Hellmut34, on 17 May 2018 - 12:12 AM, said:
3. Damage indication is ok using a paper doll, but I would like to know via a more on screen visual how much a particular hit did. Once again is there an option I have missed?.
But slight niggles aside, one of the major things I have seen is good team coordination and communication throughout matches.
Anyway that'll do for now, hope to get some good replies
As others have said, no numbers shown for damage during match either "floating" or as part of the HUD. The Mechwarrior part of this franchise has always leaned more toward Simulator combat than the RPG-style of their Battletech game-cousins.
What is in-game to help:
You noticed the mech paperdolls flash when they update with damage. Weapon damage stats are true for each shot IF three conditions are true:
1) IF you are at or under optimal range weapon range
- The range next to each weapon name on your HUD is the farthest range which you will do maximum damage. If a weapon has a maximum range it will do less than full damage to that range, if not (ex: missiles) it will not damage anything past that range.
- The targeting recticle:
A) if "on-target" will show a numerical range in meters next to itself on the HUD. Your weapons will also converge their fire arc on that range/point. Very useful for hitting small targets like UAVs.
B) will highlight weapon names on your HUD if you put the reticle on-target and the target is in-range of that weapon.
C) flashes red when your weapon fire hits the enemy; only marginally useful because weapon damage scales down from optimal range to ~0 at max range for each weapon. Example: Your reticle will still flash red if you score a hit with a PPC shot past maximum range, thus doing little or no damage.
2) If you hit only the target's armor. Once armor is gone you may get extra "crit" damage which is determined by a RNG and adds extra damage to structure and weapons/equipment.
3) If you do not hit a destroyed section on a mech. Shooting a leg or side torso that is already depleted of armor and structure will transfer reduced damage to the adjacent healthy section. It use to be 1/2 but now I think it is 1/4. So if you shoot an already destroyed Side Torso for 100 dmg, only 25 damage transfers to the target's Center Torso.
Congrats on your success, hope to see you in-game.
Edited by SilentFenris, 17 May 2018 - 07:28 AM.