lazorbeamz, on 21 May 2018 - 02:58 AM, said:
Engine desync makes sure that the Atlas, Annihilator and the likes do not spin like ballerinas. if you want to spin you probably want to play in the 55-70 ton range and then level up torso twist, too.
It is a very good thing to balance the mech classes.
the problem is theres absolutely no reason to play an atlas when you can play something in the 55-70 ton range instead.
because heavies are faster, more agile, spread damage better, have overall better survivability, and still have roughly the same firepower cap as the atlas. the atlas is totally obsolete now.
so no it doesnt really balance the mech classes. it just makes atlases awful. there is no point in having more armor when your huge hitboxes and inability to spread damage evenly across hitboxes completely contradicts the point of having more armor, which is to be more survivable, which the atlas is not.
im glad that taking bigger engines no longer increases torso twist speed. but assault baseline agility is now waaaay too low. assaults need a significant baseline agility buff and the mobility skill tree needs to be buffed so its worth at least considering putting points into.
Vonbach, on 20 May 2018 - 10:23 PM, said:
Basically it killed brawling especially assault brawling pretty much instantly.
Sure you can do it but poking or sniping is more effective. The Atlas to name
one mech is totally pointless. It cant twist fast enough to spread damage so
it sits gathering dust.
^this exactly
Edited by Khobai, 21 May 2018 - 03:12 AM.