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New Armour Values For Jenner, Jager, Etc Messedup


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#21 Tarl Cabot

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Posted 19 May 2018 - 06:10 PM

From another thread, showing the max armor then it being reset to a lower value.

The issue is that QP are likely not competitive players who frontload their armor. The real issue though, if I am reading the patch notes is that PGI MOVED ST/Armor from arms to ST, at least on the Stalker. Why didnt they just add IS/Armor quirks? Ahh.. that is right, PGI realized they play and change quirks at the drop of a dart...

View PostVXJaeger, on 19 May 2018 - 10:28 AM, said:

Invalid loadout appears no matter what I do.
1st pic, everything is cool:Posted Image

2nd pic, I add one SRM6 and side torso armor values go haywire on their own:
Posted Image

In the end, I can't do anykind of build into mech because always "Invalid loadout" comes up. And yes, I have tried to remove armor for different locations, no effect on this.

Edited by Tarl Cabot, 20 May 2018 - 05:58 AM.


#22 DAEDALOS513

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Posted 20 May 2018 - 06:21 AM

View PostEvil Tiki Tiki, on 19 May 2018 - 01:05 PM, said:

Had support help me with this yesterday with my Jenner and Cicada. Click strip armor and then reallocate ALL armor values. Should be able to fix the issue.

Doesn't work for Jenner IIC either.. you sure it worked dude? My CT is short 5 armor every time it reloads.

Edited by DAEDALOS513, 20 May 2018 - 06:22 AM.


#23 Redinator

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Posted 23 May 2018 - 08:54 AM

Looks like our problem will hopefully be eliminated with the GDPR Patch tomorrow:

Patch notes:
  • Bushwacker Geometry Fixes
  • Rifleman Weapon Geometry Fixes
  • Battlemaster Pattern Fixes
  • Flea and Hellfire Camo Spec Colors Removed
  • Mech Max Armour Save bug Fixes
  • Various Solaris City Collision Fixes

Edited by Redinator, 23 May 2018 - 08:55 AM.






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