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Escort Mode So Popular Own Team Kills Vip

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#41 Variant1

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Posted 21 May 2018 - 05:46 PM

View PostKiran Yagami, on 21 May 2018 - 08:14 AM, said:

The defending ignores the VIP because the game mode is stupid. If your game mode is so bad that people would rather play it like any other mode even at the cost of losing, then your game mode needs to be burned after being urinated on.

The defending team is also not doing the objective by ignoring the vip. Most people ive dropped with play the mode and dont say its bad so we must have different matchmaking it seems.Posted Image Protecting the vip is the objective and its the only way for the attackers to win, its up to the defenders to get out of their comfort zone and play the objective or lose. The only players i can see not enjoyin this mode are the long range snipers and high alpha poke warriors who have to stop playing skirmish and do the mode.

View PostMcgral18, on 21 May 2018 - 09:40 AM, said:

You like it, that's fine
Can you at least admit it's missing core essential features? Like telling you where the Very Important Potato is walking?
It is, actually, broken BTW
The Potato can get stuck on terrain, causing the game to end because he can't get to the destination in time (because he's floating or stuck on a root)
Broken. There is no other word for that.


I don't want to play it
As a result, since PGI removed the choice to choose game modes, I just don't play the game


They lose competent players, and money as a result of their implementation

Yes i cant deny the mode needs improvment. Those ecm towers need to be changed either destructible or faster capping/capin while taking dmg. As for the VIP getting stuck its rare, i have yet to encounter it and its most likely patched by now

View Posttker 669, on 21 May 2018 - 03:04 PM, said:

Are you implying you are somehow even remotely competent at the game?

If so that is hilarious.

You like playing it, great. Most hate the mode for many reasons including the vast majority of players in the 90th percentile.

I am competent, its not hard just stick with the vip and ward off attackers. Also what 90th percentile are we talkin about? the forum useres? perhaps, but most players playing the game who are the actual majority enjoy the game mode. Also also im definently more competetent then someone that has teamkiller in their namePosted Image

#42 SFC174

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Posted 21 May 2018 - 06:11 PM

View PostVariant1, on 21 May 2018 - 05:46 PM, said:


I am competent, its not hard just stick with the vip and ward off attackers. Also what 90th percentile are we talkin about? the forum useres? perhaps, but most players playing the game who are the actual majority enjoy the game mode. Also also im definently more competetent then someone that has teamkiller in their namePosted Image


I am assuming then that your forum user name is an alt account?

#43 Kanil

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Posted 21 May 2018 - 06:15 PM

View PostVariant1, on 21 May 2018 - 05:46 PM, said:

but most players playing the game who are the actual majority enjoy the game mode.

If most players enjoy Escort, you'd think they'd vote for it, yes?

They don't.

#44 Bowelhacker

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Posted 21 May 2018 - 07:34 PM

I don't care one way or another about the mode, but from now on I'm going to vote for it just to piss people off.

#45 Popcat

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Posted 21 May 2018 - 07:58 PM

I like the game mode idea but I don't like to play it often for the obvious reasons.

1) The defending team should not be guessing as to their all star generals route, if they want protecting they should have briefed their hand picked crew of mech stomping body guards of their route.
2) The super VIP general should at least be capable of the same defense capability of a turret. I mean they are in an Atlas after all.
3) The enemy should only be able to destroy or disable beacons. Ok who made our password to our secure military database Password1!, Really?!
4) The Amazing super star commander general special person should know how to drive a mech to avoid fire and reroute as necessary. I mean really they can't afford mapquest "recalculating to avoid incoming fire".
5) The VIP needs a totally much cooler less generic name and needs to shout insults (when hit) an compliments ( when enemies destroyed) to the team during the game! I'm voting for Victoria Regia Massalainia Popcat the 3rd. Just saying.

That being said the idea is fun and it is anything but unwinnable. It could be better but the lack of follow through makes it boring to some players like myself and not entertaining. They need to develop the AI to do such modes or scrap it and comeback when they can. So some players don't like it an I get it and that doesn't make them bad, dumb or cancerous people.

Here we are now entertain us! ~ Nirvana

#46 Chill

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Posted 21 May 2018 - 08:51 PM

As far as F2P communities go, I'd say this one is pretty decent.

#47 Tasty Toaster Pastry

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Posted 21 May 2018 - 08:59 PM

The game mode would be much better without the beacons and turrets. It also would be nice if the VIP moved 50 kph. Hopefully this would shorten the games and force the teams to push one another.

#48 Mad Ox

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Posted 21 May 2018 - 09:24 PM

Worse game mode. Just get rid of it and make it Skirmish

#49 Savage Wolf

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Posted 22 May 2018 - 04:24 AM

View PostMad Ox, on 21 May 2018 - 09:24 PM, said:

Worse game mode. Just get rid of it and make it Skirmish

How about the opposite.

People often assume that I voted Escort to get a higher multiplier, but usually it's because the alternative was skirmish. And actual gamemode no matter how horrid is better than no gamemode aka. skirmish.

#50 Orion ji

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Posted 22 May 2018 - 04:37 AM

absolutely nothing wrong with escort mode except the morons who think you actually MUST escort. Thats how you lose the match. You never escort him, you just go kill the other team as usual ,but when the VIP gets found, then send the lights to go take care of the problem.

#51 Haipyng

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Posted 22 May 2018 - 07:07 AM

This boils down to choice. This was discussed and predicted with amazing accuracy when PGI removed the ability to select the map mode you wanted and avoid the map modes you didn't want to play. This was done in the name of shorter queue times. Initially there were DCs in protest when a map mode came up people didn't want to play before this was made against the CoC as was just randomly committing suicide. I am not surprised that people would gun down the VIP at this point for Escort given the general view (right or wrong) that it is tedious.

Anyway the result is many modes are played as skirmish with people getting angry when someone attempts another win condition because it requires more strategy then forming a battle line and fighting it out. The days when lights and mediums would duke it out for points on conquest maps are long gone. Removing Map and Game Mode Preferences made the queue times faster but ruined other game modes of play. Posted Image

#52 Variant1

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Posted 22 May 2018 - 07:24 AM

View PostKanil, on 21 May 2018 - 06:15 PM, said:

If most players enjoy Escort, you'd think they'd vote for it, yes?

They don't.

where are you getting the statistics for that claim?Posted Image

View PostSFC174, on 21 May 2018 - 06:11 PM, said:

I am assuming then that your forum user name is an alt account?

No, it doesnt take a tier 1 to have some common sense to defend soemthing that can lose them the game. also:
Posted Image

#53 Mystere

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Posted 22 May 2018 - 07:34 AM

Player 1: "I hate the map! Remove it!"
Player 2: "I hate the game mode! Remove it!"
Player 3: "I hate feature XXX! Remove it!"

Rarely do people say, "Let's fix it instead!". For all of PGI's warts, the player base is also a large part of the problem. <shrugs>

#54 Mystere

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Posted 22 May 2018 - 07:39 AM

View PostSniper09121986, on 21 May 2018 - 10:49 AM, said:

Last week I had an Assault match on Tourmaline (one of my favourite maps all the way since its introduction) and someone in the other team had this bright idea to nascar and cap our base not two minutes and one or no kills into the match and gloated about it. Yep, the guy gloated about how clever he was to get his 50K-ish match payout. Maybe it was the only way for him to contribute to his team in any form or fashion, but I prefer not to think that everyone in his team has been equally challenged.


So, in other words, your team let him cap the base unmolested, right?


View PostHaipyng, on 21 May 2018 - 11:20 AM, said:

How dare that guy play the map mode! Guess he didn't get the memo that all map modes are now skirmish. That said, this is a tactic that sometimes makes up to 1/3 of the opposing force turn around to defend and remaining 2/3rds get nailed by the bulk of the attacking team. Obviously your team didn't fall for that, but lost the match because absolutely no one went to defend.

This stuff comes down to why you are playing. If you are playing for C-Bills/Points you care less who wins as long as you make your kills and damage (Skirmish). If you are playing to make the team win, you will use whatever tactics within the game and mode to achieve a win condition. (Most other map modes, the bulk of which are played as skirmish).

PGI has never a done a good job of rewarding non-combat behavior (because of the tendency to abuse) and the result is few supporting mech build running around and everyone wanting to play only the skirmish mode that is the most profitable. Yeah your guy was a jerk to gloat, but he was given the win uncontested.


Well, that is the difference between playing to win and playing to be a stat *****, I guess.

Edited by Mystere, 22 May 2018 - 10:13 AM.


#55 Haipyng

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Posted 22 May 2018 - 07:54 AM

View PostMystere, on 22 May 2018 - 07:34 AM, said:

Rarely do people say, "Let's fix it instead!". For all of PGI's warts, the player base is also a large part of the problem. <shrugs>


I think there are a lot of people saying just that, some even offering some good sounding ideas on how to fix it. There are also a lot of complaining that goes in circles and very little direct comment from PGI on why things are the way they are.

#56 evilauthor

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Posted 22 May 2018 - 08:19 AM

Ironically, I think NOT protecting the VIP is one of the better ways to actually protect it. Most players will head towards where they see red dots on the map. The logic being, if most of the Defenders are over there, the VIP must me somewhere over there, right? I've played a few Escort missions (from both sides) where the attacker failed to do proper recon, thus allowing the VIP to reach the extraction point while they were busy fighting the defenders on the other side of the map.

And I've seen Defenders lose by hanging around the VIP. If the Attacker masses up and focuses the VIP down all at the same time, there's little the Defender can do short of physically interposing their own mech, which for obvious reasons is just a quick suicide that buys less than a minute of protection. The Defenders just wouldn't be able to kill the Attackers fast enough to save the VIP.

So the best defense is a good offense. Run away from the VIP, engage the attacker and tie them down before they can locate the VIP, and MAYBE leave one or two mechs to actually bodyguard the VIP against random scouts and lone wolfs who for some reason are avoiding the main battle. Every attacker preoccupied with fighting the Defenders is one not looking for the VIP.

Also, as an attacker, nothing is more annoying than getting a "We have found the VIP!" and looking at the minimap and red blips around me and NOT seeing the VIP icon. Great, we found the VIP. Now WHERE IS IT???

#57 Anastasius Foht

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Posted 22 May 2018 - 08:34 AM

Mod is ok, but it designed not for SoloQ, GroupQ only mode as for me. Conquest in that category too, but since points has more predictable moves (than Atlas Vip) it feels not that hard to get some teamplay even in SoloQ.

#58 The pessimistic optimist

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Posted 22 May 2018 - 10:23 AM

It would not be so bad if team on defence could control were VIP went. As the mode is now it is pure cancer. The team on attack just needs to wait and see were the VIP is going. Then camp and wait for the VIP to wonder in to a bad stop. Then death blob the VIP. and kill it. Not much the defender can do if they ignore your team and just go for VIP it always a lose.

#59 Mechwarrior1441491

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Posted 22 May 2018 - 10:47 AM

Although open for abuse I think a VIP system where a player is chosen, would be better. We have had fps games with that feature before and it works more often than it doesn't.

Similar changes to Incursion. Make only 1 side defend a base. 12v12 isn't enough player to have two bases that can both be attacked, threatened while fighting in the field.

Edited by Mechwarrior1441491, 22 May 2018 - 10:48 AM.


#60 mistlynx4life

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Posted 22 May 2018 - 11:11 AM

The game is a shooter. The VIP needs addressing (glitching on terrain, unpredictable paths, etc.) but I don't think there's a problem with defending a moving target in theory. The turrets/radar are just an added feature that don't really mesh with things. It lets you see where the enemy is, kind of, but nothing either team does affects the path the VIP takes so it seems unnecessary. Use your eyeballs.

Maybe giving the VIP a buff like the Cyclops where nearby friendlies have increased sensor range or even lock-on times or something would be neat. You have to incentivize the mode. If you want Blues to guard the VIP, make the guarding him worth it (more than just the payouts). Right now it's basically a Murderball moving ridiculously slow without anyone knowing exactly where it's headed, lol. I like the dropship having turrets - maybe we could have fighters make periodic sweeps over the VIP and take some potshots before flying off again too. Things like that.





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