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Useless Geometrie


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#1 Nesutizale

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Posted 15 May 2018 - 01:23 PM

Just went to the testing grounds and made a fly though and I find the map has some unused geometrie in it. Like where you use the outside of a model you allready have and lay on top another model of the skyscraper but don't remove the part of the model that is inside and not seen.

Another place was a ad-board at the very top of a building and behind it is a wall with lots of grebbly parts. At that distance a simple plain geometrie with a brown/grey texture would be enough.

At some places you use the same geo that you use for lasers. While that is good for the holograms that are in the city, on the side of the buildings its kinda wasted, isn't it? Wouldn't it be more efficient to use a glowmap?

Another thing are the statues at the top of the skyscrapers. Except you lower their hight, no one will ever see them.

Next point would be that either your LODs on buildings are a mess, the program dosn't know what to show me at certain distances and just uses two LODs at the same time or its doublesided faces on a lot of buildings.

Also please fix the mess of railtracks in the middle of the map. Geometrie and look wise.





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