FupDup, on 21 May 2018 - 07:55 PM, said:
If you don't want lights or mediums to be able to take advantage of your mobility weakness up close, then where exactly are they supposed to be able to outplay you? Yes, you have to answer this. There needs to be some sort of situation where heavies and assaults are less effective than a medium or light, similar to how there are situations where a medium or light are much less effective than a heavy or assault. Different strengths for different classes.
You don't get to have your cake and eat it too.
First off, we don't have "roles" in MWO anymore. That baby went out with the bathwater a long time ago... Roles, are what define what mech classes abilities are... Lights were never intended to fight assaults "face-to-face" nor, come within their 60 degree frontal arc cause that would be as close to fatal as it comes.... No roles means there's no rules......and, that's where we are and that is why "balance" is the hot discussion: because
everyone wants their cake and eat it ! That is the reality were we live/play today !
A concepts you discuss: Outplay. Means that somehow, we are equals? That we have some form of illogical "balance" cause if we don't, "skill" becomes a variable with all sorts of pluses and minuses (nerfs, quirks, buffs, etc...) and then, after all of the techno mumbo-jumbo, we talk about pilot skill..... Pilot skill? Based on what? PSR? ELO? Win/loss? Seriously.... there is little merits in those discussion as we've seen since the Skill tree changes almost a year ago. Too much variation to determine "skill"....
Effective. Or, less effective.... Roles usually are where effectivity resides.
A good scout get rewarded by not being seen and spotting the enemy or collecting data.
A support pilot gets graded in the amount of damage his/her support provides.
An assault is measured by what is efficiently killed and heavies, are measured by the KMDD and kills on flanks or in support of the assaults.... to each their own and combined, we have effective "teams"....
Alas, the team concept has been dealt a strategic blow of late, yes?! S7 is the MWO game title now and "THERE ARE NO TEAMS...." MW5, in the near future has done away with teams and at best, you'll have a squad........maybe. Without roles to define the classes of mechs, effectivity is lost to the white noise of "anything goes" and we see this everyday where light take on everything else and defy physics and survive. I've done this in my ASN and Urbie and there is so little reality that it is outright stupid...... And yet, it's what you and many others enjoy ! There's nothing wrong with that.....it's just not my cup of tea...
We have anarchy as a norm now. Almost a real FPS where the protagonist can be a God.... Everything I valued has left the game and with it, thousands and thousands of pilots and complete teams.... Was the cake worth it? I'm not so sure anymore.
Be well and have fun !!! Maybe, we'll meet in an event cause it's all I play anymore..... PS: there is no right or wrong in this discussion cause either stance can work....
Edited by Asym, 22 May 2018 - 06:06 AM.