What Was The Point Of The Engine Desync?
#21
Posted 20 May 2018 - 11:20 AM
#22
Posted 20 May 2018 - 11:21 AM
Luminis, on 20 May 2018 - 11:18 AM, said:
Well, good for me, I don't grind. I only buy what I want and then play them for pure unadulterated fun.
Now if only Gaijin would hurry up in releasing a premium version of the Mystere.
FireStoat, on 20 May 2018 - 10:38 AM, said:
Well, at least MWO is no longer billed as "A BattleTech Gamer". I am sure Solaris 7 is a gigantic success.
Edited by Mystere, 20 May 2018 - 11:36 AM.
#23
Posted 20 May 2018 - 11:22 AM
1. End the arm's race to always mount bigger and bigger engines so that mechs with low engine caps can actually be viable instead of completely useless.
2. Ensure that lower tonnage mechs, on average, can actually out-manuever heavier and stronger units. If you get to have more armor and guns you should have to give up mobility, period.
With that being said, they didn't quite succeed at objective #2 because they gave some mechs completely absurd agility for their size, such as the Linebacker outmaneuvering most lights and the Cyclops matching the mobility of a typical 65-tonner.
Another issue is that they used it too harshly against the Clans. It was supposed to be an entirely neutral system with no favoring one way or the other, but they decided to sneak in Clan nerfs that way instead of more direct nerfs (probably an attempt to reduce outcry).
#24
Posted 20 May 2018 - 11:24 AM
FupDup, on 20 May 2018 - 11:22 AM, said:
2. Ensure that lower tonnage mechs, on average, can actually out-manuever heavier and stronger units. If you get to have more armor and guns you should have to give up mobility, period.
With that being said, they didn't quite succeed at objective #2
they didnt really succeed at #1 either
because now its completely not worth taking big engines at all
they failed to find a middleground where big engines were *sometimes* worth taking, but not always compulsory
theres just no way to justify the tonnage of a 350+ engine anymore. the gains are way too small. and clan omnimechs that are forced to take those huge engines especially suffer for it.
like the timberwolf was great when its 375 engine meant something. But engine desync killed it.
Edited by Khobai, 20 May 2018 - 11:26 AM.
#25
Posted 20 May 2018 - 12:01 PM
like all things someone cried on the forum
we need to desynch the engines
the rest is history (or crap depends on which side your on)
for sure the people that are good at crying dominate the game
my favorite term I would see them use is "broken"
second would be "OP"
GLHF
#26
Posted 20 May 2018 - 12:20 PM
Just throw power to weight ratios right out the window because two 100 ton mechs always have the same agility even if one spends double the weight on an engine. Basically it was a terrible idea from the start with even worse implementation that served only to reduce the number of viable chassis, create a HUGE blanket nerf that ran off players, and lead to even worse sales for PGI as people find no stability in their purchases when it has become so normal to totally break an entire chassis line rather than give it some small nerfs to biggest offenders to provide balance.
#27
Posted 20 May 2018 - 12:46 PM
Champion of Khorne Lord of Blood, on 20 May 2018 - 12:20 PM, said:
It's probably an alien concept for them.
Folks, as long a people keep buying PokeMechs and don't stop asking for more, none of this will change. They just ain't feeling the pain with people constantly throwing money at them and promising to do so even more!
Edited by Mystere, 20 May 2018 - 12:49 PM.
#28
Posted 20 May 2018 - 12:54 PM
We already suffered from a bad matchmaker, and then we had to watch some mechs being completely ruined or made them far less efficient.
#29
Posted 20 May 2018 - 01:12 PM
#31
Posted 20 May 2018 - 01:45 PM
Khobai, on 20 May 2018 - 11:06 AM, said:
Pretty much all 90+ ton mechs need their agility back.
The banshee isnt exactly known for being agile. I dont see why the banshee should get special treatment.
Banshee is generally a fast assault and agility tends to go with that. It was an important part of what made the Banshee good because it relied on twisting it's arms to be shields.
#32
Posted 20 May 2018 - 01:52 PM
#33
Posted 20 May 2018 - 01:55 PM
#34
Posted 20 May 2018 - 01:58 PM
The doom and gloom is real in this thread, people just talking about the percieved bad consequences, not recognizing the good ones and glorifying the past.
#35
Posted 20 May 2018 - 02:02 PM
Vonbach, on 20 May 2018 - 01:55 PM, said:
Im sorry slow ponderous 100 tonners play like slow ponderous 100 tonners now. ;(
#36
Posted 20 May 2018 - 02:04 PM
Quote
they dont though. because their obnoxiously huge hitboxes and inability to torso twist complete contradicts the purpose of having more armor. a 100 tonner should be more survivable than a heavy. not less survivable.
the only 100 tonner that actually plays like a 100 tonner should is the annihilator.
Edited by Khobai, 20 May 2018 - 02:05 PM.
#37
Posted 20 May 2018 - 02:17 PM
Khobai, on 20 May 2018 - 02:04 PM, said:
they dont though. because their obnoxiously huge hitboxes and inability to torso twist complete contradicts the purpose of having more armor. a 100 tonner should be more survivable than a heavy. not less survivable.
the only 100 tonner that actually plays like a 100 tonner should is the annihilator.
yep, rest is a slow moving target
#38
Posted 20 May 2018 - 02:28 PM
LordBraxton, on 20 May 2018 - 09:37 AM, said:
What did the agility desync achieve?
An end to the engine race of "Max engine is the only way to play" and "The only good engine is an XL engine" for the IS, prior to the LFE.
#39
Posted 20 May 2018 - 03:02 PM
Quote
I am really trying to think of an instance where I picked a smaller engine because it is more viable
the rest of my long post has been removed since its to depressing even for me
#40
Posted 20 May 2018 - 04:09 PM
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