the DPS department, clan lasers being humongously front loaded to try and get through the armor and structure quirked IS mechs, and now the clan lasers only advantage is being taken away?
Edited by Nomad One, 11 May 2018 - 11:00 PM.
#126
Posted 11 May 2018 - 10:58 PM
Catten Hart, on 11 May 2018 - 06:01 PM, said:
Curious how many/which clan mechs/omni's you have.
#127
Posted 11 May 2018 - 11:18 PM
Please buff the clan ballistics and missiles for the compensation of this nerf. Thanks
Edited by Pious Korren, 11 May 2018 - 11:20 PM.
#128
Posted 11 May 2018 - 11:19 PM
No, really, u can say anything about how game MAU stable and increased but its are totally ******** if u do idiotically thing in this patch. Increase match wait in solaris? Nerf lasers for clantech? What next, release energy draw and replace bullets in ballons for clantech ballistic?
#129
Posted 11 May 2018 - 11:39 PM
Pelmeshek, on 11 May 2018 - 11:19 PM, said:
No, really, u can say anything about how game MAU stable and increased but its are totally ******** if u do idiotically thing in this patch. Increase match wait in solaris? Nerf lasers for clantech? What next, release energy draw and replace bullets in ballons for clantech ballistic?
Yeah. They are unable to balance things so they keep nerfing stuff in cricle....wait for it. Soon old OP stuff will be again OP because everything will be nerf to the ground. This is not balance, this is piece of crap..
#130
Posted 11 May 2018 - 11:39 PM
Paul Inouye, on 11 May 2018 - 03:59 PM, said:
Sorry for the ugly table folks, but since it wasn't included in patch notes I'll fill ya in here.
On the webpage, there are still typos.
typo ................ fixed
GRF-E -----------> GRF-1E
KFX-P -----------> KFX-PR
TBT-LDG -------> TBT-LG
UZL-BL ---------> UZL-BE
TDR-TD --------> TDR-5S-T
ZEU-SKO ------> ZEU-SK
ACH-SD --------> ACH-SH
SHC- PRIME---> SHC-PRIME
SHC-MS --------> SHC-MI
BLR-HS----------> BLR-1GHE
HMN-PK --------> HMN-PA
MAD-IIC-B -- (is listed twice accidentally)
MCII-4 ------- (is listed twice accidentally)
KDK-1 ------- (is listed twice accidentally)
KDK-2 ------- (is listed twice accidentally)
KDK-4 ------- (is listed twice accidentally)
KDK-5 ------- (is listed twice accidentally)
#131
Posted 11 May 2018 - 11:39 PM
I recommend taking a look at the Community Balance Sheet from a while back.
RAC/2 buff is great tho.
#132
Posted 11 May 2018 - 11:41 PM
#133
Posted 11 May 2018 - 11:50 PM
They will dial back the Clan ERML/MPL nerf to 5 (from 4) or make another minor change that makes it seem as if they are listening to complaints.
It will still be worse than before, but everyone will praise them for listening to the community.
Further reading about "making the outrage outdated": https://www.resetera...-outdated.5981/
Edited by Blockpirat, 11 May 2018 - 11:52 PM.
#134
Posted 11 May 2018 - 11:50 PM
Really looking forward to the new map, though. I've wanted an entirely urban map for a long time; my favorite zones to fight over are the city areas of maps like River City, Frozen City, and Crimson Strait. Armor changes are interesting; we'll have to see how it plays out.
Also excited to have 40% crit chance reduction on the Kraken.
Edited by Mister Maf, 11 May 2018 - 11:54 PM.
#135
Posted 12 May 2018 - 12:04 AM
OH BTW, stuck your BOLT ONs where the SUN DOES NOT SHINE! That does not help with gameplay and GAMEPLAY issues are what drives people away from this game
My 2 cents
#136
Posted 12 May 2018 - 12:05 AM
Instead of going the easy way for the players, i now have to check !!!100!!! Clan Mechs for their loadout and/or weapon groups. Really? Like i have nothing better to do?
I invest real time and invested real money in this game. If it comes to the real money, games over for you PGI. Spend at least 1.000$ for MWO, cause i liked it. Would have spend even more. But it becomes more and more clear that PGI doesn´t care about the big players. You didn´t think one second about the consequences for the players with more than 5 mechs in the hangar, did you? And this is not the first time.
#137
Posted 12 May 2018 - 12:07 AM
Gartenlaube, on 12 May 2018 - 12:04 AM, said:
My 2 cents
3D modelers and gameplay programmers are not the same people. They hired two new employees whose full-time jobs is just making bolt-ons. Your sentiment here is like getting mad at NASA for using scientists to make Mars probes instead of doing cancer research. Rocket scientists don't know anything about cancer research.
#138
Posted 12 May 2018 - 12:08 AM
Energy Changes:
Clan ER Medium Laser
- Minimum Heat Penalty reduced to 5 (from 7)
- Minimum Heat Penalty reduced to 5 (from 7)
- Minimum Heat Penalty reduced to 4 (from 5)
- Minimum Heat Penalty reduced to 2 (from 3)
Energy Changes:
Clan ER Medium Laser
- Minimum Heat Penalty reduced to 6 (from 7)
- Minimum Heat Penalty reduced to 6 (from 7)
- Minimum Heat Penalty reduced to 4 (from 5) (who booted this crap weapon? o.O)
Minimum Heat Penalty reduced to 2 (from 3)cancel HL nerf
Comon Paul&Chris, stop hammering and balance it right.
Edited by Ivie, 12 May 2018 - 01:09 AM.
#139
Posted 12 May 2018 - 12:10 AM
Oh, Solaris queues not looking much better.
Russ is not perhaps a long lost brother of Donald Trump or something?
#140
Posted 12 May 2018 - 12:13 AM
Mister Maf, on 12 May 2018 - 12:07 AM, said:
Gosh, what I was trying to say, is that they invest time and money at the wrong end of the game (or the wrong people)! And PGI are butchers trying to bake bread
FORM FOLLOWS FUNCTION, as we say in the computer science industry. Instead of making things shiney, they have to work first!
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