Kiran Yagami, on 21 May 2018 - 06:39 AM, said:
There has never been a point in time where the cERML was balanced, no matter how many nerfs they threw at it. You can't heat nerf it. You can't max-range nerf it. You can't duration nerf it. You can't even ghost heat nerf it. There is only one solution to the cERML that is DAMAGE. It should never have been given a 7 to 1 damage to tonnage/critical ratio, ever. cERML needs to drop all the way to 6 damage. Feel free to un-nerf the heat and duration all you please after that. That clips 6 damage off all major laser vomit builds. You can even re-buff cLPL, because that only makes up 2. Then lower cMPL to 6.5. It costs 2 tons. But 42 damage for 6 tons all on one trigger is just way too stupid good.
36 damage for six tons with less heat and duration will be significantly better in numerous situations compared to what we have now, though. It's the route I've been advocating, too, for that exact reason; it lowers laser vomit alphas without making the weapon actually worse - but let's not kid ourselves, the heat efficiency and burn duration the lowly IS ML offers is nothing to sneeze at and I'd love some of that on some of my Clan Mechs. A GH nerf is a harder from my point of view, honestly, because it doesn't just hit the "max alpha warrior" playstyle but everything else as well.
Lower damage, heat and duration might very well turn out as a (much needed) buff to playstyles other than Gauss Vomit.
As such, I obviously agree with you that that's what needs to happen, I just disagree that nerfs to heat, duration or GH limits wouldn't be effective.