JackalBeast, on 23 May 2018 - 08:58 PM, said:
Here's a wild and crazy idea, scale jam chance with the number of UACs equipped.
Just an example with arbitrary %s
1 UAC - 15% jam chance
2 UAC - 20%
3 UAC - 25%
4 UAC + 30%
Or something like that in a fair and balanced way.
linking jam characteristics of guns will just kill them (points at rac). i dont really like random mechanics in action games. theres a place for random mechanics, and thats with tabletop and turn based games.
but im all for recoil effects with high alpha or highly sustained dps (like the 8xcac2 uv). firing over 30 damage ballistic alpha should produce hgauss style recoil, firing over a certain dps for a certain amount of time should start to introduce spread. then you can get rid of ghost heat for all ballistics at that point. mechwarrior 3 had great recoil effects so thats the game to emulate here.
you can also give missiles their own anti-boating mechanics, ghost spread or velocity reductions or some such. if all 3 weapon types have their own sources of diminishing returns then you will see more mixed builds and less boats.
Edited by LordNothing, 23 May 2018 - 09:42 PM.