I love Solaris, I mostly play Division 2 (some of you know my red, one eyed Atlas), but those new wait times are bad imo.
We need more players to try out Solaris, not the longer wait times.
This is my idea how to buff player numbers with two ways at once (firstly by encouraging /funneling players to one division a day, than by encouraging more players over all):
Make events that last one day, that are dedicated for a Division. Seven days, Seven divisions. Each day event for a different Division in a perpetual cycle.
Give positive justification for funneling the players.
Each Division event should have requirements matched to usuall numbers you see in that Division, that should be doable in about 10 matches for an average player.
Example event for Division 2 :
Get 1 win - Get a Solaris supply cache and solaris logo decal (most of us have it so it's not that great of a value but for someone who just starts it's something fun)
Get 3 wins - Get a Solaris supply cache, a sponsor decal and 100 MC
Get 3 loses (with minimum 100 damage done) - 1.000.000 C-bills (this part of event should hopefully motiveate starting players to go on)
Get 5 loses (with minimum 100 damage done) - 50 MC
Get 1000 damage - 1.000 GXP, 1.000 ACC
Get 2000 damage - 2.000 GXP, 2.000 ACC
Get 3000 damage - 3.000 GXP, 3.000 ACC
Get 5 component destroyed - 500.000 C-bills
Get 8 component destroyed - 1.000.000 C-bills
Get 10 component destroyed - 2.000.000 C-bills
Get 8 out of those 10 above - You are rewarded with a Mechbay
If you (PGI) think the prizes are to easly achivable this could be changed with the Mechbay prize for example changed so you need to work for it every day of the different Divisions events to get it after completing 35 of earlier goals.
Edited by Garran Tana, 17 May 2018 - 06:16 AM.