Asym, on 28 May 2018 - 06:11 AM, said:
Takes skill to use? OP, a laser takes little or no skill to use. You put the reticle on the target and it hits the target: line-of-sight (LOS) is line-of-fire (LOF) traveling at light speed. WOW, the skill needed there.... How about AMS? How about MG's? Or, any weapon meant for brawling at 500m or less..... Ballistic weapons require skill at longer ranges.
All of the weapons need a "restart" and should be drug licking and screaming back into a round table with the developers and once and for all, BALANCE needs to be put on the table and the concept of "balance" established in clear and meaningful standards and limits, less all of the previous nerfs, buffs and quirks. A complete RE-DO where we can start over and make some of the "histories" clear and the future a logical and meaningful place, as customers, where we want to be....
Because right now, it's pretty screwed up across the entire spectrum of systems...
Great!
So prove how easy lasers are to use and post videos of you holding your beam on one component against a moving and weaving Locust or Piranha.
Shooting mechs across the valley on Frozen City (btw PGI bring old Frozen City back please) with er large lasers does at times feel close to being on par with lurming, but to say laser easy mode is foolish and completely false. Aiming, holding beam, tracking, waiting to fire at right time, knowing what to shoot for...and so on and so forth are all of what you don't have to do while firing lurms. Mechanically in every way, lasers are much more involved and difficult to play than any of the lock on weapons.
You really need to stop repeating nonsense over and over as if saying it a lot will make it true.